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I would like to know your general opinion on ability combinations for archers, mages, and any units. The more unusual the combination, the better, but we shouldn't forget about balance and playability. For example, I had the idea of making a summoner mage for either the Dwarves or the Sylvan faction. One could cast something like a wall of swords, traps, a crystal, or a swarm – something defensive. And the attacking mage could summon something like elementals or a weak phoenix, either one phoenix or several elementals, or perhaps a phantom combined with a channel.