Alternative undead raising table (units are raised by levels)
I'm posting the mod on the forum with a slight delay; the entire archive has been updated.
Fixed:
- the glare on the armor of the Dwarf Engineer
- the flickering on the Lava Dragon texture
- the hit points of projectiles on Dwarves from Might and Magic VII and Chaos Titans (all units need to be checked)
- the Evil Eye's shot; now the beam ends with a flash instead of abruptly stopping
Additional changes:
- the Dark Energy points system has been changed; now there are fewer at the beginning, but more gained per level
- Tier 5 Necropolis units now don't completely disappear after death; a cluster of sparks remains in their place
- Necropolis archers have been rebalanced
- Cultist cavalry has been rebalanced
- the unit stats table has been changed to match the current balance
- Skeletons from the mod are now stationed on Necropolis towers
- the effectiveness limit of the Leader's command has been increased to 60 units (I had reduced it to 20)
I forgot to mention (I'm adding to the list after writing the post; I might remember something else)
- replaced some of the undead music
- the city's fire structures have been changed; now they are not labyrinths, but groves