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Veliria
Townspeople
Goal:
Partial victory: get rid of the Mafia and the Maniac
Full victory: Get rid of the Cultists.
1.Henri sen Lénier
One of the most influential representatives of Veliria's noble society. Many speak of him as a wise leader and admire his talent as a commander. He has a benevolent nature, but if angered, he is ruthless.
Special traits:
Well-bred: 2nd vote
ND:
-Status check – checks only the first status of the target.(P)
UD Duel Challenge (does not work on female characters) – if used on mafia, it kills; if used on a peaceful target or mana, it blocks; if used on a cultist, it blocks. Does not work on the cat.(-U)
Status: Noble\ no gift
2.James Norton
A veteran crossbowman who recently returned from another military campaign of Count Sirrol into the unholy lands of savages. Since several of his comrades died from same poisonous arrows, he always carries a vial of antidote with him.
Special traits:
Cannot be poisoned
Cannot be recruited on the first attempt.
1 natural defense.
ND:
-Crossbow shot – kill.(Once every two nights)(U)
-Antidote – protects the chosen target from poisoning for 1 night.(+)
After initiation into the Druids' Coven:
-Hide in the thicket – protection from assassinations. (Once every three nights)(+)
-Forest gift – heals the target.(+)
After initiation into the Order of Casters:
-Seal – deprives the target of magic abilities for 1 day. (Once every two nights)(-)
-Glimpse into the past - finds out who visited the target last night.
Status: Townsperson\ has gift
3.Sarah Lightwind
A young girl whose kind heart many have heard of. She managed to save many sick people on the threshold of death. Most of those who have communicated with her feel something mysterious and magical in her, but cannot explain what.
Special traits:
none
ND:
-Healing(+)
After initiation into the Druids' Coven:
-Ward off trouble – protects the target from 2 negative effects of choice.(block, kill, poisoning, trap, loss of voice)(+)
After initiation into the Order of Casters:
-Dawn light – blocks the target.(-)
Status: Townswoman\ has gift
4.Laen Sharp
One of Veliria's most incorruptible guards; it doesn't matter to him whether you are a townsperson or a noble. The law is one for all - that is his motto. They say he has a special intuition for "unusual" people. Perhaps these are just rumors, and perhaps not…
Special traits:
Cannot be recruited.
1 natural defense.
ND:
-Status check - checks the second status of the target.(P)
-Send guards – protects the target from physical attacks.(+)
-Interrogation with pressure. Three questions, 2 true answers, 1 lie.(?)
Status: Guard\ has gift
5.Brennan Swift
A mercenary. Recently received a reward from his employer and is now spending the earned funds on drinks and women. He is often the cause of fights and similar disturbances.
Special traits:
Noisy: leaves an additional clue about the killer.
Troublemaker: if he visits one target twice, he misses 1 night.
ND:
-Mace to the dome – Block.(-)
-Drinking buddy – randomly learns one of the target's statuses.(once every two nights)(?)
Status: Townsperson\ No gift
6.Alice sen Richard
A young noblewoman with an insufferable character. She treats everyone lower than her in social status with contempt.
Special traits:
none
ND:
-Haughty glance(-) – deprives of voice for 1 day.
After initiation into the Druids' Coven:
-Wild vine (+U) – magical attack.
Empathy(P) – Finds out where the target will go tonight. The team can change ND after this.
After initiation into the Order of Casters:
-Innate intuition(P) – learns the status of the ND used by the target.
-Moonlight (+) – removes block.
Status: Noblewoman\ has gift
7.Martin Felisman
An agent of His Majesty's secret service. He was sent to gather information about a gang involved in ritual murders. If only he knew what intricate intrigues awaited him…
Special traits:
none
ND:
-Tracks the player. Finds out who they visited at night.(P)
-Recruitment protection. Thwarts a player's recruitment into any of the cults on this day.(+)
Status: Townsperson\ No gift
8.Juliana Graham
At first glance an ordinary girl, but she has her own secrets… In the evenings, she walks by the forest thicket and seems to be looking for something or someone.
Special traits:
Learns the nicknames of her guests.
ND:
-Learns the number of living members of a faction. Each faction can be checked 1 time; if all factions have been checked, she can check visited ones again.(ability works until recruited)(?)
