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Posts from Skill synergies.

5.0 (1 rating)
7 years ago
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I would like to know your general opinion on ability combinations for archers, mages, and any units. The more unusual the combination, the better, but we shouldn't forget about balance and playability. For example, I had the idea of making a summoner mage for either the Dwarves or the Sylvan faction. One could cast something like a wall of swords, traps, a crystal, or a swarm – something defensive. And the attacking mage could summon something like elementals or a weak phoenix, either one phoenix or several elementals, or perhaps a phantom combined with a channel.
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7 years ago
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limliti
I would like to know your opinion on ability combinations for archers, mages, and any units. The crazier the combination, the better, but we shouldn't forget about balance and playability. For example, I had the idea to make a summoner mage for either the Dwarves or the Sylvan faction. One could cast something like a wall of swords, traps, crystals, or a swarm – something defensive. And the attacking one could summon something like elementals or a weak phoenix, like one phoenix or several elementals, or maybe a phantom + channel.
Hello! You created a topic in the finished mods section. Are you sure this is the right place for it?
In reply to Dyrman
7 years ago
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I just don't visit forums like this very often, or forums in general, so I apologize for any inconvenience. I just really love this game; I have a lot of ideas, but not enough knowledge to implement them, so I'm trying to gather some fresh ideas. Maybe you could suggest something? I've seen your work, and I really liked it.
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7 years ago
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Moved the topic to the section above. At least here, it can be left with some justification.
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7 years ago
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I was thinking about linking the pack hunting ability with the Orcish Blood Rage – pack hunting allows all units to attack as a group, while Blood Rage makes it so that this doesn't seem overpowered.
In reply to fktifzobr@mail.ru
7 years ago
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fktifzobr@mail.ru
I was thinking about linking the pack hunting ability with the Orcish Blood Fury – pack hunting allows all units to attack in a group, and Blood Fury makes it so that it doesn't seem overpowered.
I only see this working for Goblins, as they are cowardly, and their attack stats aren't very high, so it would suit them, but there are too many combinations for melee units, while there's not much room for ranged units.
In reply to limliti
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7 years ago
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limliti
I only see this with goblins because they are cowardly, and their attack stats aren't very high, so it works for them, but there are too many combinations for melee units, while there isn't much room to maneuver for ranged combat.
fktifzobr@mail.ru
I once thought about combining Pack Tactics with Orcish Bloodlust – Pack Tactics allows all units to attack in a group, and Bloodlust makes it not seem overpowered.

And if we develop this idea further, we can create an interesting creature for the NCF project! :smile54:
In reply to psatkha
7 years ago
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psatkha
What if we develop this idea further? We could create an interesting creature for the NCF project! :smile54:
Then I think you'll manage to put a goblin on a wolf:smile54:
In reply to limliti
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7 years ago
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limliti
then I think you'll be able to put a goblin on a wolf:smile54:
Why not? Bringing back wolf riders from the third game:smile14:
In reply to Андраил
7 years ago
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Hey guys, I'd like to hear your opinions on archer builds. The last one I made was an elf build with reduced damage, double shot, but with a melee attack like the Erlang. I'm curious if they can now shoot lightning bolts.
In reply to limliti
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7 years ago
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limliti
then I think you'll be able to put a goblin on a wolf:smile54:
Andrail
Why not? Bringing back wolf riders from the third game:smile14:
A serious problem with 3D modeling in Heroes 5 is the lack of tools for adapting a model to a skeleton, creating a new one (which is why they attach pieces using effects), and creating new animations is also impossible, so it's unlikely that this can be implemented.
In reply to footman
7 years ago
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footman
A serious problem with 3D modeling in Heroes 5 is the lack of tools for adapting a model to a skeleton, creating a new one (which is why they attach pieces together using effects), and creating new animations. It's unlikely that this can be implemented.
There are plenty of mounted units in Heroes 5; you could take the bear riders or lizard riders as a basis, or even use a hero model. There are also various dragon riders and Dark Knights, and even an assassin with a wolf standing next to him, but they are all neutral units.

Added 1 minute later
footman
A serious problem with 3D modeling in Heroes 5 is the lack of tools for adapting a model to a skeleton, creating a new one (which is why they attach pieces together using effects), and creating new animations. It's unlikely that this can be implemented.
I'm not interested in creating creatures, but rather in combining abilities. No matter how cool a creature is, it won't be useful to anyone without interesting abilities
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7 years ago
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I think that all the non-overpowered skill combinations for archers are already in the game. The last thing I did was increase the number of shots by adding the "Cleave" and "Barrage" skills. Also, the "Cowardice" skill helps archers.
In reply to limliti
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7 years ago
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limliti
I'm not interested in creating creatures, but in combining abilities. No matter how cool a creature is, without interesting abilities, it won't be useful to anyone.

By the way, for semi-automatic balancing, I recommend using the NOIADE utility:smile13:
In reply to fktifzobr@mail.ru
7 years ago
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fktifzobr@mail.ru
I think all the non-overpowered skill combinations for archers are already in the game. The last thing I did was increase the number of shots by adding the "Cleave" and "Charge" abilities. Also, the "Cowardice" skill helps archers.
Great idea! How does it work with "Double Shot"? I've done a lot of things for archers, including "Entangling Roots" for centaurs and "Magic Strike." Recently, I tried adding "Enchanted Arrow" with some low-level spell, but it turned out that you can't add a class-specific ability. It's a pity, as there would be many combinations. Another idea was to add the "Dragon's Might" ability of the Dark Elves, so they could buff themselves for a turn and increase their damage. But it also only works in melee combat. Maybe you know if it's possible to change the set of spells in "Magic Strike"?

Added 2 minutes later
psatkha
By the way, for semi-automatic balancing, I recommend using the NOIADE utility:smile13:
I've already downloaded it; you posted it. Can I ask you a small favor? You have a couple of cool creatures in your mod that I would like to add to one of the factions. Could you ask you to make them into a neutral pack (I'll find the ones I need and send them to you)?

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