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Hello everyone! I recently decided to create my first map with scripts and a storyline, so don't be surprised that the map is small and can be completed quickly. I look forward to your feedback.
Title: Rebellious Unicorn
MapName: C1M1
Size: 96x96
Map Type: Single-player scenario
Number of players: 2
Faction: Haven
Dungeon: no
Author: Kartoha
Description: After a long and hard day at work, Gregor, the archer commander, decided to read a letter that his uncle had sent him from Erathia. But the letter contained only a few words: "Come to Erathia in the northern forests urgently." This letter made Gregor uneasy. He couldn't legally enter Erathia until the situation in the Empire stabilized. A few days later, he was sent to the Duchy of Unicorn, where a civil war was taking place. The local lords were divided into two camps: some supported Oswin, who had been convicted of his crimes, and others supported the current Duchess. Gregor wasn't very interested in this; he just wanted to get to Erathia as soon as possible. But, unfortunately, Gregor was given a partner: Inquisitor Mardigo. Gregor tried to convince the commanders that he didn't need a partner, but this only aroused suspicion. And so, early in the morning, the heroes crossed the last garrison before entering the territory of the rebels...
From me: Two knight troop upgrade options are disabled on the map. I was originally planning a campaign, but now I want to get feedback on the map and whether it's worth continuing. There are no cutscenes.
Enjoy the game :)
Update:
-neutrals, some enemy heroes, etc. have been strengthened
-a mentor has been added
-the number of creatures that join has been reduced
-minor changes to the landscape
-there is no limit to development
Title: Rebellious Unicorn
MapName: C1M1
Size: 96x96
Map Type: Single-player scenario
Number of players: 2
Faction: Haven
Dungeon: no
Author: Kartoha
Description: After a long and hard day at work, Gregor, the archer commander, decided to read a letter that his uncle had sent him from Erathia. But the letter contained only a few words: "Come to Erathia in the northern forests urgently." This letter made Gregor uneasy. He couldn't legally enter Erathia until the situation in the Empire stabilized. A few days later, he was sent to the Duchy of Unicorn, where a civil war was taking place. The local lords were divided into two camps: some supported Oswin, who had been convicted of his crimes, and others supported the current Duchess. Gregor wasn't very interested in this; he just wanted to get to Erathia as soon as possible. But, unfortunately, Gregor was given a partner: Inquisitor Mardigo. Gregor tried to convince the commanders that he didn't need a partner, but this only aroused suspicion. And so, early in the morning, the heroes crossed the last garrison before entering the territory of the rebels...
From me: Two knight troop upgrade options are disabled on the map. I was originally planning a campaign, but now I want to get feedback on the map and whether it's worth continuing. There are no cutscenes.
Enjoy the game :)
Update:
-neutrals, some enemy heroes, etc. have been strengthened
-a mentor has been added
-the number of creatures that join has been reduced
-minor changes to the landscape
-there is no limit to development