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Hey there, heroes. I'll write in English first, then try to translate it into Russian.
[ENG]:
I think our beloved game needs changes. As it was said by Maretti a couple of years ago, the game became "Heroes of town portal, fly and dimension door". Now it is getting too annoying.
As for me it is discussable if there is any point in playing the game with such a big disbalance. The reason this disbalance is not standable now is because there has been a huge growth of skill, even in novices' gameplay. We can see many pointless hours spent on heroes where the result is determined only by getting Dimension Door in players' guild mages. It's frustrating if you feel you play a really good game but the result is actually determined before the start of the game.
I still have in my mind my games with Stinger and Caliban. I played well but I know that not even the computer algorithm making best moves would have had any chances to beat me on that map. It's a dark side of Heroes 3 which should be overcome finally.
My intention is to induce a discussion which will result in inevitable changes (at least to XL+U templates). I have a couple of proposals to discuss over:
1. One can obtain control spells only through special 6th level of guild mage. No control in utopias, no control in pandoras, warriors' tombs and any other sources except for guild mage. The control spells should have its own price and the player can decide which spell he chooses. Primarily: DD, TP and fly all cost 30 resources each.
2. Eliminate logistics and speed boots (especially on mirrors).
3. You can use dimension door once a day per hero only with expert water/fire/air.
These are only exemplary proposals. It wasn't deeply overthought by me – I want these sample changes to become bases for a bigger discussion.
[RUS]:
I think our beloved game needs changes. As Maretti said 2 years ago, the game became "Heroes of town portal, fly and dimension door". Now it's already too annoying.
In my opinion, it's debatable whether there is any point in playing Heroes when they are so unbalanced. The reason this imbalance is now considered unacceptable is the very high growth of skill among all players, even novices. You can see games that last many hours where the outcome is determined by getting DD in the Mage Guild. It only causes frustration when you actually played great but, as I already said – the score of the game was decided before it started.
I still have games with Stinger and Caliban in the team tournament between countries stuck in my head. I played well, but I know that not even the algorithm making the best moves in place of my opponents would have beaten me. This is the dark side of Heroes 3, and it's time to overcome it.
The point of my post is to start a discussion that will lead to inevitable changes (at least for XL+U templates). I have a few proposals:
1. Control can only be obtained through a special 6th level of the Mage Guild. No control in utopias, pandoras, tombs, or 5th-level MGs (does not apply to Jebus Cross). Control can only be obtained through the 6th level. These spells should have a fairly high cost — about 30 of all resources, and you have the option to choose one of the three control spells.
2. Remove logistics and speed boots from the game (especially needed for mirror templates).
3. You can use DD once a day per hero only if you have expert magic (fire/water/air).
These are just sample proposals for changes. I haven't thought them through deeply; I want these proposals to become the start of a big discussion.
[ENG]:
I think our beloved game needs changes. As it was said by Maretti a couple of years ago, the game became "Heroes of town portal, fly and dimension door". Now it is getting too annoying.
As for me it is discussable if there is any point in playing the game with such a big disbalance. The reason this disbalance is not standable now is because there has been a huge growth of skill, even in novices' gameplay. We can see many pointless hours spent on heroes where the result is determined only by getting Dimension Door in players' guild mages. It's frustrating if you feel you play a really good game but the result is actually determined before the start of the game.
I still have in my mind my games with Stinger and Caliban. I played well but I know that not even the computer algorithm making best moves would have had any chances to beat me on that map. It's a dark side of Heroes 3 which should be overcome finally.
My intention is to induce a discussion which will result in inevitable changes (at least to XL+U templates). I have a couple of proposals to discuss over:
1. One can obtain control spells only through special 6th level of guild mage. No control in utopias, no control in pandoras, warriors' tombs and any other sources except for guild mage. The control spells should have its own price and the player can decide which spell he chooses. Primarily: DD, TP and fly all cost 30 resources each.
2. Eliminate logistics and speed boots (especially on mirrors).
3. You can use dimension door once a day per hero only with expert water/fire/air.
These are only exemplary proposals. It wasn't deeply overthought by me – I want these sample changes to become bases for a bigger discussion.
[RUS]:
I think our beloved game needs changes. As Maretti said 2 years ago, the game became "Heroes of town portal, fly and dimension door". Now it's already too annoying.
In my opinion, it's debatable whether there is any point in playing Heroes when they are so unbalanced. The reason this imbalance is now considered unacceptable is the very high growth of skill among all players, even novices. You can see games that last many hours where the outcome is determined by getting DD in the Mage Guild. It only causes frustration when you actually played great but, as I already said – the score of the game was decided before it started.
I still have games with Stinger and Caliban in the team tournament between countries stuck in my head. I played well, but I know that not even the algorithm making the best moves in place of my opponents would have beaten me. This is the dark side of Heroes 3, and it's time to overcome it.
The point of my post is to start a discussion that will lead to inevitable changes (at least for XL+U templates). I have a few proposals:
1. Control can only be obtained through a special 6th level of the Mage Guild. No control in utopias, pandoras, tombs, or 5th-level MGs (does not apply to Jebus Cross). Control can only be obtained through the 6th level. These spells should have a fairly high cost — about 30 of all resources, and you have the option to choose one of the three control spells.
2. Remove logistics and speed boots from the game (especially needed for mirror templates).
3. You can use DD once a day per hero only if you have expert magic (fire/water/air).
These are just sample proposals for changes. I haven't thought them through deeply; I want these proposals to become the start of a big discussion.