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20 years ago
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Malgrimia
A Ukrainian developer and enthusiast who created King's Bounty 2 is now set to release Malgrimia under the unofficial title King's Bounty 4. Here is a brief description of this project: Wise Advisor: "Fragments of wisdom are scattered everywhere, like grains of gold in a mass of ore. Find them, put them together, and you will gain true wealth – knowledge..." The world of fairy tales and wonders, great battles, and magical duels has firmly established itself in the new strategy game "Malgrimia." Kings and old Dervishes, strong Knights, and evil Trolls, bone dragons, beautiful Elves, and skilled Gnomes – all are intertwined in its whimsical fantasy world. Once, the Land was a beautiful, unified home for all its peoples. However, the evil spirit of Undine – the ruler of the dark world – divided the peoples, depriving them of their memory – of what their strength lies in. To rule over everyone, he placed his guardians on the Land, sowing discord and turmoil everywhere. The path to the ancient and beautiful land – the cradle of the Land – Malgrimia, which has long nourished life with happiness, the spirit of freedom, and wisdom, has been forgotten. To find this path means to restore the people's strength and, under the dark clouds that have enveloped the Land, to ignite the fire of the rebirth of life in this once beautiful world.
20 years ago
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Interesting project, we’ll be looking forward to it.
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20 years ago
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But roughly, when will it happen?
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20 years ago
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In Russia, the game will be released under the title "Heroes of Malgrimia," and in Ukraine, it will be called "Malgrimia."
System requirements: 1.2 GHz, 512 MB RAM, 128 MB video memory.
The strategic map incorporates the best elements of the genre: mountain ranges smoothly transition into deserts, rivers flow, and lakes... lakes simply exist :).
Wisdom and humor constantly intertwine, imbuing the game with an unusual charm: each artifact, in addition to its history, carries within it something much greater – a grain of truth and wisdom, a valuable piece of advice, the application of which can be found in real life.
Tactical battles are turn-based. The hero himself participates in the battle (:( ). Troops are divided into main forces and support. The main forces include various swordsmen, cavalry, pikemen, etc. Support consists of blacksmiths, priests, and mages.
For participating in battles, troops are rewarded with experience, which increases their characteristics: for example, the spells of mages will last for several rounds, and warriors will inflict not one, but several blows.
Innovations have also affected the economy: our hero acts as a feudal lord, with the power to establish cities and castles. The settlement he builds will develop and gain levels. To advance to a new level, you need to build a special building (for example, a Mage's House for a mage) and a certain number of inhabitants. You can also recruit troops for the army from the settlement.
Cities develop according to three schemes: magical, scientific, and manufacturing. A hero hired in a magical city can only establish a magical settlement. Each class of cities corresponds to special buildings.
Troop training takes place not in the city, but in the castle adjacent to it. For example, if you build a "hunter's lodge," the castle will have the ability to hire archers, etc.
There are also elements similar to a technology tree. For example, you can equip seasoned warriors with upgraded swords.
The hero himself can be equipped with artifacts. There are also slots for so-called "specializations." The hero develops in three directions: warrior, mage, and scientist.
And now, a fly in the ointment:
The graphics are at the level of 2002 :( There is almost no plot :( There is no music on the global map :( But the number of bugs is decreasing. There are many patches on the website www.malgrimia.kh.ua.
And now, the main thing: the developers have announced a sequel, "Heroes of Malgrimia: The Necromancer Invasion," where they promise to completely fix everything and create a perfect game.

CONCLUSION: THE PROJECT DESERVES ATTENTION!

Material taken from an article in the MiK magazine dated 02/27/06, author - Alexey Dobrunov aka LaMrak.
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18 years ago
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Well, judging by the developers' plans, it will be interesting. I agree with Night that the project deserves attention.
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18 years ago
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I agree with Night; the project deserves attention.

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