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Posts from Mafia 105. Raid of the Damned

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9 years ago
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Synopsis.

Raid! How much is contained in this word!

Anyone who has played an online RPG knows how much pleasure comes from killing the final boss, dividing the loot, and comparing combat stats after completing another stage... And there's no need to worry, because if you die, a priest will always be able to resurrect you, and even if you wipe out on one of the bosses several times in the evening, you can always try again the next day!

But let's imagine that things aren't so simple. Let's think about what it would be like in a world that is a little more serious, devoid of the fictions of a computer game. What if killing a boss wasn't just a sequence of pressing buttons, what if every wound inflicted caused unbearable pain, what if the healer's help had only a limited effect, and resurrection was only possible in the first few minutes after the death of a raid member? And what if every death was real...?

So, our heroes are participants in just such a raid. In one fantastic country, in one large city, they gathered to attack a fortified cathedral of heretical demonologists. The team seems reliable, and the leader is experienced, but something went wrong. When they reached the main boss's chambers and defeated him, they found themselves trapped. The heroes fell into a dungeon, where they had to fight a real demon, not of the lowest rank. After barely defeating it and losing one of the 15 raid participants, they moved on. Underground, they discovered an entire complex, a true second layer of the cult, and things turned out to be more serious and scarier than they initially seemed. After all, our heroes were far from the most experienced and skilled, and their artifacts were far from legendary. It's one thing to subdue a couple of heretics with such a team, and another to fight real primordial dark forces.

In one of the halls, they were ambushed. Kenkael, one of the demons worshiped by the heretics, kidnapped one of the raid participants, the leader's girlfriend. He offered him a deal: either they leave and let her be used by Kenkael for experiments (as proof, he opened a portal back to the city for the raid), or they try to get to him, fighting through squads of demon worshipers and monsters, risking losing even more fighters. The leader's answer was clear: they would fight their way through, and for almost a day they fought, taking only short breaks, moving further through the corridors and defeating increasingly stronger enemies. Finally, they reached a large banquet hall, where they decided to make a temporary shelter.

During the rest, one of the healers came to the conclusion that this had to stop. Those who do not possess the magic of healing will not understand the healer, so it did not surprise her that no one noticed how difficult it was for the raid to complete the new areas. But she saw, she understood that with each battle they were hanging by a thread. She and her partner did everything they could, but it became increasingly difficult, and at this rate they could lose someone else, and then they would all die. However, the priestess understood that it was too late to convince the leader to stop. She turned to one of the warriors, the one who was the most skilled and dealt the most damage to the enemies. He agreed that it was too late to try to negotiate, and suggested eliminating him and his closest friends by force, and convincing the rest to return home. The priestess was initially horrified by this plan, but came to the conclusion that it was better than continuing the senseless battle with demons, in which everyone would die. The warrior reassured her, promising that he would not shed unnecessary blood, and that he would find them a few more comrades...

Game Rules.

1. The game master is Tox. You can contact him through forum PMs, but it is better to do so via Skype (toxinushka).

2. The game starts at night. At night, players send their night actions (NA). If you decide not to use NA, warn the GM, otherwise it will be considered offline and may lead to a modkill. The GM must confirm receipt of the NA. The sooner the GM receives all the NAs, the sooner the day will come. The night limit is 18 hours, after which NAs are no longer accepted. At night, no one is allowed to write anything in the game thread, even in "deleted posts".

3. The day lasts 24 hours. At the request of the majority of players, the day can be ended early.

4. During the day, a vote is held for execution. To vote, you need to write in the game thread "Execute [Player Nick]", highlighting it in bold. An option "NNV" is also possible, which means "No One to Hang". If you want to cancel the execution of a player, you must write in bold "Cancel execution [Player Nick]". The execution of a player takes place at the end of the day, and the results of the vote are summed up. A majority of votes is required to execute a player. Double votes, deprivation/theft of a vote are taken into account when voting, but are not displayed in its results.

5. Clues are given for kills. A clue indicates an article in Wikipedia, which is referenced by the number chosen by the participant. Only links to the Russian Wikipedia are used.

6. The mafia's choice of NA for the night is made collegially. If one of the members of the mafia is not online, the other participants may make a decision without him, but they are not allowed to send him on a kill.

7. It is strictly forbidden for everyone to discuss the game outside of this thread (i.e., in PMs, ICQ, etc.). Only the mafia has its own collective chat, where they are allowed to discuss the game.

8. Players who have been eliminated and those who are not participating in the game are not allowed to write in the game thread, discuss the game with the participants, or post information about their/someone else's role anywhere.

9. It is forbidden to directly reveal your own and others' roles, to reveal details of your role, information obtained through your actions. Phrases like "well, and I also know something about him that I can't say" are also considered a violation, regardless of whether you really know something or are lying.