After initiation into the Druids' Coven:
-Forest whisper – receives an additional clue about the killer.(Applied to a corpse)(P)
After initiation into the Order of Casters:
-Lightning strike(+U) – magical attack.
Status: Townswoman\ Has gift
Druids' Coven
Goal:
get rid of the Mafia and the Maniac, hold a majority over the town and the Order of Casters.
9.Simon Maplif
His father was a hunter, and his mother ran a tavern. He himself inherited neither hunting passion nor business skill. However, he navigated the forest perfectly, and for some reason, predators did not touch him. As he grew older, he began to spend more time in nature. He preferred the peace of the forest to the noisy city bustle. Gradually, he discovered in himself a gift for recognizing hidden abilities in other people and even learned how to awaken them. During initiation, he sought to turn the power of his followers toward the benefit of the world and nature. "The world is full of magic and beauty, but alas, not everyone is capable of realizing it."
Special traits:
1 natural defense.
Cannot be recruited.
ND:
-Check 2nd status.(P)
-Search for competitor – check for membership in another faction.(P)
DD: recruitment. Sent during the day, result arrives at night. Only townspeople with a gift can be recruited.
Status: Townsperson\ has gift
Order of Casters
Goal: get rid of the Mafia and the Maniac, hold a majority over the Druids' Coven and the town.
10.Edward Windserwind
A young but talented and ambitious mage. He hopes to harness the power of primordial magic hidden in the world and people and use it to increase his own power and influence in society.
Special traits:
1 natural defense.
Cannot be recruited.
ND:
-Check 2nd status.(P)
-Search for competitor – check for membership in another faction.(P)
DD: recruitment. Sent during the day, result arrives at night. Only townspeople with a gift can be recruited.
Status: Noble\ has gift
The Others
Goal: Get rid of everyone.
11.Poisoner.
His name is known to no one. He helps eliminate all those who are displeasing to Victor Longfire.
Special traits:
none
ND:
-Poison the target.(once every two nights)(-U)
-Sleeping potion - blocks the target.(-)
Status: Townsperson\ Has gift
12.Vittorio Ori
A junior cultist who was provided with special artifacts that allow him to learn what is hidden. He helps find new victims.
Special traits:
none
ND:
-Checks any chosen status of the target.(P)
-Can change one of the target's statuses to any other at his discretion.(?)
-Kill with dagger (available if left alone with the poisoner or alone)(U)
Status: Townsperson\ no gift
13.Don Reino
Although he possesses a noble title, he is in disgrace. He was recruited into the cult by adept Vittorio. He knows how to make people like him, but charm is not his only weapon…
Special traits:
Survives the first execution.
1 natural defense.
ND:
-Kill with Yatagan.(U)
-Natural magnetism(+) – doubles his vote.
Status: Noble\ has gift
14.Victor Longfire
Senior cultist and founder of the gang. Even his followers do not know where he is from. His character is complex and contradictory. He dislikes mages, as he considers them upstarts unworthy of their power.
Special traits:
After killing two targets with a gift, receives natural defense.
ND:
-Kill with shuriken – leaves no clues. Once every two nights, starting from the second.(-U)
-Kill with katana.(U)
-Set a trap. – whoever first visited the target is deprived of all faction abilities for the next night.(-)
-Amulet to remove natural defense(2 charges).(-)
Status: Townsperson\ no gift
15.Remy Klein
Despite an appearance that evokes unpleasant associations with orcs or vampires, he quickly climbed the career ladder and took the post of chief of the city guard. It is rumored that this did not happen without secret patrons…
Special traits:
After killing two targets with a gift, receives natural defense.
ND:
-Kill with halberd(-U) – healing does not save.(once every three nights)
-Kill with bastard sword.(U)
-Protect from magic(+) – protects the target from any killing spell.
Status: Guard\ has gift
Wanderer
goal:
Survive until one of the sides wins or find 4 parts of the amulet. If Quirrel finds all parts of the amulet, he loses. Loses if left one-on-one with the maniac.
16.Cat
A stray cat. Was spotted in the city a day after the explosion in the alchemist's laboratory. He is distinguished from ordinary cats by a gloomy, heavy, and yet very meaningful gaze. However, no one pays attention to this; for the city residents, he is just an ordinary homeless cat.
Special traits:
no vote
ND:
-Hide in someone's house.(?) – links the cat's life with this character for 1 night. If the character lives, the cat lives.
