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Posts from Taiji

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9 years ago
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a horse companion
[01/23/2017 23:15:36] Ark: are there horses in your game?
[01/23/2017 23:18:24] Premium: no...
Unfortunately...
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9 years ago
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if there are no teyosoks in the party.
They really messed this up.

It will be interesting to read about the motivations of the characters who want to join the order. Although, most likely, there will be two motivations, namely "knowledge" or "the choice between execution and joining the order."

Be strong. Believe
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9 years ago
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Although there will most likely be two motives, namely "knowledge".
Said the person whose actions gave rise to this dubious joke.
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9 years ago
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Well, good characters simply can't have other motives, so it suits me too. What else is there to do when the world is destroyed?

Be strong. Believe
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9 years ago
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And what will be the maximum speed limit while wearing plate armor? I forgot.

Whatever
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9 years ago
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Yes, I’ve already decided to play as a succubus. And I’ll only take fire magic, put 300 points into 20 stat points, and use the rest to get either a kitten:



or a puppy:

А, вот почему.

??+⛓️♿=?
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9 years ago
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Post for the dead

Haren Ellan

Health: 100/100
Satiety - 100;
No injuries;
Not sick;
Panic: 0;
Infection: 0.

Origin
Nosenrote/Enclave Resident.

Skills
- Antimagic (1, 2, 3)
- Cold Mage (B)
- Lightning Mage (C)
- Dark Magic (B)
- Demon Hunter (1)

Characteristics
Strength: 4
Constitution: 10
Dexterity: 4
Perception: 4
Speed: 20
Intelligence: 25
Will: 40
Wisdom: 24
Charisma: 0

Parameters
Melee Damage +4%
Melee Critical Damage +8%
Crit Chance: 12%
Accuracy (MB): 4
Accuracy (RB): 4
Evasion (MB): 4
Evasion (RB): 4
Speed: 3
Magic Accuracy: 25
Magic Power: 40
Magic Resistance: 80
Indomitability: 4
Endurance: 10
Disease and Poison Resistance: 10
Reflexes: 4
Observation: 4
Initiative: 45
Agility: 20
Will Checks: 80
Experience Gain +72%
Elemental Resistance: 12%
Infection Resistance: 24
Sales Profit: +0%
Contract Profit: +0%

Spells
- Freeze. Paralyzes a character until they take damage. First attack modifier +(magic power*3)%. Cost: 1. Range: 8
+120%
- Lightning Strike. Deals (magic power*0.1)-(magic power*40) units of damage to the enemy. Cost: 2. Range: 16
4-1600 lightning damage.
- Subjugation. Forces the chosen character to follow the Wizard's orders. Cost: 1/day. Range: 6

Inventory
Enclave Chainmail
Incoming damage (physical) is reduced by 25%. Restores 100 health per turn. The character survives normal injuries even if their health drops below zero [5/5].
Father's Wand
Provisions (X4)
Satiety +10
Pouch with magic stones
16
Money pouch
0 silver coins



Leona

Health: 150/150
Satiety - 100;
No injuries;
Not sick;
Panic: 6;
Infection: 0.

Origin
Nosenrote/Erantan.

Skills
- Leadership (1)
Ally Health +37%/+43%
- Suen (1, 2, 3)
Unique Ability (Suen)
Ally movement speed increases by (charisma/1.2)%.
+50%/+58%
Characteristics
Strength: 0
Constitution: 15
Dexterity: 0
Perception: 10
Speed: 25
Intelligence: 0
Will: 0
Wisdom: 23
Charisma: 60 (70)

Parameters
Melee Damage +0%
Melee Critical Damage +0%
Crit Chance: 0%
Accuracy (MB): 0
Accuracy (RB): 10
Evasion (MB): 0
Evasion (RB): 10
Speed: 3
Magic Accuracy: 0
Magic Power: 0
Magic Resistance: 0 (5)
Indomitability: 0
Endurance: 15
Disease and Poison Resistance: 15
Reflexes: 0
Observation: 10
Initiative: 25
Agility: 25
Will Checks: 0 (5)
Experience Gain +69%
Elemental Resistance: 12%
Infection Resistance: 23
Sales Profit: +60%
Contract Profit: +80%

Inventory
Money pouch
17 silver coins
Commander's wand with an eagle tip
+5 to will checks
+5 to magic resistance
Commander's uniform
+10 to charisma

0.5 kg of rice.


Dormin

Health: 1400/1400
Satiety - 100;
No injuries;
Not sick;
Panic: 0;
Infection: 0.

Origin
Dwarf/Sintan.

