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I
The main difference between this game and my previous ones is a slower pace and less reliance on team-based content in the gameplay. This means:
1. The storyline will be general, as before, but it primarily relates only to global events. All other player activities will either be individual or team-based if the game allows. Something similar was present in the Reimean Empire (2), but here the focus will be more on personal adventures of the character rather than any specific faction. Whether it turns out interesting or not, I can't know beforehand, but we'll see.
2. The game will take place in "free" mode. I will try to respond every day, but there may be situations when I won't do so for a long period of time, or vice versa – I will stay in the thread and answer throughout the day. I don't know how this will affect the gaming experience, but I hope it won't have a significant negative impact.
Based on these points, I don't see any problem with having another game running simultaneously with this one (dreamer).
II
This game is part of the setting about the Reimean Empire, but due to plot features, past events are not directly related to its start (players' characters do not need to know this information in any form). For this reason, I did not use temporal and intellectual resources to write a chronology. Initially, I didn't want to reveal this fact right from the start, but as I wrote, I came to the conclusion that it was impossible to hide anyway, and there wasn't much point in doing so.
From a mechanical point of view, the game uses a new combat system that has not been tested by time, so feel free to point out possible shortcomings. It is unlikely that it will ever be possible to achieve perfect balance while maintaining variability, but polishing what already exists will never be superfluous.
III
When creating a character, the player has:
1. 30 attribute points. Minimum: 1, maximum: 10; can be increased through origin bonuses (added on top).
2. 1 profession point, required to unlock a profession.
3. Six skill points. 1 SP is required to unlock a combat specialization and increase the level in it, while increasing the level of a profession requires 2 SP.
4. Origin.
5. Basic features of the chosen religion.
6. When playing as a human – 1 perk.
Unused points are lost when creating a character.
IV
Starting conditions
The beginning takes place in the capital city of Silvergard County, one of the provinces of Austria. At the start, the character has 50 silver (500 copper) astras, worn-out equipment, and other items corresponding to his professions, specializations, origin, and religion.
At the start of the game, regardless of the reason, players' characters do not have any property, either inside or outside of Austria.
Starting date: March 1, 327 according to the church calendar.
Additional information
The start will not be earlier than January.
The minimum damage that a character can receive after applying defense is 4 units.
Base block parameter: 5
Unlike previous games, parrying, blocking, and dodging are calculated not separately but summed up.
Base movement speed +1, number of spells -3, all other parameters - 0.
Characters with ranged weapons (bows, crossbows) receive a -10 penalty to accuracy if an enemy stands on the adjacent cell with them.
Reduction of characteristics to zero or below
Strength – irreversible death of the character;
Dexterity – incurable paralysis;
Perception – incurable paralysis;
Intelligence – incurable paralysis;
Willpower – player loses control over the character;
Charisma – player loses control over the character.
V
Map of Silvergard

- The map shows only well-known locations;
- The wilderness of Austria is home to various wild animals and hostile creatures, making it unsafe for travel. Despite this, roads between settlements are patrolled by city guards and are relatively safe.
- Base movement speed on the map: 6 hours/1 cell (increased by using other means of transportation).
The main difference between this game and my previous ones is a slower pace and less reliance on team-based content in the gameplay. This means:
1. The storyline will be general, as before, but it primarily relates only to global events. All other player activities will either be individual or team-based if the game allows. Something similar was present in the Reimean Empire (2), but here the focus will be more on personal adventures of the character rather than any specific faction. Whether it turns out interesting or not, I can't know beforehand, but we'll see.
2. The game will take place in "free" mode. I will try to respond every day, but there may be situations when I won't do so for a long period of time, or vice versa – I will stay in the thread and answer throughout the day. I don't know how this will affect the gaming experience, but I hope it won't have a significant negative impact.
Based on these points, I don't see any problem with having another game running simultaneously with this one (dreamer).
II
This game is part of the setting about the Reimean Empire, but due to plot features, past events are not directly related to its start (players' characters do not need to know this information in any form). For this reason, I did not use temporal and intellectual resources to write a chronology. Initially, I didn't want to reveal this fact right from the start, but as I wrote, I came to the conclusion that it was impossible to hide anyway, and there wasn't much point in doing so.
From a mechanical point of view, the game uses a new combat system that has not been tested by time, so feel free to point out possible shortcomings. It is unlikely that it will ever be possible to achieve perfect balance while maintaining variability, but polishing what already exists will never be superfluous.
III
When creating a character, the player has:
1. 30 attribute points. Minimum: 1, maximum: 10; can be increased through origin bonuses (added on top).
2. 1 profession point, required to unlock a profession.
3. Six skill points. 1 SP is required to unlock a combat specialization and increase the level in it, while increasing the level of a profession requires 2 SP.
4. Origin.
5. Basic features of the chosen religion.
6. When playing as a human – 1 perk.
Unused points are lost when creating a character.
IV
Starting conditions
The beginning takes place in the capital city of Silvergard County, one of the provinces of Austria. At the start, the character has 50 silver (500 copper) astras, worn-out equipment, and other items corresponding to his professions, specializations, origin, and religion.
At the start of the game, regardless of the reason, players' characters do not have any property, either inside or outside of Austria.
Starting date: March 1, 327 according to the church calendar.
Additional information
The start will not be earlier than January.
The minimum damage that a character can receive after applying defense is 4 units.
Base block parameter: 5
Unlike previous games, parrying, blocking, and dodging are calculated not separately but summed up.
Base movement speed +1, number of spells -3, all other parameters - 0.
Characters with ranged weapons (bows, crossbows) receive a -10 penalty to accuracy if an enemy stands on the adjacent cell with them.
Reduction of characteristics to zero or below
Strength – irreversible death of the character;
Dexterity – incurable paralysis;
Perception – incurable paralysis;
Intelligence – incurable paralysis;
Willpower – player loses control over the character;
Charisma – player loses control over the character.
V
Map of Silvergard
- The map shows only well-known locations;
- The wilderness of Austria is home to various wild animals and hostile creatures, making it unsafe for travel. Despite this, roads between settlements are patrolled by city guards and are relatively safe.
- Base movement speed on the map: 6 hours/1 cell (increased by using other means of transportation).

