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Stopping near the corpse of the priest, Veligor, one of the mages from the second squad read the thoughts (9/10) of the warrior with the scythe and revealed his betrayal, after which the rest immediately finished him off.
You will arrange the positions of everyone inside the building when you are creating the plan.
I think they'll manage. Maybe they'll lose a couple of slaves. In the worst case, another member of the group. But they don't have enough decent quests for everyone anyway.
Perhaps this setup is possible. Maybe moving K and I closer to the wall would be better, so they can stand behind A and B, because Aloris and the Warrior should move earlier.
In short, here's what I suggest (though I might be off, as I was already sleepy and wrote this at night): Warrior - top cell in front of the door. If the initiative (or control) works out, he should be able to reach the mage or archer from that position and paralyze them. Possibly even kill them. Aloris - bottom cell in front of the door. He'll be the meat shield, because that's what he's for. He probably doesn't have stats good enough that, even at 33% of their value, he'd be a worthwhile combat unit. Zaorish - above the Warrior. Similar to the Warrior, he should have a chance to paralyze one of the archers/mages. However, he has relatively low initiative, which somewhat reduces the value of this possibility. Christian - below Aloris. He'll hack away at the melee units that approach. He might tank a bit, but it's unlikely to be necessary. Ikhtir - above Zaorish. He'll take Zaorish's place and help against the warriors, if at least one of them reaches and occupies the correct cell. Archer, Le'Rau, and Earron - I assume they should be placed as far back as possible, against the church wall. I'm not sure if they can be positioned so that they can deal damage without being within range of the enemy mages and archers. Their speed is a bit low. Also, a skill is needed to attack and move in one turn. Perhaps the healer could be placed closer to the warriors. But I think freezing with combat magic will be more useful to you than healing. Besides, he has good initiative and might be able to deal damage/freeze one of the mages before they can do anything. Earron - you could take a risk and place him behind Aloris. This way, he can reach any enemy. Given his initiative, it might be possible to kill the second mage. If it fails, he should have a good chance of dodging enemy arrows and combat magic. But if the enemies have something like paralysis, control, or a cloud, he might have a hard time. Benjiro - I would place him to the right of Ikhtir. This way, he can move three cells down and try to control one of the warriors. If Benjiro succeeds and the warriors' initiative is higher than the mages' initiative, then you can confidently go on the offensive. It's unlikely that even one enemy caster will survive until their turn. And it's not even certain that the archers will survive until their turn either.
what kind of priest is this, anyway? How many of them are there on this location? We killed the Draconian Priest, so this is probably the Serpent Priest? Then he might easily have another "Basilisk Gaze." Don't stand next to him. But otherwise, yes, our chances are slim, but what's the point of joining a revenge expedition if you're not going to fight anyone?
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
[1:31:37 PM] Sesam: What is "Zh"? [1:31:53 PM] Revan: It's the corpse of a priest.
So, it seems we've already killed both of them. The Serpent Priest is Aloris, and the Dragon is lying on the church doorstep, obstructing the view. Maybe we should pick him up too and send him to attack the mages?
I'll be away for 2-3 hours, please don't start without me.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
/Yes, if it's the corpse of a priest, it probably won't be too difficult to bring back, although we don't know about the losses. However, the Shaman can resurrect.../
Maybe that's a good idea? They already know we're in the church, so at least let them see Aloriss. Or just kick him out altogether.
I have more initiative than all of you, so if we're going to run around and try to subdue someone, I don't need anyone getting in my way. But I'm not sure I want to risk getting hit just to subdue one warrior.
..разым двазым трызым рызым пята лата сигерь мата локом боком крюк за крюк из бульмы бульма урюк.. Знание некоторых закономерностей освобождает от изучения многих фактов. Мечты сбываются рано или поздно, так или иначе.
I have an idea: let's position ourselves and the Warrior near the wall, next to the door, so we can come out and tank. Aloris will focus on one of the enemy Warriors, if we can't eliminate any of them with magic.