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"The Restoration of Erathia"
While I'm here...
...I wanted to ask about the original campaign from the previous century, "The Restoration of Erathia."
I'm generally not into fantasy. But this affects games of a higher caliber, with 3D accelerators, starting with the 5th installment of the Heroes series. I haven't tried the others.
And in this campaign, it's kind of strange. I don't like the limitations imposed by the developers.
There's no point in exploring the entire map, using teleporters, or uncovering secrets, because:
there's nothing to do in the far corners. The map can be completed without them. The enemies are in open areas; after defeating them, you confidently step into the Dungeon and achieve a well-deserved victory.
Furthermore:
you can only "save" (transfer to the next map) 4 heroes. And the strength of EACH is limited to only the 6th level. So what's the point?
Next.
On the third map of this campaign, there's almost nothing to do. If you use heroes that have been leveled up on previous levels, all the enemies are defeated in 2 weeks. That's it. I tried it. After that, you deal with defenseless griffon nests.
It's not better afterward. We move on to the next campaign. It turns out that you need to level up the heroes to the 12th level, and they are immediately transferred to the third map of the campaign. Where is the hero leveling up?
I like it when maps are presented one after another, and on each map, the hero gradually levels up. There's none of that in the original campaign! And that's how I built my campaigns (a long time ago, when I used to make them).
My example: on the 1st map - up to level 4, on the 2nd - up to level 7, and so on, over several maps.
In other words, the limitations imposed by the developers seem absurd, contrived, and deprive experienced players of almost all the joy of playing.
I tried another campaign. It's hardcore. They give you nothing, and the enemies are powerful. I don't like that either. What's the point?
So, what do you think about this very first campaign in "Heroes"?
For reference: I play (and create maps) on a Celeron 333 MHz computer, on Windows 2000 (a couple of months ago - on Windows 95 English version), 128 MB of RAM, with a DVD drive, and it runs from the original CD (it won't run without it). Russian version from "Buki."
That's why I'm not interested in playing these campaigns - there are too many arbitrary, and in my opinion, ridiculous limitations. The hero is simply not allowed to develop.
While I'm here...
...I wanted to ask about the original campaign from the previous century, "The Restoration of Erathia."
I'm generally not into fantasy. But this affects games of a higher caliber, with 3D accelerators, starting with the 5th installment of the Heroes series. I haven't tried the others.
And in this campaign, it's kind of strange. I don't like the limitations imposed by the developers.
There's no point in exploring the entire map, using teleporters, or uncovering secrets, because:
there's nothing to do in the far corners. The map can be completed without them. The enemies are in open areas; after defeating them, you confidently step into the Dungeon and achieve a well-deserved victory.
Furthermore:
you can only "save" (transfer to the next map) 4 heroes. And the strength of EACH is limited to only the 6th level. So what's the point?
Next.
On the third map of this campaign, there's almost nothing to do. If you use heroes that have been leveled up on previous levels, all the enemies are defeated in 2 weeks. That's it. I tried it. After that, you deal with defenseless griffon nests.
It's not better afterward. We move on to the next campaign. It turns out that you need to level up the heroes to the 12th level, and they are immediately transferred to the third map of the campaign. Where is the hero leveling up?
I like it when maps are presented one after another, and on each map, the hero gradually levels up. There's none of that in the original campaign! And that's how I built my campaigns (a long time ago, when I used to make them).
My example: on the 1st map - up to level 4, on the 2nd - up to level 7, and so on, over several maps.
In other words, the limitations imposed by the developers seem absurd, contrived, and deprive experienced players of almost all the joy of playing.
I tried another campaign. It's hardcore. They give you nothing, and the enemies are powerful. I don't like that either. What's the point?
So, what do you think about this very first campaign in "Heroes"?
For reference: I play (and create maps) on a Celeron 333 MHz computer, on Windows 2000 (a couple of months ago - on Windows 95 English version), 128 MB of RAM, with a DVD drive, and it runs from the original CD (it won't run without it). Russian version from "Buki."
That's why I'm not interested in playing these campaigns - there are too many arbitrary, and in my opinion, ridiculous limitations. The hero is simply not allowed to develop.