10. There are no notes in the game.

11. A modkill (in rare cases - a replacement) is performed:
- In case of violation of any of the rules.
- In case a player does not appear in the game for two nights, two days, or one day and one night.

12. Immunity for the first night is given to the following players:
- Those killed in the first night in the previous game.
- The host of the previous game.
- Players who are playing mafia on this portal for the first time.
- Players who have missed three or more of the previous games in a row on this portal.

13. This is just a game. Play to win, but don't be discouraged by defeat.
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9 years ago
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Raid Composition.

Mealgor the Unwavering


Raid leader, tank, human, member of the warriors' guild. In fact, it was at the guild that he received the assignment to assemble a raid to clear the cathedral of heretics. He has a good reputation in the nearby regions, renowned as a reliable tactician, a mighty warrior, and a leader who rarely loses men in battle. He lost control over himself after the kidnapping of his girlfriend, Anna the archer, and insists that the raid must see it through to the end and defeat the final boss.
Traits.
1. Double vote.
2. Two protections against attacks.
ND.
1. Taunt. Provokes the target to use their ND on Mealgor.
2. Cover. Protects the target if they are being targeted for death, taking the hit themselves.

Jarman Ainsworth

Damage dealer, melee fighter, human, member of the warriors' guild. Mealgor's childhood friend. When they were teenagers, raiders attacked their village while the boys were walking in the forest. Upon returning, they found only corpses and plundered, half-burned ruins. To get revenge, the boys enlisted as recruits in the fighters' guild. Many years have passed since then, and there has not been a single mission where Jarman did not cover Mealgor's back.
Traits.
1. Receives a double vote after Mealgor's death.
2. Cannot be redirected.
ND.
1. Stunning Blow. Block.
2. Instant Retribution. Watches the target; if they are killed, he kills their killer.

Alex Firetongue

Damage dealer, elemental mage, human, member of the mages' guild. A pyromancer who met Mealgor two years ago on a mission and has since joined their company. They say he got his nickname for his charisma and gift of gab. In general, he is a pleasant person, but it is better not to irritate him because, as befits a pyromancer, he throws fireballs without warning.
Traits.
1. Cannot be silenced.
2. Kills their killer. This is considered natural protection and does not work against kills that pierce it.
ND.
1. Sweet Talk. Steals the target's vote. Does not work on Mealgor and Jarman.
Ult. Ultra-Giga-Fireball. Kills the target. Healing and protection do not save them. Cannot be blocked. Leaves no evidence.

Taniel, Wind-Speaker

Damage dealer, melee fighter, elf. No one knows where she is from or what her true goals are. Taniel wanders the world and periodically takes on various assignments, offering her services. Besides being a talented warrior, she is also a good psychologist. She has become a close friend to many raid members, and who knows what would have happened to the heroes' morale if not for her silent, soothing presence…
Traits.
1. Agility. Survives the first non-magical attack. Not considered natural protection.
ND.
1. Conversation. Finds out which side the player is on.

Little Witch Ruby!

Damage dealer, Sorceress, human(?), true age unknown. A witch from the wild forests. She says she looks so young because she uses potions, but in reality, she is quite an adult. Well, let's believe her. Possesses a spirited and unpredictable character.
Traits.
1. Too cute to die! Cannot be executed if playing for the town.
2. Recruited by the mafia.
ND.
1. Chaos Surge. Redirects the target randomly.
2. Corruption. Turns the target into a toad; they lose natural protections and ND for this night.

Magzargaz Stonehead


Second tank, orc. Joined the raid for loot and experience. A man of few words but a reliable fighter. He got his nickname because he took so many hits to the head from clubs and fists that anyone else would have had a shattered skull rather than be mistaken for stupid. Why is it that if someone is an orc, they are immediately considered a fool? Where do these racial prejudices come from?
Traits.
1. One protection against attacks.
2. Recruited by the mafia.
ND.
1. Inspiring Cry. Moves the target's ND to the top of the list.
2. Kill Protection.
Ult. Battle Rage. If he or his ND target is attacked this night, he kills the attacker without evidence and by piercing all possible blocks, redirections, and protections.

Valentin


Damage dealer, assassin, human. It is obvious to many in the raid that Valentin is not his real name. Slightly fewer realize he is connected to a criminal syndicate. But no one cares, as the main thing is his usefulness to the group. A master of stealth, disguise, and poisons, he has never let the heroes down, so everyone respects his right to his secrets.
Traits.
1. Cannot be redirected.
2. Recruited by the mafia.
ND.
1. Sleeping Potion. Block.
2. Go Stealth. Cannot be an ND target this night. Once every two nights. If playing for the mafia, does not count toward the team's ND limit.

