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Dear HMM3 fans, may I have everyone's attention! This year, an event occurred that is, in my opinion, underrated — the release of the HD version of Heroes III by Ubisoft. As you all know perfectly well, no revolutions took place in the game; they simply touched up the graphics. As far as I know, there is no online Multiplayer. However, the very fact that Ubisoft has turned its attention to the THIRD Heroes again makes me very happy! It means they realize that Heroes III is still alive and can be commercially interesting for them. In other words, HD is a trial run; there will likely be something else. To be honest, I'm surprised this happened so late, as Heroes III is the first game I wanted to have on a tablet once they appeared. As you all know again, there isn't a single successful version for tablets yet, except for the ExaGear simulator. This is all very strange and wrong. HMM is practically the ideal game for a tablet; 98% is done with a mouse (there are some small issues with combat, but that's solvable). Again, all our multi-hour Multiplayer games would have been much more convenient with a tablet. In the case of long trips, when you need to kill 8 hours on a plane or train, for example, this would be an indispensable game (hotseat, of course). Anyway, love me or hate me, but I am convinced that this will finally happen, and Ubisoft will realize it. They'll spend a ton of time and make another piece of crap that everyone will criticize again. And it's not a given that it will be specifically Heroes III, rather than some 7.5-lite or something else. Can we change anything? I don't know; I ask those who are "in the loop" to speak up, for example, Asma, or those involved in the creation of HotA. However, if there is any possibility to influence this process, why don't we try to use our collective intelligence to draft a dozen recipes/commandments for creating what everyone has dreamed of for so long? And then publish it on the Ubisoft forum, at least in the HMM3 HD thread. Obviously, it will be difficult to agree, since even here there are fans of SoD, WoN, HotA, etc., but I am sure there must be some foundation, a base that satisfies everyone, and the rest is not as important. And in my opinion, this base should be specifically HMM3 with hexes and 2D. I propose that we jointly develop a dozen of these provisions that will satisfy 80-90% of players. Please share your wishes, but only the most important, fundamental ones. I hope it's clear that arguing about the parameters of a phoenix is pointless here, because it's not a given that the Conflux town is even needed. 10 points — so that this doesn't turn into a farce, and so that it remains manageable for both us and the developers. Here is what I would suggest:
1. Hexes, not squares, on the battlefield. This is the spirit of the true "those" Heroes.
2. A more user-friendly interface similar to WoN. Buttons for transferring armies, artifacts, etc.
3. A polished map generator, built-in templates.
4. A centralized rating system on Ubisoft servers. The option to play for rating or not.
5. The possibility of simultaneous turns in online matches until the first encounter or a specific date. Proven, this saves a ton of time!
6. Necromancy. It must be there. This is the feature for which many people play. What stops them from lowering the percentage of bone raising?
7. Artifacts. The ban on magic must definitely be removed, otherwise it's just "Heroes of the Sword." Well, a lot of things could be added here. There are many interesting things in Heroes 5, 6, and 7.
8. Initiative scale + initiative parameter. It'll be necessary. Calculating in your head who hits whom is hardcore, especially since it won't be as convenient to check speed parameters all the time on a tablet.
9. Graphics. 2D only! What is the point of 3D chess? What is the point of rotating the map if the location of towns and heroes gets jumbled in your head? It's as ridiculous as 3D Tetris. This game is perfect specifically in 2D. What can be done is to truly redraw the units, towns, forests, and bring the graphics up to modern standards; I would make the grass brighter. Finally, focus on magic effects or strikes in battle, explosions, lightning, etc.
10. Bank. A great thing. Not being able to build angels on 117 because of a lack of 100 coins? Come on!
11. Diplomacy. Yes, in pure SoD, it's unbalanced. But it's a very cool thing to search for units of your own race! I would keep it. Just greatly reduce the percentage of joining units. Like, 1-5 nags out of 20, that's it. And only friendly races should join. Or for a lot of money, as usual.
I ended up going over 10 :o
Magic — personally, I can live with Slow remaining at level 1 and Armageddon at level 4; moreover, I wouldn't even mind the school system from Heroes 5, 6, and 7; some action is needed. The composition of races, in my opinion, is also not that fundamental. The main principle is that there should be no creatures that become banned due to imbalance. For example, vampires are obviously needed, just lower their growth and increase the cost.
Comrades, maybe this is naive, but let's try to make our favorite game better, to finally create one build, a gold standard that satisfies everyone. Since the HD version is out, something else will surely appear soon; let's not stand aside. Naturally, all of this would be relevant for the PC version as well. Respectfully, Sir Tayrus (portal, WoN) :cool:
P.S. I plan to start a similar thread on the portal, but I feel people are more active here.
Added after 20 hours 19 minutes
Hmm, nobody wants to speak up?
1. Hexes, not squares, on the battlefield. This is the spirit of the true "those" Heroes.
2. A more user-friendly interface similar to WoN. Buttons for transferring armies, artifacts, etc.
3. A polished map generator, built-in templates.
4. A centralized rating system on Ubisoft servers. The option to play for rating or not.
5. The possibility of simultaneous turns in online matches until the first encounter or a specific date. Proven, this saves a ton of time!
6. Necromancy. It must be there. This is the feature for which many people play. What stops them from lowering the percentage of bone raising?
7. Artifacts. The ban on magic must definitely be removed, otherwise it's just "Heroes of the Sword." Well, a lot of things could be added here. There are many interesting things in Heroes 5, 6, and 7.
8. Initiative scale + initiative parameter. It'll be necessary. Calculating in your head who hits whom is hardcore, especially since it won't be as convenient to check speed parameters all the time on a tablet.
9. Graphics. 2D only! What is the point of 3D chess? What is the point of rotating the map if the location of towns and heroes gets jumbled in your head? It's as ridiculous as 3D Tetris. This game is perfect specifically in 2D. What can be done is to truly redraw the units, towns, forests, and bring the graphics up to modern standards; I would make the grass brighter. Finally, focus on magic effects or strikes in battle, explosions, lightning, etc.
10. Bank. A great thing. Not being able to build angels on 117 because of a lack of 100 coins? Come on!
11. Diplomacy. Yes, in pure SoD, it's unbalanced. But it's a very cool thing to search for units of your own race! I would keep it. Just greatly reduce the percentage of joining units. Like, 1-5 nags out of 20, that's it. And only friendly races should join. Or for a lot of money, as usual.
I ended up going over 10 :o
Magic — personally, I can live with Slow remaining at level 1 and Armageddon at level 4; moreover, I wouldn't even mind the school system from Heroes 5, 6, and 7; some action is needed. The composition of races, in my opinion, is also not that fundamental. The main principle is that there should be no creatures that become banned due to imbalance. For example, vampires are obviously needed, just lower their growth and increase the cost.
Comrades, maybe this is naive, but let's try to make our favorite game better, to finally create one build, a gold standard that satisfies everyone. Since the HD version is out, something else will surely appear soon; let's not stand aside. Naturally, all of this would be relevant for the PC version as well. Respectfully, Sir Tayrus (portal, WoN) :cool:
P.S. I plan to start a similar thread on the portal, but I feel people are more active here.
Added after 20 hours 19 minutes
Hmm, nobody wants to speak up?