-Cat's secret(Can be applied to a corpse)(P) – search for parts of Quirrel's amulet. If he finds 4 parts, he wins. To take the amulet, it is enough to use this ND on the owner.
UD Hidden motives(?) – can save the target from an assassination or poisoning. 2 times. Can be used in conjunction with other NDs.
Status: Townsperson\ has gift
Maniac
goal:
Only one player remains alive besides him.
17.Quirrel
An old mage who spent his whole life studying the properties of rare metals and precious stones.
After many sleepless nights, he managed to create an amulet with unusual properties, but he didn't have time to study them. An explosion occurred in his laboratory caused by a leak of alchemical reagents, and fragments of the amulet flew very far. The alchemist himself was not harmed, but it had been said before that he was secretive, and after losing his precious item, his character worsened even further.
Special traits
every even night can search for the amulet simultaneously with a killing ND
after every second kill receives natural defense. Maximum of one natural defense. Will not receive new ones until current ones are spent.
ND:
-Alchemical bomb(+U) – kills target, leaves no clues.(once every two nights).
-Alchemical bomb(-U) – kills target.
-Poisoning(once every three nights)(-U)
-Search for amulet.(Can be applied to a corpse.) – if the amulet owner is alive, you must kill them to take the amulet; if dead, apply this ND to the corpse. If 4 parts of the amulet are collected, receives UD charge.(P) If the target was guessed without checking, receives the amulet.
UD Experimental mixture kills the target and their guests.(0 charges at the start of the game).
Status:Noble\ no gift
ND Order:
0.Empathy
1.Brennan Swift - Block
2.Dawn light – Block
3.Sleeping potion - Block
4.Moonlight - remove block/Trap/Remove natural defense
5.Tracking/Status change/Forest Whisper/Cat's UD and ND/Protections/Search for competitor/ND type check/Interrogation/Loss of voice/Glimpse into the past
6.Status check/Drinking buddy/Vote doubling/Maniac amulet search.
7.UD Duel Challenge
8.UD mana/Mana kill
9.Sharpshooter shot
10.Mafia kills
11.Cult kills.(Priority alternates as does recruitment: 1st night - first cult, 2nd night second cult, etc.)/Poisonings
12.Healing.
Game Rules:
1.Revealing your role is strictly forbidden. Giving yourself away is also not recommended. The first time will be a warning (if the violation is not critical); upon repetition of the violation, modkill. If two consecutive violations occur on the part of one of the factions, an automatic loss will be assigned.
2.Mark execution with tag
. Cancellation as well.Preferably format the vote like this:
Ment:Казнить Шамана. This will make it easier to sort votes using a program.3.Day lasts 48 hours.
4.Night is 24 hours. NDs are accepted within 17 hours from the start of the night. After that, only those whose role allows it have the right to change ND (I mean Empathy).
5.Those killed cannot participate in discussions. Everyone who receives a mafia role should create a group on Skype and invite the GM. From the mafia: 3 NDs, maximum 1 killing. Cult leaders should also add the GM on Skype.
6.Modkill\replacement in case of rule violation, or at the player's request, as well as due to prolonged lack of activity.
7.DD is sent during the Day. Accepted within 12 hours from the start of the day. Result arrives at night. On the first day, recruitment priority belongs to the Druids' Coven, on the next day to the Order of Casters, and then it alternates.
8.Information in the newspaper is displayed implicitly. Each player receives Success/Failure in ND results.
9.Laen Sharp can ask no more than two questions about the role and its description, no more than one question about the side; other questions are forbidden.
10. All blockers except Brennan Swift can visit their target only once consecutively.
11.For execution, 50% + 1 vote of the total number of living players is required.
Player List:
1)Rose - Uranium235
2)Chrysanthemum - Heroist
3)Lily of the Valley - softbank
4)Tulip - SnowmanV2
5)Gladiolus - Ment
6)Wormwood - Злобный Ящур
7)Mimosa - Джаконда
8)Daisy - Nikolego
9)Forget-me-not - Fragment
10)Cornflower - Alex306
11)Sunflower - Рудый
12)Jasmine - MasteR
13)Bluebell - Драккошка
14)Lily - Гур
15)Fuchsia - EcitoN
16)Lotus -Dagr
17)Narcissus - Arandor
Newspapers:
Day 1: Leaf Fall
Day 2: End of Stability
Day 3 Grim Celebration.