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A simple question that doesn't require explanation, but for which a clear answer has not yet been given: are actions and role-specific features with a chance of failure necessary in Mafia-style games?
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As a staple for hundreds of roles in a set, such as "Permanent defense of 50%" or "50% chance to perform a skill" - they are not needed. As an addition to a regular skill or to create an image of a role that relies on LUCK - why not.
But they are no better than percentage-based defenses. Either keep percentages, or have neither percentages nor one-time defenses.
But they are no better than percentage-based defenses. Either keep the percentages, or remove both percentages and one-time defenses.
Why even conduct a poll if the outcome is already obvious?
But what are they for, other than to artificially prolong the game? We used to play without them, and everything was fine. At most, there were protections against being killed on the first night.