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Posts from Mafia 74. Dance of Life and Death

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12 years ago
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There is a sacred Forest in this world where no human foot has stepped since time immemorial. Here, Nature reigns supreme, and the four seasons intertwine in an intricate dance of life. A slow winter waltz gives way to an elegant spring minuet, which transitions into a stormy summer samba, and then—into a colorful autumn flamenco. The entire Forest participates willingly in the dance—trees, shrubs, grasses, mushrooms, beasts, and birds—while Nature's faithful helpers, the graceful forest fairies and nimble little dragons, lead the ball. It is they who maintain the harmony of life in the Forest and ensure compliance with the laws of Nature, which are strict but few. In a forest glade by the very oldest oak, the joy of an endless dance reigns year-round.
But one quiet moonless night, the inhabitants of an old abandoned cemetery decided that humans had left them too little space. Their gaze turned beyond the fence, toward the Forest. The music of life had long been displeasing to them, and after a short council, the grim fairies and dark dragons of the cemetery decided to diversify the forest ball with their deadly tarantella.

The Eldest

The very first trees of the Forest remember him as an old oak. He was always here; he remembers the history of the Forest from the first sprout of the first tree, and it seems he will live forever.
Trait 1: double vote.
Trait 2: cannot be executed, frozen, or killed by a town role.
Trait 3: protection against the first attack or first poisoning.
Trait 4: after death, gains the ability to write notes in the newspaper and a single vote cast via the GM.
Ultimate action: instantly executes a chosen player, reveals own role. Pierces Black Widow's protection.
Status: alive

Berry

The healing power of plants is known to all, but this little dragon has perfectly mastered the secrets of flowers and fruits, and he has a remedy for any disease.
Trait: impenetrable protection against the first attack and first poisoning.
Night Action (NA): heals a chosen player; poisons are healed on both nights.
Ultimate action: saves the first poisoned person, counting poisonings from the previous night.
Status: alive

Leaffall

Autumn is the evening of nature. And as is known, the main festivities begin in the evening. Trees don their brightest attire, leaves swirl in an endless carnival until winter itself, and a small curious fairy is happy to see everyone at the magical ball.
Trait: cannot apply her NA more than once per player.
NA: asks a chosen player three questions via the GM, which they must answer. Two answers are truthful, one is false. It is forbidden to ask directly about the role and all traits associated with it, but questions related to images and role descriptions may be asked. The respondent must create a pseudonym under which their answers will be published in the newspaper.
Status: alive

Clover

She prefers sunny glades to the gloom of the Forest and grass thickets to tree crowns. Day and night, her faithful beasts guard the Forest. Unfortunately, due to living far from home, this fairy reacts worse to poisons than others.
Trait: kills her killer; upon poisoning, dies immediately and kills the killer. This is not considered natural protection.
NA: protects a chosen player.
Status: alive

Toadstool

The Forest is just but harsh. There is room for joy and the miracle of life, but some inhabitants from the darkest corners may take this life away in the name of the common good and harmony.
Trait: if they kill a player from their own team, they lose their vote for one day on the day the victim dies.
NA: poisons a chosen player.
Ultimate action: kills a chosen player.
Status: dead

Ivy

A small nimble little dragon, spending most of his time frolicking in the forest litter. He knows all the secret paths and is happy to show them.
NA1: protects a chosen player from a block or blocking isolation effect, moves their NA immediately after his own.
NA2: gives a chosen player the ability to use their NA twice per night. Once every three nights, starting with the first.
Status: alive


Snowflake

Winter is not death, but merely a fairy-tale sleep. Trees slumber under a white blanket, little fairies and nimble little dragons sleep in secluded hollows or among autumn leaves, while wonderful ice butterflies soar through the air and dance beneath the wings of the white fairy.
Trait: ice creature. Cannot be poisoned; if one ice creature applies its NA to another, it unilaterally learns their affiliation with the ice creatures, but not their role, and does not gain the ability to communicate.
NA: blocks a chosen player.
Status: alive

