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I suggest using this thread to discuss everything regarding the upcoming Third TE Championship.
I am posting the rules of the Second TE Championship, which took place on the friendly resource HeroesLeague.
Tournament Rules:
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, but the TE mod is used in this tournament!!! By default, the game is played on the Ubi server. By agreement, the game may be played via the Hamachi program.
2. Game links and settings.
3. Daily saves are mandatory. Since the game has autosave, it is recommended to save once every 3 days.
4. A tournament round is given a week + 4 days. The round starts every Friday.
5. Three Templates and 7 pairs of races for opponents will be announced before the round.
The player listed first starts the drafting of templates; the player listed second starts the drafting of pairs. Drafting is done alternately by one template or race. To determine the color after the draft, you may contact the judges, other players, or decide independently.
With the consent of both players, it is permitted to change the drafting system (in this case, the reason for the change must be specified in the report).
6. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and the Hamachi program).
7. In case of a connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of the connection loss or crash.
In case of a connection loss or crash on the first day of the game, heroes are randomly assigned again.
8. In the case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.
9. Each player has the right to one restart with map regeneration no later than the second day; after the restart, those that the players drafted are set again (the end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not). In case of a technical restart (connection loss during simultaneous turns on day 1, desync, etc.), the races remain for the next generation. The hero is random.
10. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with bought-out growth (the red player may attack on the first day, but without buying out growth).
11. Any recruitment of neutrals is prohibited.
12. It is prohibited to jump from any zone into the opponent's starting zone if that portal has not been broken. It is also prohibited to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
13. It is prohibited to press wait on Krag's first strike in battles with the opponent's heroes; it is allowed against neutrals.
14. It is permitted to postpone a round for up to 2 weeks (inform the judges).
Postponements are allowed for no more than one-third of all games in the tournament.
In the event that a game is not played by the end of the round and the judges have not been informed, a technical defeat is awarded; two technical defeats result in the player being automatically removed from the tournament.
It is not recommended to postpone the final round.
15. Three points are awarded for a win and one for a draw.
More detailed info on drafting!!!!
Point one.
The player listed first starts drafting according to the template.
Point two.
Each drafts a pair (three times in total) alternately. Until only one pair remains!
Point three is the most difficult: flip a coin. You can write to me, any judge, any player, or flip it yourself. This is to determine your color.
Important: colors in a pair of races are known in advance: the first race is red, the second is blue.
Important: determining which color you will play is possible only by a coin toss! All drafting is first aimed at determining the specific pair on a specific template!
P.S. It would be great if at least someone from Novokuznetsk among the 5-s came, besides Noom and me...
I am posting the rules of the Second TE Championship, which took place on the friendly resource HeroesLeague.
Tournament Rules:
1. Games are played on the latest official version of the game. Currently – HoMM V: Tribes of the East 3.1, but the TE mod is used in this tournament!!! By default, the game is played on the Ubi server. By agreement, the game may be played via the Hamachi program.
2. Game links and settings.
3. Daily saves are mandatory. Since the game has autosave, it is recommended to save once every 3 days.
4. A tournament round is given a week + 4 days. The round starts every Friday.
5. Three Templates and 7 pairs of races for opponents will be announced before the round.
The player listed first starts the drafting of templates; the player listed second starts the drafting of pairs. Drafting is done alternately by one template or race. To determine the color after the draft, you may contact the judges, other players, or decide independently.
With the consent of both players, it is permitted to change the drafting system (in this case, the reason for the change must be specified in the report).
6. The use of any bugs, undocumented features, cheat codes, as well as unofficial programs and modifications is prohibited, except for the TE mod itself (and the Hamachi program).
7. In case of a connection loss or game crash, the last autosave is loaded; players are obliged to repeat all their moves exactly up to the moment of the connection loss or crash.
In case of a connection loss or crash on the first day of the game, heroes are randomly assigned again.
8. In the case of battles between players, a stalemate situation may arise (when neither player can win). In this situation, the attacking side must retreat or surrender (at their discretion). If the Shackles of War artifact is involved in the battle, then in the event of a stalemate, the battle should be finished in AutoCombat mode.
9. Each player has the right to one restart with map regeneration no later than the second day; after the restart, those that the players drafted are set again (the end of the day is considered the pressing of the turn-end button, regardless of whether the opponent has finished their current turn or not). In case of a technical restart (connection loss during simultaneous turns on day 1, desync, etc.), the races remain for the next generation. The hero is random.
10. "Red-rush" is prohibited, meaning an attack by the red player on the first day of the week with bought-out growth (the red player may attack on the first day, but without buying out growth).
11. Any recruitment of neutrals is prohibited.
12. It is prohibited to jump from any zone into the opponent's starting zone if that portal has not been broken. It is also prohibited to jump into the opponent's adjacent zone and enter the opponent's starting zone during the same turn.
13. It is prohibited to press wait on Krag's first strike in battles with the opponent's heroes; it is allowed against neutrals.
14. It is permitted to postpone a round for up to 2 weeks (inform the judges).
Postponements are allowed for no more than one-third of all games in the tournament.
In the event that a game is not played by the end of the round and the judges have not been informed, a technical defeat is awarded; two technical defeats result in the player being automatically removed from the tournament.
It is not recommended to postpone the final round.
15. Three points are awarded for a win and one for a draw.
More detailed info on drafting!!!!
Point one.
The player listed first starts drafting according to the template.
Point two.
Each drafts a pair (three times in total) alternately. Until only one pair remains!
Point three is the most difficult: flip a coin. You can write to me, any judge, any player, or flip it yourself. This is to determine your color.
Important: colors in a pair of races are known in advance: the first race is red, the second is blue.
Important: determining which color you will play is possible only by a coin toss! All drafting is first aimed at determining the specific pair on a specific template!
P.S. It would be great if at least someone from Novokuznetsk among the 5-s came, besides Noom and me...