Fenaram, Third-Circle Mage

Support, Wizard, elf, member of the Academy of Magic. Students and graduates of the Royal Academy are required as part of their practice to periodically travel the world and perform tasks for local authorities. Fenaram happened to choose this specific raid for her internship. Now she deeply regrets it and wants to get out as soon as possible.
Traits.
1. Recruited by the mafia.
ND.
1. Magic Shield. Protects target from attacks. Equivalent to natural protection.
2. Rune Trap. Places a rune on the target. The first person to visit them will be blocked and silenced the next day. The rune lasts 24 hours.

Hardundr, Son of Brangundr

Support, geomancer, dwarf. Representative of a rare but proud people. Gloomy and unsociable, but actually kind-hearted. The raid is lucky to have a geomancer in their ranks, as it is the dwarf who helps them not get lost, fills rooms with fresh air and light, and searches for edible mushrooms in caves…
Traits.
1. Without him, everyone is doomed. If he is eliminated from the game, a crisis occurs the next night, and all ND have a 65% chance of failing to work. (Ults, if they fail, are not spent.)
2. Recruited by the mafia.
ND.
1. Establishing Geo-energetic Link. Chooses a target; if the target dies, he receives an additional clue about them in private.
Ult. Summons a golem that takes the first kill occurring this night. Does not work on kills that cannot be redirected.

Miranda Spalding

Damage dealer, elemental mage, human, member of the mages' guild. Another raid participant who joined solely for gold and loot. A girl who is withdrawn, unfriendly, and sharp-tongued. Many of the guys believe she is afraid of men and suggest she had some kind of trauma, but naturally, they don't dare ask directly because getting a lightning bolt to the face hurts.
Traits.
1. Cannot be blocked.
2. Recruited by the mafia.
ND.
1. Shock Discharge. Silences the target for the next two days.
2. Deadly Charge. Kills the target, pierces natural protections. Once every two nights, starting from the second.

Beleara, Angel of Zaltain

Healer, elf. In a world like this, healers are in high demand. If not for those wielding restoration magic, it is quite possible that all sentient races would have long been exterminated by monsters and undead. Beleara prefers to help peaceful citizens and ordinary soldiers, but sometimes joins raids to improve her skills and obtain more powerful artifacts. She earned her nickname when she saved an entire town, Zaltain, from a plague created by Necromancers.
Traits.
1. Blessed. If killed, automatically heals herself. Works once every three nights.
ND.
1. Resurrection. If the target is killed, brings them back to life.
Ult. Healing Wave. All players receive one additional natural protection for this night.

Priestess Marianna

Healer, human. Given to a monastery as a novice while still a young girl. She has dedicated her entire life to divine service. As soon as she became a skilled mage, she began regularly going on raids against the undead and heresy. She knows more about demons than anyone else, which is why she is firmly convinced they cannot be defeated. To survive, she intends to kill those who disagree and then accept Kenkael's offer, for she knows that deals with a demon are unequal and painful, but honest. Only the Lord knows for what purposes He needed Anna, but if the raid leaves her to Kenkael, they will be free.
Traits.
1. Blessed. If killed, automatically heals herself. Works once every three nights.
ND.
1. Resurrection. If the target is killed, brings them back to life.
2. Purification. Removes all ND effects applied to the target this night.
3. Persuasion. Redirects the target to a chosen player.
4. Kill. Only if she is the last one left in the team.

Bryce, Scourge of Monsters

Damage dealer, melee fighter, human. The most experienced and dangerous member of the raid. He earned his fame long before arriving in these lands. Despite his reputation, he remains a pragmatic man and is primarily concerned with his own wallet. He joined the raid out of boredom and for profit. He completely agrees with Marianna that true demons cannot be defeated, so he has set himself the goal of getting out of here at any cost, and if the priestess proves useful in this, he will cooperate.
Traits.
1. One protection against attacks.
2. Cannot be silenced or have their vote stolen.
ND.
1. Kill, pierces natural protections.
Ult. Kills the target and everyone who visited them. Cannot be blocked.

Essence of Kenkael

Of course, the demon could not resist the temptation to intervene in the situation. He chose one of the heroes and infected them with his vile unholy energy. Now this character's will obeys him.
Traits.
1. At the end of the night, he names a player and spreads demonic essence upon them. This is not considered an ND. The more living hosts there are, the more ND and traits he possesses. He himself is considered a host.
2. One protection against attacks; kills the attacker. With 1+ hosts. With 3+ hosts, receives another one.
3. Cannot be blocked. With 5+ hosts.
4. Cannot be redirected. With 4+ hosts.
5. Survives the first execution. With 6+ hosts.
6. Wins if he is the last one left or if all living players are hosts.
ND.
1. Kill. With 2+ hosts.
2. Kill, leaves no evidence. Once every two nights. With 3+ hosts.
3. Kill, pierces natural protections. With 5+ hosts.
Ult. Kills two players. With 4+ hosts.
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9 years ago
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Gameplay Features.

