Auto-translated
Vallée des Roses
In these days, Katarian is in a deplorable state; the royal family is dead and no new ruler has been chosen. The vassals rejoice in their new freedoms and wonder if they even need a suzerain at all. The Duke of the Valley of Roses was among these people and soon intended to announce the creation of an independent state where he would be king. But before doing so, he had to ensure that his own vassals would not fail him in this difficult hour. To this end, he invited them to his court.Duke Basil de La Fontaine
Basil's rule in the Valley of Roses follows the finest traditions of Wolfram von Liebenberg and Vironis VII. Due to his perverse cruelty toward his subjects and guests of state, this man was deeply disliked not only by the common folk but also by the royal family. The last king of Katarian somehow limited Basil's activities; however, with his death, the duke completely let loose and crossed all possible boundaries of permissibility. Only time will tell if he will pay for his actions or once again get away scot-free.
Special Abilities
— Vote counts as two
— Can insist on his vote and execute the player he voted for (three times per game)
— In case of death, leaves a will; he names one player as his heir, who in turn receives a double vote.
Night Actions
— Torture Session. Orders a chosen player to be placed in the torture chamber, where they spend the rest of the night (isolation).
Katarian
Count Lionel du Legan
Count of the Crimson Peak, one of the five vassals of the ruler of the Valley of Roses. A loyal servant of the crown who respects the ancient traditions and customs of the kingdom, and therefore faithfully fulfills his obligations. Currently appointed as commander-in-chief of the troops as well as responsible for maintaining order within the duchy.
Special Abilities
— Cannot be bribed.
Night Actions
— Interrogation. Asks a chosen player three questions via the GM, to which they must answer. Two answers are true, one is false. It is forbidden to ask directly about the role and all its associated abilities, but questions related to images and role descriptions may be asked. The questioned person must come up with a pseudonym under which their answers will be published in the newspaper.
— Arrest. Throws a player into the dungeon; the prisoner becomes "isolated" until the end of the game or until Lionel dies or releases them.
Katarian
Countess Vivienne Dufort
By her thirtieth birthday, this woman had managed to become a widow three times. Naturally, an unmarried countess who is also quite beautiful would be like a magnet for suitors. So it was for a while, but all three of her husbands died mysteriously, as if struck by some curse. After some time, the number of suitors clearly decreased, and unpleasant rumors began to circulate about the countess herself; some even said she was fond of demonology and spent her nights entertaining same spawn of the abyss.
Special Abilities
— Limit threshold: 5, consequences of abusing demonology are unknown.
Night Actions
— Divination. Learns the target of a player's night action. 2
— Hell's Eye. Learns the role of a chosen player. 3
— Curse. Kills the target until death is final (if the player somehow survives the effect of this action, it will occur again the following night). 2.5
— Obsession. Redirects the target to a random player (0.5) or a specific target (1.0)
Katarian
Leroy
Court healer.
Special Abilities
— Leroy's actions only have an effect on living beings.
Night Actions
— Healing. Saves a player from death.
— Blessing. Grants a player one protection against death. Once every two nights.
— Salvation. Applies healing to all players, removes effects of submission etc. Once per game.
— Mental Shield. Protects a player from redirection and all other similar actions.
— Sleep. The character remains blocked until some action is applied to them.
Katarian
Amos
Young treasurer.
Special Abilities
— Has 5250K. Redirection requires 750K, buyout requires 2250K, contract killing requires 3000K
— If an attack is made on him, he buys off the attacker with money.
— Embalming. The servant does not decay.
Night Actions
— Bribe. Redirects a chosen player to another target.
— Contract Killing.
— Servant. Raises one of the previously killed players from the dead and makes them his puppet. Once per game.
— Investment. Spends 1000K to receive 2000K the next day.
Katarian
Kirsa
No one knows this woman, but almost every resident of the Valley of Roses has heard of her at least once. In common folk tales, the night hunter is the duke's hound, punishing those who violate the rules established by the ruler.
Special Abilities
— Day Sleep. Vote does not count.
— Vampirism. A successful attack (even breaking through protection is considered such) adds one protection from attacks.
— Magic protection, cannot be bribed.
Night Actions
— Kill
— Scent of Blood. Tracks the killer of a chosen player and finds out who it is. Once every three nights.
— Night Reconnaissance. The player can request a list of remaining roles in the game from the GM.
Not Katarian
Silent Guardian
Another way for the duke to ensure that the order he established is maintained in his lands.
Special Abilities
— Rock Solid. Has 3 protections from night attacks.
Night Actions
— Perimeter Patrol. Takes an enemy attack upon himself instead of the target, then kills the attacker.
— Challenge. Forces a player to use their Night Action on himself, even if he didn't intend to move.
Not Katarian
Peasant Woman
A simple woman risking her life due to her excessive curiosity.
Night Actions
— Curiosity. Dies instead of a chosen player.
Katarian
Captain Joe
Once he was a simple pirate under the command of Vincent Agares — the legendary ruler of the Haven in Nevermore. Then one of his ships, "Little Breeze," was captured and sunk by Lebensrichters; Vincent, like most of the crew, were killed. Joe was luckier than all others and managed to join Captain Belet's crew. To Joe's luck, Belet failed to survive his encounter with the well-known Laust Brightstride. When he died, it was Joe who had the honor of becoming the new captain. Since the Crimson Sea is within the borders of the Valley of Roses, Lebensrichters and other pirates of the old world had a kind of agreement with Basil; however, with the death of the last count, the situation worsened. Joe needs to solve this problem.
Special Abilities
— Heads or Tails. Joe has a 50% chance to avoid the effect of a negative action.
Night Actions
— Rumors. Learns the status of a chosen player.
— Initiative. Kills a chosen player. Once per game.