Skills
- Combat Training (1, 2)
- Plate Armor Proficiency (1)
- One-handed Weapon (1)
- Shield (1)
- Weapon Mastery (C, D)
- Antimagic (1)

Characteristics
Strength: 20
Constitution: 50
Dexterity: 10
Perception: 0
Speed: 15
Intelligence: 0
Will: 20
Wisdom: 20
Charisma: 0

Parameters
Melee Damage +20%
Melee Critical Damage +40%
Crit Chance: 0%
Accuracy (MB): 30
Accuracy (RB): 0
Evasion (MB): 23
Evasion (RB): 20
Speed: 2
Magic Accuracy: 0
Magic Power: 20
Magic Resistance: 40
Indomitability: 20
Endurance: 50
Disease and Poison Resistance: 100
Reflexes: 10
Observation: 0
Initiative: 15
Agility: 15
Will Checks: 20
Experience Gain +60%
Elemental Resistance: 10%
Infection Resistance: 20
Sales Profit: +0%
Contract Profit: +0%

Inventory
Battle Axe
Damage: 100 (120)

Heavy Armor
Incoming damage (physical) is reduced by 45%.

Sturdy Helmet
Self-crit -8%

Strong Shield
Durability: 1000

Healing Potion
Restores 20% health.

Money pouch
0 silver coins

Rusty Key

Book about Golems

Healing Potion (x3)
Restores 20% health.
Curing Potion
Cures diseases.


Kafira

Health: 150/150
Satiety - 100;
No injuries;
Panic: 0;

Origin
Teiosian/Sintan.

Skills
- Fire Mage (A, B, C, D).

Characteristics
Strength: 0
Constitution: 15
Dexterity: 5
Perception: 5
Speed: 5
Intelligence: 30
Will: 50
Wisdom: 40
Charisma: 0

Parameters
Melee Damage +0%
Melee Critical Damage +0%
Crit Chance: 15%
Accuracy (MB): 5
Accuracy (RB): 5
Evasion (MB): 7
Evasion (RB): 7
Speed: 10
Magic Accuracy: 30
Magic Power: 50
Magic Resistance: 50
Indomitability: 0
Endurance: 15
Disease and Poison Resistance: 30
Reflexes: 5
Observation: 5
Initiative: 35
Agility: 5
Will Checks: 50
Experience Gain +120%
Elemental Resistance: 20%
Fire Resistance: 100%
Infection Resistance: 40
Sales Profit: +0%
Contract Profit: +0%

Spells
- Burn. Deals (magic power*8) units of damage to the enemy. Cost: 2. Range: 10
644 fire damage.
- Fire Shield. A character attacking the target in melee takes 100+(magic power*5) units of damage. Cost: 1 (until end of combat). Range: 4.
563 fire damage.
- Raging Flame. Deals (magic power*14 units) of damage to characters in a 5x5 area. Cost: 4. Range: 16.
1127 fire damage.

Inventory
Fire Magic Book
Final fire magic damage +(intelligence/2)%
First Aid Kit
Restores 10% health and stops bleeding [8/8], cleanses poison [2/2]
Kafira's Map of Ertenia
Chance (wisdom/2)% to learn information about neighboring locations.
Pouch with magic stones
16
Money pouch
10 silver coins
Healing Potion
Restores 30% health


Zaorish

Health: 300/300
Satiety - 100;
No injuries;
Not sick;
Attack: deals 60 units of claw damage twice, may cause bleeding (10% of current health).
Attack 2: deals 100 units of damage with a tail strike, poisons the enemy (-20% to evasion and accuracy from current value).
Ability 1: paralyzes the enemy for 1 turn. Cooldown: 1 turn.
Parameters
Crit Chance: 15%
Accuracy (MB): 30
Evasion (MB): 30
Evasion (RB): 20
Speed: 8
Magic Resistance: 10
Indomitability: 20
Endurance: 20
Disease and Poison Resistance: 100
Reflexes: 25
Observation: 20
Initiative: 10
Agility: 20
Will Checks: 10
Elemental Resistance: 0%
Infection Resistance: 30

Ishanara

Health: 10/10
Satiety - 100;
No injuries;
Panic: 3;

Origin
Teiosian/Enclave victim.
Absorbs 5-20% of the maximum characteristics of characters killed in bed. Distribution priority goes to Ishanara's lowest characteristic.

Skills
- Leadership (1)
Health +16%
- Shield (1)
- Trading (1, 2, 3)
- Dark Magic (C, D)
Characteristics
Strength: 30
Constitution: 1
Dexterity: 4
Perception: 21
Speed: 0
Intelligence: 12
Will: 0
Wisdom: 18
Charisma: 26

Parameters
Melee Damage +30%
Melee Critical Damage +60%
Crit Chance: 6%
Accuracy (MB): 4
Accuracy (RB): 21
Evasion (MB): 5
Evasion (RB): 29
Speed: 10
Magic Accuracy: 12
Magic Power: 0
Magic Resistance: 0
Indomitability: 30
Endurance: 1
Disease and Poison Resistance: 1
Reflexes: 4
Observation: 21
Initiative: 12
Agility: 12
Will Checks: 0
Experience Gain +54%
Elemental Resistance: 9%
Fire Resistance: 100%
Infection Resistance: 36
Sales Profit: +91%
Discount: 8.58%
Contract Profit: +52%

