Auto-translated
1. If you're creating your first map, choose the XL size and make it two-tiered right away. Why go small? It's better for the map to remain half-empty than to be small and insignificant! In the worst case, if you run out of energy to create it, you can leave the second level completely empty, just as a plain surface.
2. Place resources and mobs in clusters and rows on the map. After all, it's so nice to travel for a week through an empty and lifeless area and suddenly find 20 chests with gold or experience! Or a cluster of 30 resources!
Mobs on the map should also not be placed evenly and chaotically. Let them stand in neat rows and wait for you to walk through these rows, like a combine harvester through a field.
3. When choosing a behavior model for a mob (guard or wanderer), ALWAYS choose wanderer! During the end of the turn, the player will be able to enjoy watching all the mobs on the map move back and forth. And let each turn take 5 minutes while ALL the mobs move, but it will be spectacular and exciting!
4. After placing a sawmill, city, or any other object, never check if the entrance to it is accessible. Let it be a game surprise!
5. In general, never click the red button "Enable or disable cell accessibility display" in the Editor menu. Let there be areas on the map that cannot be reached under any circumstances. This is very intriguing!
6. Various impassable obstacles that must be cleared with bombs also add mystery to the maps. Place the bombs yourself, but let the player figure out how to make them explode and clear the path. Creating quests, making events, writing scripts – all this is too complicated and uninteresting!
After finishing the map, NEVER try to play it yourself, even once. Also, do not give it to friends for testing. Immediately, without delay, publish it on a website where other players can download it and enjoy working on it in the campaign editor!