Not Katarian
Amélie de La Fontaine
One of the duke's sons died during the war with the armies of the New World, the second could no longer bear to look at his father's terrible deeds and left. Thus, old Basil was left only with his daughter Amélie, who brings him nothing but a headache. He never stops reminding her who she is, and that her behavior is unacceptable and tarnishes not only his name but the family's.
Night Actions
— Dance under the Moon. Allows a chosen player to perform two Night Actions at night.
— Song of the Dead and Living. Resurrects a player killed during the night. Once per game.
— Inspiration. Gives a player a double vote for one day.
— Hide and Seek. Cannot be killed. Once every two nights.
Katarian
Countess Mirana du Morin
A Tyrian woman who married a Katarian count about five years ago. Since then, she has managed to give birth to the heir of this title, and her husband died mysteriously immediately afterward. These days she rules the county in the name of her young son and under the pretext of "liberation from tyranny" intends to remove the duke, and later take his place.
Special Abilities
— Leader. Vote counts as two; the team can perform three Night Actions while she is alive instead of two after her death.
— Organized Uprising. Stops an execution, once per game.
Night Actions
— Set the Dogs Loose. Blocks all city actions. Once per game.
Not Katarian.
Blagovest
Blagovest knew Mirana when she was not yet a countess and lived in Tyria with her low-influence nobleman father; they have been close friends since then, and when he returned from his journey to the New World and learned of his friend's intentions, he could not help but offer her his assistance.
Special Abilities
— Ring of Frost. If anyone tries to kill (including execute) Blagovest, he becomes invulnerable until the end of the night and all other visitors lose the ability to use Night Actions the following night. Recharge requires 3 nights.
— Professional Archer. If the target somehow survives death, they will be unable to perform Night Actions for the next two nights.
Night Actions
— Reconnaissance. Learns a player's status.
— Kill.
— Persuasion. Steals a vote.
Not Katarian
Blud
A companion of Blagovest who responded to his request to help in the matter of removing Basil. And although he never liked Mirana, friendship is sacred to him and he could not betray a comrade's trust.
Night Actions
— Trap. Kills the first visitor of the target; remains until used.
— Planned Murder. Kills a player, ignores any protections (including Lionel's arrest), leaves no clues. Once every three nights.
— Attack. Blocks a chosen player. If attacking Amos — takes all money and gains the ability to use his actions related to spending it.
— Kill.
— Kidnapping. The player is captured; as a result, they lose the ability to use Night Actions but retain the ability to participate in discussions and vote. The bandit may demand a ransom. If the captive agrees — the mafia learns the prisoner's role and performs actions with them on the night of the agreement or uses their vote (including the Duke's enhanced vote). After this, the prisoner becomes free. During imprisonment, they can be killed, but this is considered a full murder by the bandit and mafia. If Blud dies — prisoners are set free.
Not Katarian
Agnet
Once Agnet was the daughter of a nobleman, a brave warrior who had seen the Wild Lands and more. When Captain Belet defeated the crew of "Little Breeze," including her, Agnet's life turned into a true Hell. This continued until Mirana's people freed her from slavery; since then, the warrior has faithfully served her savior.
Special Abilities
— Strong Warrior. Two protections from night attacks.
Night Actions
— Healing. Saves a player from death.
— Mental Shield. Protects a player from redirection and all other similar actions.
— Stone Wall. Protects a chosen player and kills the attacker.
— Kill (can only be used if Blud and Blagovest are dead).
Not Katarian.
Volkhv
When neither Father nor Knight can help, one must call upon the help of nature itself.
Special Abilities
— Forest Dwellers. Instead of Volkhv, his little friends carry out the killings, so he cannot suffer from retaliatory actions and is not blocked (exception — lightning strike).
Night Actions
— Monkey. Forces a player to perform their Night Action into nothingness and announce it in the newspaper. Once every three nights.
— Snake. Poisons a player; they are blocked on the second night after the bite, and die on the third (does not work on non-living). Leaves no clues.
— Bear. Kills a chosen player.
— Falcon. Learns the list of remaining roles in the game. Once per game.
— Wolf Pack. Kills two chosen players. Once per game.
— Lightning Strike. Kills a chosen player, ignores protections and healing. Once per game.
Not Katarian
Countess Melissa de La Luna
Melissa has always been in very difficult situations. Her people know no home and wander the world like stray dogs. She is a talented, very powerful sorceress, and only her social standing and title save her from Black Ice locking her in a dungeon forever. Like Mirana, she wishes to remove Basil, but does not intend to limit herself to his duchy; her plans are far more grandiose.
Special Abilities
— Performs one Night Action from each category, or two from the additional ones; if Amos tries to bribe her — she kills him.
Night Actions
Main:
— Submission. Forces a player to follow Melissa's orders. Works only on living.
— Servant. Raises one of the previously killed players from the dead and makes them her puppet. The servant lives for two following nights, then dies.
— Time Control. Rolls back the target's state by one night.
— Death Mark. Kills a character, ignores natural protection.
Additional:
— Mirror Armor. Reflects incoming attacks back at the attackers.
— Mind Reading. Learns the target of a player's Night Action.
— Illusion (changes one description of a Night Action in the newspaper by choice)
Not Katarian
Marcus Vanlanot
Black Ice does not sleep and fully suspects the dark dealings being carried out in the Valley of Roses. Marcus arrived here on a reconnaissance mission, but due to his character, he made an arbitrary decision to deal with everything himself. Losing a hand obviously taught him nothing.
Special Abilities
— Immunity to magic, has one protection from night attacks; if "Lightning Strike" is used on him — he reflects it back.
Night Actions
— Kills a player, ignoring natural protection.
— Inferno. Kills a player and all their guests.
— Magic Search. Checks if a player uses magic.
Not Katarian