Spells
- Mind Reading. The caster learns specific information from the head of the chosen character. Cost: 1. Range: 2
- Cloud of Death. Characters in the spell's area of effect (7x7) die if they fail a will check (+40%). Cost: 6. Range: 12

Inventory

Biography
In very distant times, Ishanara lived in Teios. Leading a dozen slaves and having no worries or obligations, her life was more than comfortable. However, the arrival of Nangilishima and his companions in Teios shattered her cozy little world forever. Unable to adapt to the laws and customs of the new state, she had to serve the warriors of Elulu-Suen in every possible way. Thus, from a mistress, she turned into a toy for some and a pet for others.
Time passed, Teios fell, Ishanara regained her freedom and managed to live the following years in relative prosperity, traveling through Ertenia at the expense of new slaves. Nevertheless, this could not last forever — the cataclysm that occurred caught her off guard, and after a few months, she fell into the hands of an Enclave reconnaissance group. There she was handed over to a scientist who highly valued the research of Ishanad sorcerers. He, naturally, was very intrigued by his new guinea pig... In several senses. Long years of experiments and cruel treatment left deep scars on Ishanara's mind and body, causing her to lose many of her former skills and abilities. Time continued to pass, and one day her body acquired new properties, which allowed her to escape from the Enclave.
Life, however, did not become much easier after that — everything came with difficulty. For this reason, after their first meeting, she clung to Leona like a leech. She acts as a friend and good companion, but all of this is only to take advantage of her charisma, potential, and opportunities.


Ikhtir

Health: 272/272
Satiety - 100;
No injuries;
Not sick;
Panic: 6;
Infection: 0.

Origin
Shunite/Shuna.

Skills
- Cold Magic (B)
- Combat Training (1, 2)
- Trading (1, 2, 3)

Characteristics
Strength: 26
Constitution: 17
Dexterity: 13
Perception: 4
Speed: 12
Intelligence: 8
Will: 3
Wisdom: 11
Charisma: 36

Parameters
Melee Damage +26%
Melee Critical Damage +52%
Crit Chance: 4%
Accuracy (MB): 13
Accuracy (RB): 4
Evasion (MB): 24
Evasion (RB): 7
Speed: 1.8
Magic Accuracy: 8
Magic Power: 3
Magic Resistance: 3
Indomitability: 26
Endurance: 17
Disease and Poison Resistance: 17
Reflexes: 13
Observation: 4
Initiative: 20
Agility: 12
Will Checks: 3
Experience Gain +15%
Elemental Resistance: 5%
Infection Resistance: 11
Sales Profit: +126%
Contract Profit: +72%
Discount: 11.88

Spells
- Freeze. Paralyzes a character until they take damage. First attack modifier +(magic power*3)%. Cost: 1. Range: 8
+9%

Inventory
Pouch of magic stones
8
Money pouch
0 silver.
Silk from Ninsharry ruins
Gold jewelry (х5)
Healing potion, clarity potion.
Purification potion (removes negative effects from the character)
Biography
A wandering merchant who left Shuna due to the sad state in which the country now finds itself. He developed respect and sympathy for Leona during their first meeting and has followed her ever since.
Стартовый пост - Квенты - Разное
Резара - Аксель - Орвальд - Эмилия
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9 years ago
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1) Human, Order of the Sword and Fire, maximizing damage with two-handed weapons through corresponding skills, wisdom, etc. Honestly, I'm not sure.
2) Human, Order of the Sword and Fire, an ubermage with healing, freezing, and fireballs. Want to deal 6000 damage in two turns (not kidding)? The downside is that magic stones seem to be quite rare in this world, and without them, the character is useless. And that's not the only downside, to be honest. Overall, I'm also not sure about this idea.
3) Dar, Elulu-Suen (you can call me that, I haven't played as them even once!!) with unique leadership abilities from their religion + charisma skill.
4) Perhaps, a musketeer. I've wanted to try out firearms for a while.
5) I'm continuing to generate characters.
 

К А
Стикеры GBF в Telegram
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9 years ago
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My Teosian unit won't be a scam. It will be awesome.
А, вот почему.

??+⛓️♿=?
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9 years ago
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It seems a bit strange to leave zeros in the stats. Especially in intelligence, lol.

Whatever
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9 years ago
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Throw in a couple, don't be like you know who.
My Teiosian will not be a scam. She will be cute.
Teiosian is a synonym for the word scam.

Be strong. Believe
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9 years ago
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You just don’t like beautiful girls.
А, вот почему.

??+⛓️♿=?

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