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These maps were created by me to replace the existing arena maps from different countries. I tried to provide a wide range of options. However, I'm not sure about the balance – please share your suggestions on this.
For those who may not know, the purpose of arenas is as follows: these maps simulate the final battle between rivals. At the beginning of the game, each participant receives 3 random heroes from the chosen race (or a random race). One hero is selected from the three, given a Pandora's Box that levels them up, and then resources are collected (which act as passes). Using these resources, the hero can choose one of the offered sets of artifacts (each time different, but the artifact levels are the same), a set of bonuses, and an army of their native castle or neutral creatures. Next, they visit a town where they buy a spellbook and receive spells. Finally, their mana is replenished, and the rivals enter the portal leading to the center, where the final battle takes place. The map should definitely be played on the maximum difficulty (to avoid having too many resources). Although, I could simply make the pass more expensive.
The outcome of the match depends on who was better at leveling up their hero, who has the best set of artifacts, who got better spells, and, of course, who tactically conducted the battle better.
Arenas are usually created for 2 players. But I tried to make maps for 2, 3, 4, and 8 players (to allow playing a mini-tournament, either by dividing into teams or playing individually). This includes quarter-finals, semi-finals, and the final match. After each battle, the winner has the opportunity to replenish their mana and add neutral troops to their army. When playing with three players, the first two to reach the center have the opportunity to further level up their hero in case of victory, which should undoubtedly be an incentive to reach the center earlier.
In any case, I ask for help with testing. I will listen to any suggestions.
Download
Here is a video of the first version being tested:
Video
Many changes have already been made. I will also record a video about them later.
For those who may not know, the purpose of arenas is as follows: these maps simulate the final battle between rivals. At the beginning of the game, each participant receives 3 random heroes from the chosen race (or a random race). One hero is selected from the three, given a Pandora's Box that levels them up, and then resources are collected (which act as passes). Using these resources, the hero can choose one of the offered sets of artifacts (each time different, but the artifact levels are the same), a set of bonuses, and an army of their native castle or neutral creatures. Next, they visit a town where they buy a spellbook and receive spells. Finally, their mana is replenished, and the rivals enter the portal leading to the center, where the final battle takes place. The map should definitely be played on the maximum difficulty (to avoid having too many resources). Although, I could simply make the pass more expensive.
The outcome of the match depends on who was better at leveling up their hero, who has the best set of artifacts, who got better spells, and, of course, who tactically conducted the battle better.
Arenas are usually created for 2 players. But I tried to make maps for 2, 3, 4, and 8 players (to allow playing a mini-tournament, either by dividing into teams or playing individually). This includes quarter-finals, semi-finals, and the final match. After each battle, the winner has the opportunity to replenish their mana and add neutral troops to their army. When playing with three players, the first two to reach the center have the opportunity to further level up their hero in case of victory, which should undoubtedly be an incentive to reach the center earlier.
In any case, I ask for help with testing. I will listen to any suggestions.
Download
Here is a video of the first version being tested:
Video
Many changes have already been made. I will also record a video about them later.