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Synopsis.
Raid! How much is contained in this word!
Anyone who has played an online RPG knows how much pleasure comes from killing the final boss, dividing the loot, and comparing combat stats after completing another stage... And there's no need to worry, because if you die, a priest will always be able to resurrect you, and even if you wipe out on one of the bosses several times in the evening, you can always try again the next day!
But let's imagine that things aren't so simple. Let's think about what it would be like in a world that is a little more serious, devoid of the fictions of a computer game. What if killing a boss wasn't just a sequence of pressing buttons, what if every wound inflicted caused unbearable pain, what if the healer's help had only a limited effect, and resurrection was only possible in the first few minutes after the death of a raid member? And what if every death was real...?
So, our heroes are participants in just such a raid. In one fantastic country, in one large city, they gathered to attack a fortified cathedral of heretical demonologists. The team seems reliable, and the leader is experienced, but something went wrong. When they reached the main boss's chambers and defeated him, they found themselves trapped. The heroes fell into a dungeon, where they had to fight a real demon, not of the lowest rank. After barely defeating it and losing one of the 15 raid participants, they moved on. Underground, they discovered an entire complex, a true second layer of the cult, and things turned out to be more serious and scarier than they initially seemed. After all, our heroes were far from the most experienced and skilled, and their artifacts were far from legendary. It's one thing to subdue a couple of heretics with such a team, and another to fight real primordial dark forces.
In one of the halls, they were ambushed. Kenkael, one of the demons worshiped by the heretics, kidnapped one of the raid participants, the leader's girlfriend. He offered him a deal: either they leave and let her be used by Kenkael for experiments (as proof, he opened a portal back to the city for the raid), or they try to get to him, fighting through squads of demon worshipers and monsters, risking losing even more fighters. The leader's answer was clear: they would fight their way through, and for almost a day they fought, taking only short breaks, moving further through the corridors and defeating increasingly stronger enemies. Finally, they reached a large banquet hall, where they decided to make a temporary shelter.
During the rest, one of the healers came to the conclusion that this had to stop. Those who do not possess the magic of healing will not understand the healer, so it did not surprise her that no one noticed how difficult it was for the raid to complete the new areas. But she saw, she understood that with each battle they were hanging by a thread. She and her partner did everything they could, but it became increasingly difficult, and at this rate they could lose someone else, and then they would all die. However, the priestess understood that it was too late to convince the leader to stop. She turned to one of the warriors, the one who was the most skilled and dealt the most damage to the enemies. He agreed that it was too late to try to negotiate, and suggested eliminating him and his closest friends by force, and convincing the rest to return home. The priestess was initially horrified by this plan, but came to the conclusion that it was better than continuing the senseless battle with demons, in which everyone would die. The warrior reassured her, promising that he would not shed unnecessary blood, and that he would find them a few more comrades...
Game Rules.
1. The game master is Tox. You can contact him through forum PMs, but it is better to do so via Skype (toxinushka).
2. The game starts at night. At night, players send their night actions (NA). If you decide not to use NA, warn the GM, otherwise it will be considered offline and may lead to a modkill. The GM must confirm receipt of the NA. The sooner the GM receives all the NAs, the sooner the day will come. The night limit is 18 hours, after which NAs are no longer accepted. At night, no one is allowed to write anything in the game thread, even in "deleted posts".
3. The day lasts 24 hours. At the request of the majority of players, the day can be ended early.
4. During the day, a vote is held for execution. To vote, you need to write in the game thread "Execute [Player Nick]", highlighting it in bold. An option "NNV" is also possible, which means "No One to Hang". If you want to cancel the execution of a player, you must write in bold "Cancel execution [Player Nick]". The execution of a player takes place at the end of the day, and the results of the vote are summed up. A majority of votes is required to execute a player. Double votes, deprivation/theft of a vote are taken into account when voting, but are not displayed in its results.
5. Clues are given for kills. A clue indicates an article in Wikipedia, which is referenced by the number chosen by the participant. Only links to the Russian Wikipedia are used.
6. The mafia's choice of NA for the night is made collegially. If one of the members of the mafia is not online, the other participants may make a decision without him, but they are not allowed to send him on a kill.
7. It is strictly forbidden for everyone to discuss the game outside of this thread (i.e., in PMs, ICQ, etc.). Only the mafia has its own collective chat, where they are allowed to discuss the game.
8. Players who have been eliminated and those who are not participating in the game are not allowed to write in the game thread, discuss the game with the participants, or post information about their/someone else's role anywhere.
9. It is forbidden to directly reveal your own and others' roles, to reveal details of your role, information obtained through your actions. Phrases like "well, and I also know something about him that I can't say" are also considered a violation, regardless of whether you really know something or are lying.
10. There are no notes in the game.
11. A modkill (in rare cases - a replacement) is performed:
- In case of violation of any of the rules.
- In case a player does not appear in the game for two nights, two days, or one day and one night.
12. Immunity for the first night is given to the following players:
- Those killed in the first night in the previous game.
- The host of the previous game.
- Players who are playing mafia on this portal for the first time.
- Players who have missed three or more of the previous games in a row on this portal.
13. This is just a game. Play to win, but don't be discouraged by defeat.
Raid! How much is contained in this word!
