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I finished the campaign and now I want to summarize it briefly. What are the "Stronghold"? It's:
- when an uneducated barbarian shaman deals 1500 damage with a whirlwind in AoE
- when ancient behemoths fly across the entire map like birds, and cyclops turned out to be fans of the X-Men
- Raw power? A melee faction? Forget it. Most heroes can learn air magic and cast serious buffs on archers. And, in general, everyone shoots – gnolls in the base, centaurs in the elite, cyclops in the legendary.
- when you constantly make useless moves of one cell instead of waiting/defending, so as not to disrupt the rage
- and then the squad gets demoralized, and you return it to the cell back
- when your orcs first обязательно shout at the enemy, right in his face, and only then attack
- when you try to upgrade harpies as soon as possible, because in their unupgraded form, their hit-and-run attack works like this: they hit, die from the counterattack, and their remains return (if they're lucky)
- when wyverns are kind of regenerating, but it doesn't really help them
10 shouting orcs out of 10.
Separately, I'll say about the campaign. In general, the developers deserve credit: they tried their best to remove all sorts of unpopular elements (like, for example, the battle of a million cities with billions of cockroaches running around the map). The campaign gameplay is interesting, and the scripts look pretty good. Perhaps in the end it turned out to be a bit too linear, but you can't have everything at once... The plot seemed not so bad to me, however, the ending is "abrupt".
That's the gist of it.
- when an uneducated barbarian shaman deals 1500 damage with a whirlwind in AoE
- when ancient behemoths fly across the entire map like birds, and cyclops turned out to be fans of the X-Men
- Raw power? A melee faction? Forget it. Most heroes can learn air magic and cast serious buffs on archers. And, in general, everyone shoots – gnolls in the base, centaurs in the elite, cyclops in the legendary.
- when you constantly make useless moves of one cell instead of waiting/defending, so as not to disrupt the rage
- and then the squad gets demoralized, and you return it to the cell back
- when your orcs first обязательно shout at the enemy, right in his face, and only then attack
- when you try to upgrade harpies as soon as possible, because in their unupgraded form, their hit-and-run attack works like this: they hit, die from the counterattack, and their remains return (if they're lucky)
- when wyverns are kind of regenerating, but it doesn't really help them
10 shouting orcs out of 10.
Separately, I'll say about the campaign. In general, the developers deserve credit: they tried their best to remove all sorts of unpopular elements (like, for example, the battle of a million cities with billions of cockroaches running around the map). The campaign gameplay is interesting, and the scripts look pretty good. Perhaps in the end it turned out to be a bit too linear, but you can't have everything at once... The plot seemed not so bad to me, however, the ending is "abrupt".
That's the gist of it.