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Posts from La Cordi

3.0 (2 ratings)

Map details

Category
Map
Map type
Scenario
Map size
XL
Author
Michel
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#1
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Title: "La Cordy"
Map Size: XL - very large
Map Type: scenario
Game Version: 3.1
Map Version: 1.02
Number of Players: 4
Dungeon: yes
Scenario Author and Cartographer: Michel
Author Contact: michel@colo-farwest.fr
Translation and Special Editing: antonag07 (Antonenko Alexander)
e-mail: antonag07@mail.ru, antonag07@yandex.ru
Download Map: http://www.maps4heroes.com/heroes5/rating.php?testcookie=&id=652

Description: The peak of La Cordy is marked on old maps as the summit of a giant mountain that dominates the Ugledard region, the site of the last battles between dwarves and Sorceress de la Ombre. Brand doesn't have much time to destroy enemy castles before the sorceresses seize this wonderful land... not much time... Is that enough for you?

Attention!
The scenario offered to your attention comes with mods, the operation of which may cause conflicts with previously installed modifications, in particular, with the Doc_Skills, savecomb, Effect mods. For correct gameplay, it is better to temporarily place the files listed below in any temporary folder (at the user's choice);

Installation:

1. Place the file with the .h5m extension (the La Cordee.h5m file) in the 'Maps' folder.
2. Place the file with the .h5u extension (the NewMusicalThemes.h5m file) in the 'User Mods' folder.
3. Place the 'NewMusicalThemes' file (contains music tracks in .ogg format; size approximately 33 MB) in the 'music' folder in the game installation directory.

Version 1.01 Fixes

a) Tanners or Jarls now arrive at the refugee camp;
b) Stables have been added and placed in key locations;
c) A "witch's hut" has been added to the starting location - now getting an "extra" skill is very likely;
d) A "mentor" has been added to the starting location - now using the "extra skill" (obtained in the "witch's hut") is very likely;
e) The exterior dwellings of the dwarves have been replaced with their snowy counterparts;
f) Descriptions and biographies of dwarven fortresses have been added and the bonuses received are brought into line;
g) Non-working objects (fountain of youth, astrologer's wheel, artifact shops, mercenary camps, etc.) have been fixed.

Version 1.02 Fixes

a) Text corrected (typos and errors found by forum members of Heroic Corner were removed);
b) A working mod and additional music track have been added to the archive.

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#3
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Besides the Remix, has anyone managed to complete the scenario on a Hero?
#4
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I played through it. And to make it more interesting, I can share a link to this map, which the author reworked this year for playing as the Empire. That is, as the humans.
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#5
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I would appreciate a link; I'm interested in learning about your tactics.
#6
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http://www.maps4heroes.com/heroes5/maps/la_cordee_haven_2017_812.zip

The tactic is simple. Build three initial structures for hiring units, then switch to focusing on income. That's how Cunningham described his third Heroes in 1999. Nothing has changed since then))

Added after 14 hours and 41 minutes
And if we're talking about this map specifically, a lot of troops join you. I developed the hero's leadership and attack tactics. I played like that a long time ago.
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#7
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The scenario is interesting and lengthy – it will take at least a week to complete. Unlike the original French version, La Cordee, this map has been fully translated into Russian and is better balanced.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
#8
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Is it true that the balance in this version is better than in the original? And who changed the balance of the original?
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#9
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Antonenko Alexander (antonag07) not only translated this French scenario but also updated it to version 1.02. In particular, changes were made that affected the balance and more: 1) Tany or Jarls now arrive at the refugee camp; 2) Stables have been added and placed in key locations; 3) A "witch's hut" has been added to the starting location – now, obtaining an "extra" skill is highly likely; 4) A "mentor" has been added to the starting location – now, using the "extra skill" (obtained in the "witch's hut") is highly likely; 5) The exterior dwellings of the dwarves have been replaced with their snowy counterparts; 6) Descriptions and biographies of the dwarven fortresses have been added and the bonuses received have been brought into line; 7) Non-functioning objects (fountain of youth, astrologer's wheel, artifact shops, mercenary camps, etc.) have been fixed.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
#10
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Firstly, the original scenario is called La Cordee, and secondly, as far as I know, before version 1.02, and later in 1.1, the author updated it himself on December 17, 2011. Sasha Antonenko added some mods there, but how do they affect the balance? Balance is a concept that can be discussed more in multiplayer. But who are you balancing against here? There is no live opponent. I don't know. That's how I see it. How do the biographies of dwarven fortresses, excuse me, affect the balance?

Added 1 minute ago
In short, balance is when you have a creature hiring tent for level 7 creatures, and your opponent doesn't.
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#11
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elizbar1967, take a look, here is the original French version of the map. Map author: Frenchman Michel. Date in the archive: 02/16/2011.
Attachments 1
1 file attached • Total size: 3.1 MB
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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#12
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And this is a version translated and refined by Antonenko Alexander:
http://www.maps4heroes.com/heroes5/rating.php?testcookie=&id=652
Date in the archive: 05/31/2011.
He also made changes to the scenario (see the text file):
Attachments 1
1 file attached • Total size: 1.7 KB
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
In reply to Антон Туров
#13
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Anton Turov
elizbar1967, look, here's the original French version of the map. Map author: Frenchman Michel. Date in archive: 16.02.2011

We are communicating in different languages. Well, if you don't understand that the description of dwarf cities doesn't change the balance at all and there is a version 2.0 of the game from the author, then just don't understand. Read what game balance is; maybe we will understand each other.
/topic/at/333192/
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#14
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And yet, points 1, 2, 3, 4, and 7 indirectly affect the balance,
but points 5 and 6 only affect the design.

1) Tanes or Jarls now appear in the refugee camp;
2) Stables have been added and placed in key locations;
3) A "witch's hut" has been added to the starting location - now, obtaining an "extra" skill is quite likely;
4) A "mentor" has been added to the starting location - now, using the "extra skill" (obtained in the "witch's hut") is quite likely;
5) The exterior dwellings of the Dwarves have been replaced with their snowy counterparts;
6) Descriptions and biographies of the Dwarven fortresses have been added and the bonuses received have been made consistent;
7) Non-functional objects have been fixed (fountain of youth, astrologer's wheel, artifact shops, mercenary camps, etc.).
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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#15
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I defeated all the Dark Elves, destroyed their cities, and left one for the humans. With the help of a cartographer, I explored the entire surface, but I can't find the entrance to the dungeon that leads to their cities. I can't get close to the Key Master with the brown key.

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