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Posts from Open X-COM

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#1
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X-COM UFO Defense and Terror From The Deep are some of the best tactical strategy games. No subsequent games in the series, including modern equivalents, have ever achieved such stunning success among players. And of course, playing a game many times sparks ideas for its improvement and modification. For a long time, enthusiasts created mods and software to change the game. The result of this activity was UFO Defense-Extender and Terror From The Deep-Extender. However, not all new operating systems allowed playing the old UFO.

Now Open X-COM has appeared, written in C++ using the SDL library with open source code for Linux, Mac OS X, Windows, and other operating systems, featuring fixed bugs and fantastic modding capabilities. The project has been under development since 2009. Version 1.0 from 13 June 2014 allows fully completing the game from start to finish. To launch the game, a copy of the original UFO: Enemy Unknown and X-COM: Terror From The Deep is required (resources from DOS, Windows, and Windows CE versions are supported).

http://ufopaedia.org/index.php?title=TFTDextender
http://www.ufopaedia.org/index.php?title=Enemy_Unknown_(1994)_Extended
http://openxcom.org/

There are also descriptions in Russian on Ufopedia for those who would like to learn more about the game but do not know the language.

P.S. Due to the inability to create a section and the lack of a general section for "other games," I am writing here. :) If no one is interested, please don't kick me too hard; well, everyone has their own obsession... :D
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Музыкальное оформление.
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#2
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It would be better to move the topic to the Community Lounge Forum, as it might get lost here.

Be strong. Believe
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#3
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Since there isn't a general section for "other games," I'm posting here.
Yeah, I even thought there was one, but alas, that won't do...
Maybe we should ask the Creator to make one? Many people are requesting sub-sections for games they're familiar with, and here we could create a section for a bunch of different topics about games.
Or in "What the fans love," perhaps.
 

К А
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#4
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They’ve already created a bunch of dead-end sections; where else can they add more?
Where do we go?
Where do we end up when we save the world?
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#5
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Yeah, that's right. It wouldn't hurt to have one section for a bunch of different game-related topics. One game – one topic. It would be convenient and simple.
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Музыкальное оформление.
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#8
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The openxcom-extended project is actively being developed. Many new features are being added, and bugs are being fixed.

Many interesting mods now rely on openxcom-extended, and this extension is necessary for some of them to work.
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#9
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Inventory Modification.

I also experimented with expanding the inventory, but not to this extent. In my opinion, this is already an exaggeration, but the idea of adding new types of sections is extremely interesting.

Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#10
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Mod for Terror from the Abyss. The archive contains the original TFTD-CE. It doesn't work in English; I was too lazy to translate it.
1. Download and install http://openxcom.org/downloads-milestones/
2. Install OpenXcom Extended
3. Unpack the mod into the installed openxcom.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.
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#11
My experiments.

A lot of mods. I do not even remember which ones. In order not to offend their authors, fashion is a collective mode. Mod for UFO and TFTD at the same time.

For all the mistakes - Comrades, I myself do not understand how I did it. But it turned out! The very fact of that, causes me to sweep. Write of course, but not the fact that I will react quickly.

- Language - only Russian.
- In stock [OXCE +] 2017-05-10
- UFO - TERRAIN PACK v3.7
- In the beginning, intercept the UFO as a link of interceptors. Alone - they can bring down.
- All the crafts requires fuel. Ordinary on sale from the start.
- Pilots - only for interceptors.
- Infiltration is disabled.
- UFO - started with the third month - at the beginning of the terror. As in TFTD, saving \ loading does not help.

Those who know Russian and English - I think the public will be grateful for the translation. I myself will not dare. After the ridiculous translation of Fallout 2, I was urged to do it no longer. Especially translate from Russian into English.

Officially I authorize the use of these resources in your modifications. Any of my ideas are yours.

https://yadi.sk/d/5afXnIsu3J4UHB
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Музыкальное оформление.
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#12
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Ethereal's modpack.

- Several new missions without UFOs.
- 2 additional types of damage: Gauss and Sonic, with corresponding tech trees.
- Locations and ships from TFTD are ADDED, not replacing the original locations and ships.
- A huge amount of aircraft, aircraft weapons with modules, UFOs, and armored vehicles.
- Ship weapons provide bonuses to aircraft. The description in the UFOpedia indicates that they increase these bonuses.
- Many new weapons, equipment, and armor. Additional modules for bases.
- Different types of soldiers, distinguished by specialization, not by rank and experience.
- All UFOs have energy shields. On missions, Commanders and some terrorists do too...
- The number and quality of enemies on missions have increased significantly.
- Don't attack large UFOs with a single interceptor. Large UFOs can destroy even a Retaliator, let alone smaller craft.
- All aircraft require fuel. Regular fuel is available for purchase from the start.
- Maximum funding is limited to 50,000,000.
- All ships require maintenance costs, including Ellarium ships. The stronger the ship, the more expensive it is to maintain.
- Technology to accelerate production using special modules.
- There are no transport ships with a capacity of less than 20 in this mod, and there won't be.
- OXCE+ 3.9c is installed.

Only what I considered appropriate has been added to the mod. Things that were consistent with the logic and atmosphere of UFO and TFTD. I tried not to add anything from the attributes of other games. I used various mods to extract useful information. I won't list them because I don't remember where I took what from. Therefore, the authorship of this collection can be considered collective.

Language - Russian (ru), English (en-US) (poor translation)

Since I am not fluent in English, I used machine translation (translate.google). Therefore, I am not responsible for the grammar and errors in the English text.
Вдруг, откуда ни возьмись, ниоткуда не взялось.

Музыкальное оформление.