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I think you wasted points on strength, Alex. It's affecting other stats, you should redistribute them.
For example, a speed of 8 means 1.2 movement squares per turn...
Although I understand you, you decided to focus on critical hits, and strength gives a bonus to critical hit damage... But in my opinion, that bonus isn't that important; doubling the attack with armor penetration is already good enough.
Alex has good speed, Mент. He also gets an additional +4 from his race. As for strength, I think it could be redistributed into perception or willpower. Regarding the trials, I agree with Arzo. But honestly, any option would work.
Okay, let's vote then.
Option A
- Individual trials.
- High mortality rate.
- Possibility of converting *** to *** after arriving at the Haven.
Option B
- Team trials.
- Low mortality rate.
- No possibility of converting *** to *** after arriving at the Haven.
Well, I think there will either be a conversion of basic skills into advanced class skills, or frags into experience. There was also a fleeting thought about converting our current resources into Haven resources, but that's unlikely.