- In Mafia 3, each player has one night action; killing is the only option.

- Kills, blocks, shocks, Mealgor's cover, Orc protection, Dwarf ND, frog transformation, and kills are displayed. Revivals, traps, and other defenses are displayed when they activate. Using an ultimate ability is indicated by a fact.

- Unsuccessful kills are not displayed.

- Players are not informed about the removal of natural defense/theft or voice deprivation from another player.

- After recording players and randomizing roles, I first write to Marianne and Bryce. I give them 6 cards, each linked to one of the recruit-able roles. They will choose two cards, and the two players with their corresponding roles join the mafia. They do not lose their initial NAs and features. Upon selecting the new mafia composition, one of them receives the NA "Kill. Cannot be blocked," and the other receives "Kill. Cannot be redirected."

- After determining the mafia composition, I randomly select a role that is neither in the mafia, nor Mealgor, nor Belear. The essence of Kenkael enters this player, turning him into a serial killer. He does not lose his features and NAs and gains all the features and NAs of the essence. At night, he has 2 NAs: one from his usual role, and the second from the man's.

Order of Night Actions.

1. Magzargaz enters combat rage.
2. Valentin goes stealth.
3. Magzargaz inspires.
4. Rubi redirects!
5. Marianne redirects.
6. Mealgor provokes.
7. Jarman stuns.
8. Valentin puts to sleep.
9. Alex steals voice.
10. Miranda shocks.
11. Hardundr establishes connection.
12. Jarman goes on surveillance.
13. Mealgor covers.
14. Rubi transforms into a frog!
15. Taniel converses.
16. Magzargaz protects.
17. Fenaram casts shield.
18. Trap is set/disappears - Fenaram.
19. Marianne cleanses.
20. Hardundr summons golem.
21. Belear launches healing wave.
22. Serial killer kills/uses ultimate ability.
23. Bryce kills.
24. Alex uses ultimate ability.
25. Recruited mafia members kill.
26. Miranda kills.
27. Marianne kills.
28. Belear revives.
29. Marianne revives.
30. Bryce's ultimate ability.

Player Registration.

1. Guild Wars 2 - Ment
2. Star Wars: The Old Republic - Gur
3. Ultima Online - Ple-Sen
4. EVE Online - Nefela
5. Black Desert - Zlobny Yashchur
6. Lineage II - Morning (immune)
7. Ragnarok Online - Nebo
8. World of Warcraft - Heroist (immune)
9. Dragon Nest - Fragment
10. Aion - Neyra Dрейк
11. The Elder Scrolls Online - KindShaman
12. TERA - Azuchi (immune)
13. Final Fantasy XIV - MasteR

Newspapers.

Night one.
Night two.
Night three.
Night four.
Night five.
Finale.
List of roles.
Log.
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9 years ago
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Obviously, Guild Wars, even though I don't really like the first installment.
I can't promise much activity this time, things are hectic...
-------
And Dofus is always forgotten in these lists of MMOs, oh well )))
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9 years ago
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There's not much information about Dofus in the Russian Wikipedia. =(

And yes, as always, I'm ready to answer any questions, consider suggestions, or accept criticism regarding the setting. Preferably, before the game starts.
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9 years ago
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Am I correct in understanding that no information is given about which roles were assigned to the Mafia/Manhunter? Then 8+4+1, with a seemingly strong Manhunter and a smaller amount of information than usual. I'm afraid the town is not in the best position.
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9 years ago
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11. Let me read the scrolls.
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9 years ago
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8
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9 years ago
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Am I correct in understanding that no information is given about which roles were assigned to the Mafia/Manhunter? Then 8+4+1, with a seemingly strong Manhunter and a smaller amount of information than usual. I'm afraid the town is not in the best position.
Okay, I've made the Orc's defense and the Dwarf's ND visible.
And yes, if anything, evidence is also left behind after killing the Golem.
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9 years ago
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I thought about it for a while and decided to make it number 10.

Added after 35 seconds
I'll read about the setting when people gather.
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9 years ago
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Haven't read anything yet, saw the mention of a "mafia" – I'm in. Tox, get me a nine (not Baltika!).
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9 years ago
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I can also handle Baltic languages!
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9 years ago
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Nah, let Hommie bring the Baltika; otherwise, what's up with him...? x)
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9 years ago
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Tox, are you also going to delay the release of news for 2-3 days in this game, citing being drunk
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9 years ago
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Number 5. And this timewe're going to execute Yashur.:D:D:D

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