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Who has sufficiently strong magic.
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:) Good afternoon/morning/evening/night! :)
I'm new here, so please, if anyone can, help me out if I make a mistake somewhere. :o

I've been playing "Heroes" for quite some time and have seen many battles and skirmishes (mostly playing with friends), and various tactics.

Please, write down the tactics you use or have seen somewhere.

P.S.: I don't type very fast.
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Well, the best magic definitely belongs to the Warlock. His chains, chaos magic, and the guild of mages, where there is always a spell of this magic at each level. But the Warlock has a problem with knowledge. So, you need to take magic attraction if you are not going to achieve a super ability, as well as mana regeneration and secret knowledge. The demon has decent chaos magic. + He has good knowledge, and when you level him up, I had 190 mana at level 18.
In reply to Magnus
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A Warlock needs a set (staff, cloak, crown) of Sar-Iss +6 spell power, +6 knowledge, and the cost of spells is reduced by half due to intelligence.
In reply to Artes
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Artes;43480
A Warlock needs a set (staff, cloak, crown) from Sar-Iss +6 spell power, +6 knowledge. The cost of spells is reduced by half.
:rolleyes:
Yeah, but can all of this be found on a regular map?:confused: It's better to take the Shifting Mana.
In reply to Magnus
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Warlocks are not strong due to the number and frequency of spells they cast, but rather due to the power and quality of those spells.
In reply to Александр Г.К.
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Alexander G.K.; 43591
Warlocks are strong not because of the number and frequency of spells they cast, but because of their power and quality.
But it's better when you can cast powerful spells multiple times. Arcane Waves require more mana, and chaining attacks also requires mana. In long battles, a Warlock might lose due to a lack of mana.
In reply to Magnus
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For this situation, you can hire 1 Archdruid.
In reply to Artes
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Artes;43684
For this, you can hire 1 Archdruid.
Yeah, but you need to capture a Sylvan outpost (there are plenty of them on the map:rolleyes:) or an enemy castle, and to capture a castle, you practically have to traverse the entire map.
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of course, the magic of Dungeon is the best. My tactic is to sometimes place one hydra or another large creature in front when playing against the computer, and it usually attacks that unit))))) but tactics vary for everyone; however, the powerful magic of Warlocks is balanced by the weak attack/defense of their units.
In reply to RedB
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RedB;43747
of course, the magic of Dungeon rules. My tactic is – sometimes I put one hydra or another large creature in front, if I'm playing against the computer, and it usually attacks that unit))))) but in general, everyone has their own tactic, only the strong magic of Warlocks is balanced by the weak attack/defense of the units.
Weak attack/defense? Come on, comrade:) Rather, it's balanced by a small increase...
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I just want to be able to defeat everyone with a single strike... but, on the other hand, that wouldn't be very interesting. As for the Furies, they are very easy to defeat, even though they are my favorite unit. The Lizard Riders are practically useless.
In reply to RedB
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RedB;43788
Riders on lizards are practically useless.
They are actually quite useful. But they die very quickly because they are always rushing into battle (just like Nightmares).
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RedB;43788
riders on lizards are practically useless

they are actually quite useful. I once played with a person, and in a battle between our heroes, I had a much larger army than his. I made the mistake of sending golems (250) forward. The enemy's lizards stood next to the golems (which were the strongest stack in my army), and the harpies (4 stacks of 90) attacked my golems, and then the lizards attacked as well. By the time it was my golems' turn, there were only 30 of them left :)

Added 2 minutes later
by the way, rename the topic, because the title is about one thing, and the poll is about another...
форум разработчиков WOG 3.59
я хороший :smile10:
In reply to LotR
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LotR;43820
They are actually quite useful. I played with someone once, and in a battle between our heroes, I had a much larger army than him. I made the mistake of sending golems (250) forward. The enemy's lizards stood next to the golems (which were the strongest stack in my army), and the furies (4 stacks of 90) attacked my golems, and then the lizards attacked as well. By the time it was my golems' turn, there were only 30 of them left :)

Added 2 minutes later
by the way, rename the topic, because the title is about one thing, and the poll is about another...
It's difficult to fight relying on golems, as they have low initiative, but they are great as cannon fodder. Or, raise their initiative with mini-artifacts. What about mages, rakshasas, and djinn? I agree about the poll.
In reply to Silovik
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And what if they are led into battle by a high-level Overlord with the Machine Lord ability?

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