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9 years ago
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Dungeon
The main idea behind playing this faction is to build Medusas as quickly as possible.
A properly developed hero + 5 Medusas + a hundred or a hundred and a half of Harpies, and even just 40 Trogolodites will easily defeat a hundred LIMASUs, and basically any army. This is because Medusas, with a bit of luck, inflict paralysis, which, by the way, only doesn't affect "Constructs." As you can understand, we deploy Medusas one by one (their task is to paralyze), and the rest of the troops finish off the enemy.
But Medusas don't always attack with luck – this problem is solved by developing the hero's initial magic skills.
When choosing a hero, take SINITHAR; yes, he doesn't have an attack (it would be useful for archers to have +100% damage), but he already has initial magic + Enlightenment (I develop him to train weak units in economy and scouting).
How to develop him:
1. Immediately develop initial magic for mass effects: "Time Control" and "Fortune."
2. Continue developing initial magic up to the unique (highest) skill; casting twice is mega-cool. Moreover, you can easily block enemy archers by summoning "fat" elementals, and you can summon them up to 2 TIMES!!!! (although double casting only worked for me on my territory; I don't know if it's a bug or not).
3. Then you can develop whatever you like, but in my opinion, it's:
a) "Enlightenment" - for training weak units.
b) "Molasses Coating" to the highest skill - double strike is cool.
c) "Leadership" - the ability to deploy more Medusas on the battlefield significantly increases the probability of guaranteed paralysis (by the way, there's a bug here: when I started splitting Medusas into new cells, they started disappearing; then, on the lower screen, I gathered them all together, and, lo and behold, I had twice as many Medusas as before; after a couple of such bugs, the number of Medusas in my army reached the number equal to the Harpies).
"Diplomacy" - well, I liked it in the fifth game :)
"Luck" doesn't necessarily need to be developed because you will still be casting "Fortune," and the maximum luck on a unit can be no more than 50; on the other hand, you might encounter faster creatures (there aren't many of them), and you won't be able to cast twice, so it might be useful in principle (I used to cast Haste in the first round and Fortune in the second round, and so on)
9 years ago
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Finally, a thread has been created that describes a guide to tactics and strategy for playing as Dungeon in Heroes VII!
9 years ago
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I can't guarantee that this is up-to-date, as several patches have been released since then.
But generally, it's something like this...

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