Skip to content

Wind of Change

User Avatar
#14
Auto-translated
This game will not become an esport, no matter how hard you try, and is it even necessary? Leveling the playing field for gaining control and limiting its use is fine. But what about the number of objects? And what about hero leveling? Heroes is a fun game; strategically moving your units is enjoyable. Even if you were to twist things and balance everything perfectly, I think it would become a different game, and most people would simply stop playing it because it would be boring. Perhaps this is what happened with WCL, as Davos mentioned above. But it is truly frustrating when you get a map that is heavily biased towards a single player, with a path through a snowy, impassable area leading to an unknown location. The possibility of such map generation is truly disheartening, and I would like to see changes, as was done in HotA (or maybe not, that's what makes SoD more challenging). IMHO.

Added 22 minutes later
I'll add this. I recently played h3dm1, and by the end of the second week, none of the heroes I was leveling up had acquired Earth magic, which was very important because teleportation was given relatively quickly in GM (yes, I'm a noob – 3-4 heroes above level 10, giving fire, water, and air, but not Earth). The game turns into "if you don't get Earth magic, you lose!" But in SoD, on a mirror map, it's "find a Necromancer in the tavern." But there are many games where you can show off your skills by finding the right moment to attack, using the advantage of having more support units with flying creatures, and so on... in general, making the right decision at the right moment
Hear Me Roar