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Heroes V - Remake "File restructuring, 'junk' cleanup, and game optimization"Auto-translated
Update available (18.07.18-Beta): — Ghosts are now gray again, as in the original; — Add-ons for the mod have been updated; — Bug fixes and crash fixes in the GSC; — Minor bug fixes and other improvements.
Update available (22.09.2018-Beta): — The Sunken Temple has been renamed to Temple Ruins. The generated guard consists of 4 units of Colossus, upgraded and alternate-upgraded Colossi; — The "RMG Advanced" mod by VeryDobro3D has been partially integrated with minor adjustments, specifically: 1) Various objects have been added to the generation list, such as: stables, magic spring, water wheel, silvan tree, hut, and mage's eye; 2) An oasis has been added to the desert; 3) Instead of the Dragon Utopia, Temple Ruins are now generated in the desert; 4) The Temple of Fiery Depths (gives runes to the Dwarf Heroes) is generated in the snow; — Bank armies have been changed and strengthened - now they will be inhabited by upgraded and alternate-upgraded units with a 50/50 chance. The options for randomly generated armies have been changed to 3 large ones instead of 5-15 small ones. The first option is 2 units, the second is 3, and the third is 5 units. (Dragon Utopia generates 4 units of dragons of one race). Rewards for looting have been increased: 1) Ancient Crypt: 3000 gold, 2 wood, 2 ore, 1 mercury; 2) Pyramid: 3000 gold, 2 wood, 2 ore, 1 gem, random level 3 spell; 3) Mage Guild: 3000 gold, 8 gems, random level 3 spell; 4) Dragon Utopia: 13000 gold, 3 crystals, 3 gems, 2 random level 4 spells, 3 minor artifacts, 2 major artifacts, 1 relic artifact; 5) Elemental Tower: 3000 gold, 3 of each resource; 6) Ships: 3000 gold, 5 wood. Now can be revisited after a month; 7) Dwarf Treasury: 3000 gold, 3 crystals, 2 gems. Now can be revisited after a month; 8) Blood Temple: 3000 gold, 1 sulfur, 2 crystals, 2 gems. Now can be revisited after a month; 9) Ent Forest: 5000 gold, 10 wood. Now can be revisited after a month; 10) Gargoyle Lair: 3000 gold, 5 ore. Now can be revisited after a month; 11) Temple Ruins: 13000 gold, 3 crystals, 3 gems, 2 random level 4 spells, 3 minor artifacts, 2 major artifacts, 1 relic artifact; — Minor bug fixes and other improvements.
Hello everyone! Due to a number of reasons, especially because of UBI's stance, the project is being put on hold indefinitely.
I received clarification from support that if a mod wasn't created in the editor, it needs to be removed. Thank you to the forum members, modders, and everyone else who showed interest; my experience with this project was mostly positive.
Thank you all!
P.S. - The links will remain active until New Year's 2019.
That’s too bad. The mod is actually quite good! You shouldn't have gotten involved with Ubisoft bureaucrats; there's no point, they just cause problems. But on the other hand, things aren't as bad as they seem. Why not do it this way? /post/1135703/
maybe you should go back to your work and stop worrying about Ubi?
I really don't understand why people ask Ubi about mod creation. They clearly don't care whether a mod is made in an editor or on a milling machine. But we have to answer those who are interested, even if it's just a formality. So, it's been a long time since we should have stopped caring about Ubi's opinion on this matter.
-=Diablo=-, I can't read or send private messages, and I can't access the control panel, so either write in the forum topics or send an email to the address associated with my username.