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Posts from The Might Creatures

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Name: The Might Creatures
Map name: The Might Creatures.h3m
Two-level map: No
Number of players: 7 (any player)
Size: L
Difficulty: Normal
Map author: lifemaker

Map description: Once a powerful kingdom, it is now in decline. Mighty creatures have settled in it and make it impossible to pass through. Who will be able to defeat them, or form an alliance, and bring peace to these lands?

Author's note: The map is designed for both solo play and multiplayer: all players start in approximately equal conditions. At the same time, there are elements of randomness, so you can replay it many times. Don't rely on the navigation. I would be grateful for feedback; I take criticism calmly.



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How many minotaurs guard the Wizard’s Hat? Such an artifact should have very strong protection.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Random amount. Level 5 units and artifacts are also random.
In reply to Marlo_Stanfield
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The map clearly needs improvement in terms of resource density. It's a huge map, but there's a lot of empty space and a complete lack of resources. If the map's concept involves playing with mega-dragons, then it needs to provide enough resources to purchase them. You could add dragon utopias, naga banks, gnome mines, and crypts to the map to allow players to earn money and resources early on for building and buying dragons. Scatter random resources and resources near mines. Add more dwellings for creatures of different levels, tied to the type of starting town. Quests for both dragons and resources would also be beneficial. Overall, the map needs more opportunities and dynamism. And, for aesthetic purposes, you could replace some random castles with fixed ones. For example, if a blue player is located on a swamp, it would be logical to assume that they wouldn't want to play as the Tower faction there. :smile01:
In reply to Dirty_Player
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Thank you for the feedback!
Dirty_Player
The map clearly needs some work in terms of density. It's a huge map, but there's a lot of empty space and a complete lack of resources. If the idea of the map is to play with megadragons, then you need to provide enough resources to buy them. You could add dragon utopias, naga banks, dwarf mines, and crypts to the map to allow players to earn money and resources early on and to build and buy dragons. Scatter random resources and resources near mines. Add more creature dwellings of different levels, tied to the type of starting town. Quests for both dragons and resources would also be helpful. In general, add more opportunities and dynamism to the map.
I don't quite agree about the resources. The map has been tested many times - there are enough resources, but not in excess. Adding resources would negate the choice of difficulty level. Both "rush" tactics and the creation of large armies are possible, but it won't be possible to mindlessly buy everything at once (at least in the early stages), which, in my opinion, adds strategic depth to the development stage.
I'm also not sure about the emptiness - it takes 2-3 days to reach neighboring towns. I think that's not much. And you can visit all the dwellings with one hero in 4-5 days - without rushing, and with the possibility of moving them to a neighboring town.
There are also not many artifacts - the idea is that the main focus is on the strategy of developing the army, and not on getting bonuses from quests. For the next map, I wanted to use quest-based development, which you might like more.
Dirty_Player
And, in addition to everything, for aesthetics, you could replace some of the random castles with fixed ones, for example, if the blue player is located on a swamp, then it would be logical to assume that he wouldn't want to play as a Tower there. :smile01:
I can agree with that. But I left the full choice, because many players like a certain race, and choosing it for a different color (especially on "foreign" territory) challenges the player's skill and may encourage them to replay the map. Or, replenishing your army with a captured town of your own race will greatly speed up the victory. :D

Thank you, Dirty_Player, for the detailed comment. Perhaps you prefer a slightly different play style than I do, but that's what's great about Heroes 3 - everyone can find something they enjoy :)
In reply to lifemaker
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lifemaker
Thank you, Dirty_Player, for the detailed comment. Perhaps you prefer a slightly different playstyle than I do, but that's what makes Heroes 3 great – everyone can find something they enjoy.
Indeed. Everyone is free to play as they want and create maps of any level for themselves. It's just that the majority of players are used to playing at a fast pace, so that intense action begins from the very first days. So that they don't have to spend weeks accumulating resources, but instead fight off various guards from the very beginning. Personally, I would like to be able to hire dragons in the first week of the first month, and in the second or third week, have a glorious final battle with a bunch of dragons and finish the game. :smile14: But I repeat, it's up to each player.
In reply to Dirty_Player
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Dirty_Player
Indeed. Everyone is free to play as they want and create maps of any level for themselves. It's just that the majority of players are used to playing at a fast pace, so that the intense action starts from the very beginning. So that you don't have to spend weeks accumulating resources, but instead start taking them from various guards from the very beginning. Personally, I would like to have the opportunity to hire dragons in the first week of the first month, and in the second or third week, have a glorious final battle with a bunch of dragons and finish the game. :smile14: But I repeat, it's up to the creator.

Then, what are the lower-level creatures for in the game?
In reply to Ben80
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Ben80
But what are the lower-level creatures for in the game?
Did you even look at the map? Or at least the map's name? The idea of the map (as I understand it) is to have battles with super-dragons, whose lairs are scattered around the map. Accordingly, I was suggesting creating the most convenient conditions for playing specifically through the dragons. That's all.

And lower-level creatures are needed to fight with them at the start of the game, gathering resources to buy/build higher-level creatures. Isn't that logical?
In reply to Dirty_Player
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Dirty_Player
Did you even look at the map? Or at least the map's name?

I didn't.
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I don't like to spoil things, but I have to. As far as I understand, no one has played the map yet; you can only judge it by looking at it in the editor. If you look closely, the map is designed for playing with lower-tier units, and getting dragons is a bonus. Battles for resources and with neighbors are possible in the first week. Clearing the map of dragons only speeds up movement but is not essential for winning. A quick rush with lower-tier units is preferable here rather than gathering resources for dragons.
In reply to lifemaker
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lifemaker
I don't like to spoil things, but I have to. As I understand it, no one has played the map yet; you can only judge it by looking at it in the editor.
If you look closely, the map is designed for playing with lower-tier units, and getting dragons is a bonus. Battles for resources and with neighbors are possible in the first week. Clearing the map of dragons only speeds up movement, but it is not necessary for victory. A quick rush with lower-tier units is preferable here to gathering resources for dragons.
If it's not a secret, what are the game timings for the map? How long does it take to get dragons? Or, on average, how long does the game last? I just have a feeling that with such a high density of resources on the map, it could take several months. :confused:
In reply to Dirty_Player
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Dirty_Player
If it's not a secret, what are the game's timings for this map? How long does it take to acquire dragons? Or, on average, how long does the game last? I just have a feeling that with such a high density of resources on the map, it could take several months. :confused:
You can buy dragons with resources on week 6; I usually buy them on week 8.
In general, I always finish within 4 months. But I'm not a super player; it can be done much faster.
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I was on vacation. I set my personal record on this map – 66 days :)

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