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Posts from NewTransformUndead - Table for raising undead.
Adjusted the undead raising table. Now, the level and upgrade of the raised undead will be equal to the killed creature, i.e., when killing a creature of level 3, Spectres and their variations will be raised (depending on the upgrade of the killed creature), and when killing creatures of level 6, Zombies and their variations will be raised.
- According to the original table, when killing Knights, you can raise Greater Vampires.
Friendly advice: for convenience, you can post all your creations in one thread. P.S.: by the way, do you know how to make an ability available to a unit only when there are at least weekly reinforcements of creatures in the stack?
Frozensoull
10 years ago
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Thanks for the advice, I'm new to the forum and still getting used to it. It's unlikely to be possible, as the strength of the ability only scales with the number of creatures, and even then, not for all of them.
Frozensoull
10 years ago
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The mod has been updated.
-Knight Isabel. Fixed a bug where the "Tournament Strike" ability did not have a piercing strike effect.
-Battle Gryphons. Fixed a bug where the "Devastating Dive" ability lacked turn delay and animation.
psatkha
10 years ago
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Frozensoull
Adjustment of the undead summoning table. Now, the level and upgrade of the summoned undead will be equal to the killed creature, i.e., when killing Paladins, you can now summon Death Knights or Banshees, and not Higher Vampires, as before.
- According to the original table, when killing Knights, you can summon Higher Vampires.
- We summoned Undead from Knights.
I understand, but from whom will Vampires be summoned for the benefit of Ashera then?!
I understand, but then, for the benefit of Asche, who will the vampires be raised from?!
Vampires are raised from all creatures of tier 4 (succubi, griffins, lizards, shamans, etc.).
It seems you didn't quite understand the mod's concept. The idea is very simple: by killing creatures of a certain tier, you raise creatures of exactly the same tier, but belonging to the Necropolis instead. For example, when killing titans (tier 7), you now raise spectral/astral dragons (also tier 7), whereas in the original game, death knights (tier 6) were raised...
Vampires are now raised from all creatures of tier 4 (succubi, griffins, lizards, shamans, etc.).
It seems you didn't quite understand the mod's concept. The idea is very simple: by killing creatures of a specific tier, you raise creatures of the exact same tier, but belonging to the Necropolis faction. For example, when killing titans (tier 7), you now raise spectral/astral dragons (also tier 7), whereas in the original game, death knights (tier 6) were raised...
I understand. This concept has been around for many years, and there have been various implementations, but they all had flaws. For example, you can't raise dragons from angels because they are essentially immaterial, just like unicorns... In short, balancing is needed to make the mod popular!
I understand, it's just that this idea has been around for many years, and there have been various implementations, but they all had flaws. For example, you can't raise dragons from angels because they are essentially immaterial, just like unicorns... In short, balancing is needed to make the mod popular!
You still can't raise undead from angels, unicorns, elementals, constructs, etc., in order to stay true to the canon... The rest of the units can still be transformed into undead, as before.
The main goal of the mod is to eliminate the headache and guesswork of the type: "Which unit will I be able to raise by killing paladins? Probably Death Knights? - No, only vampires..." There is, of course, a mod that clearly demonstrates the original undead table in the game, but it is not always convenient to use. And why? Why, after killing a creature that is an order of magnitude stronger, and suffering significant losses, do you end up with the ability to raise a creature that is often much lower level? As a result, the army becomes too disproportionate. As a result, the undead start overwhelming creatures of low level, especially this trend is noticeable in the early stages of the game.
Now, after killing a creature, you can determine by analogy which specific unit from the Necropolis faction will be possible to raise.
Angels, unicorns, elementals, constructs, etc. still cannot be raised as undead, in accordance with the canon... The remaining units can be transformed into undead, as before.
The main goal of the mod is to eliminate the headache and guesswork of the type: "Which units will I be able to raise by killing paladins? Probably Death Knights? - No, only vampires...". There is, of course, a mod that clearly demonstrates the original undead table in the game, but it is not always convenient to use. And why? Why, after killing a creature that is an order of magnitude stronger, and suffering significant losses, do you end up with the ability to raise a creature that is often much lower level? As a result, the army becomes too disproportionate. As a result, the undead begin to overwhelm creatures of a low level, especially this trend is observed in the early stages of the game.
Now, after killing a creature, you can determine, by analogy, which specific unit from the Necropolis faction will be possible to raise.
Understood!
Rameliya
10 years ago
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Yes, it really is a useful mod.
serovoy
10 years ago
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Is this table included in your balance mod? If so, I suggest changing it to match a standard game, where bears and berserkers are creatures of the third and fourth levels; this would be more convenient.
Yes, the "Transform_Undead" table is embedded in the "UNIT" modification. serovoy
If so, I suggest changing it for a regular game, where bears and berserkers are creatures of the third and fourth levels; it will be more convenient.
This modification is intended for a regular game, where bears are creatures of level 3, and berserkers are of level 4. I simply forgot to rewrite the bears and berserkers to match the original when writing the table. Now the table has been completely corrected and checked for all creatures.
In the "UNIT" modification, this table provides for bears as creatures of level 4, and berserkers of level 3, so vampires are summoned from bears, and specters from berserkers. ------------------------------------------------------------------------------
-Isabelle's Knights. Fixed a bug where the "Tournament Strike" ability did not have a through-strike effect.
-Battle Griffons. Fixed a bug where the "Devastating Dive" ability lacked turn delay and animation.
I only noticed these changes today! I am pleasantly surprised. The author once again reduces the bugs of the developers These were bugs from the previous version of this mod, not the original game. Anton Turov
Are there any other flaws you have noticed in the game that can be fixed with this mod?
This is a narrowly focused mod; it only modifies the undead raising table and nothing else.
All the flaws I found in the original game have been fixed by this mod.