Anyone who has played an online RPG knows how much pleasure comes from killing the final boss, dividing the loot, and comparing combat stats after completing another stage... And there's no need to worry, because if you die, a priest will always be able to resurrect you, and even if you wipe out on one of the bosses several times in the evening, you can always try again the next day!
But let's imagine that things aren't so simple. Let's think about what it would be like in a world that is a little more serious, devoid of the fictions of a computer game. What if killing a boss wasn't just a sequence of pressing buttons, what if every wound inflicted caused unbearable pain, what if the healer's help had only a limited effect, and resurrection was only possible in the first few minutes after the death of a raid member? And what if every death was real...?
So, our heroes are participants in just such a raid. In one fantastic country, in one large city, they gathered to attack a fortified cathedral of heretical demonologists. The team seems reliable, and the leader is experienced, but something went wrong. When they reached the main boss's chambers and defeated him, they found themselves trapped. The heroes fell into a dungeon, where they had to fight a real demon, not of the lowest rank. After barely defeating it and losing one of the 15 raid participants, they moved on. Underground, they discovered an entire complex, a true second layer of the cult, and things turned out to be more serious and scarier than they initially seemed. After all, our heroes were far from the most experienced and skilled, and their artifacts were far from legendary. It's one thing to subdue a couple of heretics with such a team, and another to fight real primordial dark forces.
In one of the halls, they were ambushed. Kenkael, one of the demons worshiped by the heretics, kidnapped one of the raid participants, the leader's girlfriend. He offered him a deal: either they leave and let her be used by Kenkael for experiments (as proof, he opened a portal back to the city for the raid), or they try to get to him, fighting through squads of demon worshipers and monsters, risking losing even more fighters. The leader's answer was clear: they would fight their way through, and for almost a day they fought, taking only short breaks, moving further through the corridors and defeating increasingly stronger enemies. Finally, they reached a large banquet hall, where they decided to make a temporary shelter.
During the rest, one of the healers came to the conclusion that this had to stop. Those who do not possess the magic of healing will not understand the healer, so it did not surprise her that no one noticed how difficult it was for the raid to complete the new areas. But she saw, she understood that with each battle they were hanging by a thread. She and her partner did everything they could, but it became increasingly difficult, and at this rate they could lose someone else, and then they would all die. However, the priestess understood that it was too late to convince the leader to stop. She turned to one of the warriors, the one who was the most skilled and dealt the most damage to the enemies. He agreed that it was too late to try to negotiate, and suggested eliminating him and his closest friends by force, and convincing the rest to return home. The priestess was initially horrified by this plan, but came to the conclusion that it was better than continuing the senseless battle with demons, in which everyone would die. The warrior reassured her, promising that he would not shed unnecessary blood, and that he would find them a few more comrades...
Game Rules.
1. The game master is Tox. You can contact him through forum PMs, but it is better to do so via Skype (toxinushka).
2. The game starts at night. At night, players send their night actions (NA). If you decide not to use NA, warn the GM, otherwise it will be considered offline and may lead to a modkill. The GM must confirm receipt of the NA. The sooner the GM receives all the NAs, the sooner the day will come. The night limit is 18 hours, after which NAs are no longer accepted. At night, no one is allowed to write anything in the game thread, even in "deleted posts".
3. The day lasts 24 hours. At the request of the majority of players, the day can be ended early.
4. During the day, a vote is held for execution. To vote, you need to write in the game thread "Execute [Player Nick]", highlighting it in bold. An option "NNV" is also possible, which means "No One to Hang". If you want to cancel the execution of a player, you must write in bold "Cancel execution [Player Nick]". The execution of a player takes place at the end of the day, and the results of the vote are summed up. A majority of votes is required to execute a player. Double votes, deprivation/theft of a vote are taken into account when voting, but are not displayed in its results.
5. Clues are given for kills. A clue indicates an article in Wikipedia, which is referenced by the number chosen by the participant. Only links to the Russian Wikipedia are used.
6. The mafia's choice of NA for the night is made collegially. If one of the members of the mafia is not online, the other participants may make a decision without him, but they are not allowed to send him on a kill.
7. It is strictly forbidden for everyone to discuss the game outside of this thread (i.e., in PMs, ICQ, etc.). Only the mafia has its own collective chat, where they are allowed to discuss the game.
8. Players who have been eliminated and those who are not participating in the game are not allowed to write in the game thread, discuss the game with the participants, or post information about their/someone else's role anywhere.
9. It is forbidden to directly reveal your own and others' roles, to reveal details of your role, information obtained through your actions. Phrases like "well, and I also know something about him that I can't say" are also considered a violation, regardless of whether you really know something or are lying.
10. There are no notes in the game.
11. A modkill (in rare cases - a replacement) is performed:
- In case of violation of any of the rules.
- In case a player does not appear in the game for two nights, two days, or one day and one night.
12. Immunity for the first night is given to the following players:
- Those killed in the first night in the previous game.
- The host of the previous game.
- Players who are playing mafia on this portal for the first time.
- Players who have missed three or more of the previous games in a row on this portal.
13. This is just a game. Play to win, but don't be discouraged by defeat.













