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#14
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And yet, points 1, 2, 3, 4, and 7 indirectly affect the balance,
but points 5 and 6 only affect the design.

1) Tanes or Jarls now appear in the refugee camp;
2) Stables have been added and placed in key locations;
3) A "witch's hut" has been added to the starting location - now, obtaining an "extra" skill is quite likely;
4) A "mentor" has been added to the starting location - now, using the "extra skill" (obtained in the "witch's hut") is quite likely;
5) The exterior dwellings of the Dwarves have been replaced with their snowy counterparts;
6) Descriptions and biographies of the Dwarven fortresses have been added and the bonuses received have been made consistent;
7) Non-functional objects have been fixed (fountain of youth, astrologer's wheel, artifact shops, mercenary camps, etc.).
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)

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