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10 years ago
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I'm having a problem creating a map for a campaign, and I can't figure out how to set the objectives. For example: * Collect a certain amount of gold. * Capture an object. * Recruit units of a specific type with certain upgrades (peasant, militia, landlord). * Protect an object, but not just a castle, but also other objects. What solutions can you suggest? If you can provide some, I'd appreciate it. And maybe I'll create the first campaign.
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10 years ago
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Check the FAQ in this section; it contains basic information about this. Also, don't neglect the manuals that are in the game folder (the "Editor documentation" folder). They seem to contain the necessary information in both theoretical and practical guides.
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10 years ago
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I found something on the left that needs to be edited, so I don't need help right now, but I can't figure out how to set it up so that the garrison needs to be captured, and not something else.
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10 years ago
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You need to set the correct type of task (like OBJECT_CAPTURE or something similar) and add a string in the Parameters (using the Add button); in the string, specify the script name of the garrison.
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10 years ago
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Thanks, also, for the task: kill that guy.
If yes, then don't reply.

Added after 19 hours and 3 minutes
How do I find the script name of an object?

Added after 12 minutes
And how do I set up a quest to collect a certain amount of gold?
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10 years ago
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how to find the script name of an object
Usually, you need to assign it. ObjectPropretiesTree, the Name field.
Heroes already have a name assigned – but I can’t remember where to find it. I think you select the hero, press Space, and it should be clear from there; there should only be one English name. Something like RedHeavenHero01, Orlando, etc.
And how to set up “collect so much gold”?
If it exists, it would be something like COLLECT_RESOURCES, with parameters for the resource type and quantity. You can find the resource types in Script_IDs, there’s a file like that in the editor guides folder.
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10 years ago
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After working with scripts, the editor crashes after a few seconds, about 1-2 seconds. It's impossible to save the map. Is it possible to assign a script name in the map files?
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10 years ago
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Script names are actually assigned not within the scripts themselves. I already indicated where. As for editing the script itself... Well, you'll have to use third-party applications for that. I use Notepad.
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10 years ago
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but this function doesn't work for me.
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10 years ago
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What function?
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10 years ago
ObjectPropretiesTree
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10 years ago
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This is not a function; it’s a button. Click it in the top panel of the editor, and the elements will appear in the left panel.
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10 years ago
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doesn't work, and neither does the button.
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10 years ago
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How is this manifested? Could you provide a screenshot?
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10 years ago
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I click on it, but nothing happens.

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