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Posts from Mafia 82. Retribution

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12 years ago
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You are either a fool or insane if you dared to pass through the gates of this chaotic place and step upon the threshold of madness. This peculiar city is unique and serves as home to the most diverse people, whose motives and even simple way of thinking remain a mystery to any sane person. But since you have ended up here, be prepared to take part in the brewing conflict. There are often many of them here, although even those who participate do not always understand their role in all this.

Wanderers
Snowy Beard

The most peace-loving of all, this grey-haired grandfather is foolish and naive, helping everyone he meets. Even if you pull money out of his pockets right before his eyes and take it for yourself.
NA. Laying on of Hands. Heals the selected player.
Status: peaceful.

The Little One

Snowy Beard's curious pet.
NA. Curiosity. Follows a player. If they die, the killer is revealed. If following the killer, the player's nickname becomes known to all.
Status: peaceful.

Servant of the Lord

This city is filled with strange people and sinful souls; among them are the innocent, and there are true monsters, but they are all creations of the Lord and equal in His eyes.
NA. Faith. Action of choice - isolation, healing, protection, killing, block, silencing, cleansing of abilities. The same action cannot be used two nights in a row.
Traits. Devout. Cannot be blocked, redirected, or silenced.
Status: peaceful.

Atheist

A mischievous, yet surprisingly ordinary boy for such a wondrous place.
NA. Oh yeah, I don't believe it! Na-na-na. Selects a player and one type of NA; if the specified NA is applied to the chosen target, it is annulled.
Traits. Childish Cynicism. Vote equals 0.5; only considered in disputed situations.
Status: aggressive.

Man with Killer Instincts

It is better not to cross paths with people like him; if he doesn't like how you look at him, you risk parting with your life.
NA. Crossed the wrong path. Protects the selected player and kills the attacker.
Now this is mine. Steals a player's NA. They accumulate, but the player does not know exactly what was stolen.
Bones like crackers. Kills a player regardless of anything. Once per game.

Traits. One is good, two at once is even better. If applying NA to Rita/Marina, he gains the ability to communicate with them.
Status: aggressive.

Rita/Marina

Lovely twins. They have lived here for a long time, but no one knows how things truly stand with them. Do two minds share one body? Or does one mind possess two bodies? It is unclear.
NA. Conversation. Steals a vote.
Traits. Share one body. Or perhaps the mind?.. Can communicate. All actions applied to one sister are also applied to the second. If one dies, the other dies as well.
Status: peaceful.

The Haze

He comes and goes, leaving a feeling of anxiety behind him.
NA. Veil of Unknown. Healing, killing, protection, block, silencing, isolation. One of the listed actions is directed at the selected player, another - at The Haze. Cannot skip a turn.
Status: peaceful.

The Watcher

The Watcher observes the people on the city streets, day and night; he appears in their dreams and thoughts, studying them.
NA. Observation. Learns a player's status.

Status: peaceful.

Organized
Cardinal

Dim-witted pups, you must obey me. Every one of you. Only then does a glorious future await us.
NA. Duel. Kills a player. All other actions directed at the target are annulled. Once every two nights (this restriction disappears if the Cardinal is the last one left in the team).
Threat. Steals a vote.

Status: aggressive.

Law

This city is hopeless; it is cruel, unfair, and ugly. It lacks order.
NA. Arrest. Blocks the selected player.
Sentence. Kills a player and ignores healing.

Status: peaceful.

Bandit

If you pay, I'm with you. Who better than a bandit to handle the task of bringing order to the city?
NA. Trap. The first person to reach the target dies.
Focus. Actions directed at the selected player are redirected to the chosen target. Once every three nights.
Kidnapping. A player is taken captive; as a result, they lose the ability to use NA but retain the ability to participate in discussions and vote. The Bandit may demand a ransom. If the captive agrees, the mafia learns the prisoner's role and performs actions with them on the night of the agreement. After this, the prisoner becomes free. During imprisonment, they can be killed, but this is considered a full kill by the bandit and mafia. If the bandit dies, prisoners are set free.
Traits. Experience. Survives the first death.
Status: aggressive.


Brigandess

Where did you come from, so mischievous, like a cupid aiming for other people's hearts?
NA. Poisoned Arrows. The selected player dies the following night.
False Trail. Randomly redirects the selected player.
Status: aggressive.


The Vile One

Who am I? Is that so important? Perhaps I don't even exist. Or perhaps you are the one who doesn't exist? Reality is a two-faced prostitute, and you won't even realize which of us she is deceiving.
NA. Killing.
Traits. Hallucination. The presence and actions of this role are not displayed in the newspaper (even if it was a kill or he himself was killed).
Status: very aggressive - kills The Little One or The Watcher if they apply their actions to him, but in such a case, loses the original target.


Lord of the Night

When the sun sets, the dark sky rises, and following it, the inhabitants of the night who live in darkness. On the first night, you will open the door of your house to me and your tongue will go numb. On the second night, you will not find the strength to rise from bed. On the third night, you will die, and on the fourth, I will drink your blood and devour your soul.
NA. The selected player gradually dies. First they lose their vote, then the ability to use NA, and on the following night they die. On the fourth, the Lord of the Night gains immunity to death and takes the victim's vote forever. Protection helps only on the first night, and healing only delays the process.
Status: aggressive.

Gluttony - Neyra Drake
Wrath - Drakkosha
Sorrow - Heroist
Despondency - Olam Hevel
Vanity - Arandor
Pride - VesperLindt
Betrayal - Ursula
Spite - Alexeagle
Fear - Morning
Sloth - 0xFF
Contempt - Mortulus
Lies - Gur
Procrastination - RiMpel2
Egoism - Larisa
Pettyness - Ment

0. The Vile One kills (not displayed).
1. Redirects (not displayed)
2. Servant of the Lord blocks/isolates.
3. Law blocks.
4. The Haze moves, The Little One moves (displayed only in case of following the killer).
5. Servant of the Lord protects, Man with Killer Instincts protects, Atheist does not believe (not displayed).
6. Cardinal kills.
6. Man with Killer Instincts kills.
7. Brigandess kills.
8. Servant of the Lord kills.
9. Law kills.
10. Vote thefts (not displayed), NA theft, checks (not displayed), healing, cleansing.
11. Lord of the Night moves.
12. Bandit sets a trap (displayed only if triggered)/kidnaps.
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12 years ago
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Procrastination
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Pettyness.
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Vanity.
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Laziness, of course.
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Fear
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The hosting is experiencing some lag, which means that those who don't have the images saved in their cache might not be able to load them. If the issue persists after a few hours, I will re-upload the images using a different hosting service.
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Gluttony
I eat a lot, very much, and I enjoy it.
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Grudge.
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why did Koshino take the word?
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If you're against it, I can change it.
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Lie. Sincerely, Gur
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Sadness.
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Despair
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selfishness :smile51:

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