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Posts from Rebellious Unicorn

4.5 (4 ratings)
8 years ago
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Hello everyone! I recently decided to create my first map with scripts and a storyline, so don't be surprised that the map is small and can be completed quickly. I look forward to your feedback.

Title: Rebellious Unicorn
MapName: C1M1
Size: 96x96
Map Type: Single-player scenario
Number of players: 2
Faction: Haven
Dungeon: no
Author: Kartoha
Description: After a long and hard day at work, Gregor, the archer commander, decided to read a letter that his uncle had sent him from Erathia. But the letter contained only a few words: "Come to Erathia in the northern forests urgently." This letter made Gregor uneasy. He couldn't legally enter Erathia until the situation in the Empire stabilized. A few days later, he was sent to the Duchy of Unicorn, where a civil war was taking place. The local lords were divided into two camps: some supported Oswin, who had been convicted of his crimes, and others supported the current Duchess. Gregor wasn't very interested in this; he just wanted to get to Erathia as soon as possible. But, unfortunately, Gregor was given a partner: Inquisitor Mardigo. Gregor tried to convince the commanders that he didn't need a partner, but this only aroused suspicion. And so, early in the morning, the heroes crossed the last garrison before entering the territory of the rebels...

From me: Two knight troop upgrade options are disabled on the map. I was originally planning a campaign, but now I want to get feedback on the map and whether it's worth continuing. There are no cutscenes.
Enjoy the game :)

Update:
-neutrals, some enemy heroes, etc. have been strengthened
-a mentor has been added
-the number of creatures that join has been reduced
-minor changes to the landscape
-there is no limit to development
Attachments 4
4 files attached • Total size: 1.8 MB
8 years ago
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Everything is fine. The Ring of Speed is just much better than 5 Knights.
In reply to Irina19
8 years ago
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Irina19
Everything is good. The Ring of Speed is much better than 5 Knights.
Thank you for playing my map. In my opinion, it's up to the player to decide what to choose. If you can, please write how long it took you to complete the map.
In reply to Kartoha
8 years ago
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Kartoha
If possible, please write how long it took you to complete the map.
It took me three months. I didn't rush at all; I visited every location and every neutral unit.
In reply to Irina19
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8 years ago
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Not a bad scenario. I completed it in 60 days, give or take. Overall, I enjoyed it; I just wish there were more interesting events. In other words, it would be good to add some unique elements to the map. But overall, it's a quite decent scenario. Good luck to the author!
In reply to Картошечка_Pro
8 years ago
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Kartoshechka_Pro
Not a bad scenario. I completed it in about 60 days. Overall, I liked it, but I would like to see more interesting features. In other words, it would be good to add some unique elements to the map. But overall, it's a decent scenario. Good luck to the author!
I'm glad you enjoyed it. I'll think about adding more features, but the map was designed as the first mission of a campaign, so I didn't plan to add anything like that.
8 years ago
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Completed the game with this hero in 38 days. I could have done it faster, but I didn't feel like replaying, as I didn't like the map. The limited development level and the lack of a mentor didn't impress me, to put it mildly (this mistake by the authors has already been discussed somewhere). In general, it's a forced scenario, forced heroes, and no creativity from the player.
In reply to Antik
8 years ago
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Antik
Completed the game with a hero in 38 days. I could have done it faster, but I didn't feel like replaying because I didn't like the map. The limited development level and the lack of a mentor didn't impress me, to put it mildly (this mistake by the authors has already been discussed somewhere). In general, it's a forced scenario, forced heroes, and no creativity from the player.
Thank you for your feedback. I agree about the mentor, but what do you mean by "...no creativity from the player" and forced heroes? The limited level is there because I wanted to create a campaign.
8 years ago
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I want to share my opinion on this matter. When I reached the limit in development, my interest in the game dropped sharply. After moving to the other side, I didn't even bother exploring it; I just finished the game by winning the final.
There's a significant difference between a single mission and a campaign: everything you've acquired at a given stage will be useful later on. This is what makes the game interesting.
I think that for a single mission, you should simply remove the restriction.
As for the fantasy map, it's great, and the upcoming campaign will be even better. Good luck to the author!
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8 years ago
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To avoid breaking the balance when converting a single-player mission into a campaign scenario, you can try changing the experience multiplier on the map, reducing it. This serves as an alternative to removing the level cap.
8 years ago
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Update: - Neutral creatures, some enemy heroes, etc. have been strengthened. - A mentor has been added. - The number of creatures that join has been reduced. - Minor changes to the landscape. - There is no limit to development.
8 years ago
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Great scenario! It keeps you on edge the whole time, and I especially liked the ending – you emerge feeling confident after passing the outpost, and then…
I regretted it when I found a spell with dispel on the enemy side – I wasted an expert-level Dark spell with Mind Control on my mentor…
Good luck with mapmaking!
In reply to vadim_t
8 years ago
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vadim_t
Great scenario! It keeps you on the edge of your seat, and I especially liked the ending – you emerge from the fortress feeling confident, and then…
I regretted discovering a spell with dispel on the enemy side – I wasted an expert-level Darkness spell with Mind Control on my mentor…
Good luck with mapmaking!
I’m glad you enjoyed it. Can you tell me what difficulty level you played on and how long it took you?
In reply to Kartoha
8 years ago
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I liked the map. I played as a "hero," completing it with Dugald in 38 days and Godric in 54 days. I don't really have any complaints, but I have a few thoughts. First, the trades offered by the prophets are not beneficial. I'm not the first to write about the ring. Trading peasants for experience – if the map has a hero level limit, then no one needs to gain excessive experience. If it remains as is, the bonus is insignificant. Second, I would suggest replacing the mages guarding the "regenerator" with something more accessible. The spell is important for the "spherical" knight, but it's very difficult for him to reach it (see the difference in completion times). Dugald easily defeats the mages, but he doesn't really need the spell. Third, I would suggest replacing the recruitable crossbowmen with regular archers. There are very few of them, they don't make much of a difference, but they take up an entire stack with the hero. Fourth, after capturing the second town, the bridge could be "repaired." Free passage between the towns no longer matters at this point; it only prolongs the playthrough by 2-3 days. Thank you for the map
In reply to 13га
8 years ago
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13ga
I liked the map. I played as a "hero," completing it with Dugal in 38 days and Godric in 54 days. I don't really have any complaints, but I have a few thoughts. First, the trades offered by the prophets are not beneficial. I'm not the first to write about the ring. Trading peasants for experience – if the map limits the hero's level, then no one needs to gain excessive experience. If it remains as is, the bonus is not significant. Second, I would suggest replacing the mages guarding the "regenerator" with something more accessible. The spell is important for the "spherical" knight, but it is very difficult for him to reach it (see the difference in completion times). Dugal easily defeats the mages, but he doesn't really need the spell. Third, I would suggest replacing the joinable crossbowmen with regular archers. There are very few of them, they don't make much of a difference, but they take up an entire stack in the hero's army. Fourth, after capturing the second city, the bridge could be "repaired." Free passage between the cities no longer affects anything at this point; it only prolongs the completion by 2-3 days.
Thank you for playing my map.

Thank you for playing my map and for your objective feedback.

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