Mistletoe

Even in winter, forest plants find a path to the sun and delight the eye with fresh greenery. This little dragon can fly through the forest for days, caring for snow-covered leaves and berries, and nothing will escape his attentive gaze.
Trait 1: ice creature. Cannot be poisoned; if one ice creature applies its NA to another, it unilaterally learns their affiliation with the ice creatures, but not their role, and does not gain the ability to communicate.
Trait 2: if a forest or ice player visits them on the night of death, all check results are published in the newspaper.
NA: checks the status of a chosen player.
Status: alive

Ice

With his frosty breath, he freezes rivers and lakes until spring, and also carefully watches everyone who suffers from winter insomnia.
Trait 1: ice creature. Cannot be poisoned; if one ice creature applies its NA to another, it unilaterally learns their affiliation with the ice creatures, but not their role, and does not gain the ability to communicate.
Trait 2: protection against the first attack.
NA: freezes or unfreezes a chosen player. Frozen players participate in discussions but have zero vote and cannot perform NAs. Only informational NAs can be applied to frozen players; they can also be executed during the day.
Status: dead


Blackthorn

Cold-blooded and ruthless, she strikes same death with her thorny spines anyone who dares to oppose her.
NA: kills a chosen player, ignoring protection.
Ultimate action: kills two chosen players, ignoring protection and healing.
Status: dead

Rose

Life exists even in the cemetery. A sad and lonely fairy grows blood-red flowers with treacherous deadly thorns.
NA1: kills a chosen player, ignoring natural protection.
NA2: deprives a chosen player of their vote for one day.
Ultimate action: steals a chosen player's vote until the end of the game. The Eldest's double vote is stolen as a double vote, but after death, he still has one vote.
Status: alive

Crypt

He prefers the musty gloom of old graves to fresh air and very reluctantly leaves them.
Trait: protection against the first attack.
NA1: changes a player's status to "death". Once every two nights, starting with the first.
NA2: kills a chosen player. Available if alone or with another dragon in the team.
Status: dead

Cobweb

Patroness of the cemetery weavers, who day and night weave shrouds for the dead and future dead.
Trait: cannot be poisoned.
NA1: poisons a chosen player.
NA2: isolates a chosen player.
Status: dead

Night

This dragon cannot stand sunlight, but when there is a full moon in the sky, he silently glides through the shadows of the old cemetery and is not afraid to fly into the very heart of the Forest.
NA1: checks the status of a chosen player.
NA2: kills a chosen player. Available if alone or with another dragon in the team.
Status: dead


Black Widow

A dazzlingly beautiful and ruthlessly deadly creature. She despises both the inhabitants of the Forest and other inhabitants of the cemetery, preparing a painful death for them by the bites of her charges.
Trait 1: cannot be poisoned, protection against the first attack and first execution.
Trait 2: ignores protection.
NA1: poisons two chosen players, once every two nights, starting with the first.
NA2: poisons all who visit a chosen player, once every three nights, starting with the first.
NA3: redirects a player to a chosen target.
Ultimate action: kills two chosen players, starting from the third night, ignores protection and healing. Twice per game, once every two nights.
Status: dead


Forest Fire

Fire is a powerful destructive force that destroys everything in its path, but ashes are quickly overgrown by young trees, and soon a new, young, and sunny forest stands where the old one was.
Trait 1: impenetrable protection against the first attack and first poisoning.
Trait 2: killing ice creatures is successful in any case.
NA1: kills a chosen player, ignores natural protection or protection/healing (choice).
NA2: blocks two chosen players, once every two nights.
Ultimate action: kills a chosen player and all who visit them, ignores the natural protection of the original target (protection and healing are ignored by default).
Status: chooses for themselves on the first night


Order of Actions
  1. Black Widow – redirection (fact is displayed).
  2. Ivy – NA transfer (not displayed); Ivy – gifting (not displayed, but duplicated display NAs are both displayed as usual).
  3. Forest Fire – block.
  4. Snowflake – block.
  5. Cobweb – isolation.
  6. Crypt – status change (fact is displayed).
  7. Leaffall – survey; Mistletoe – check (not displayed); Rose – vote deprivation (not displayed); Rose – ultimate action (fact is displayed); Night – check (not displayed).
  8. Clover – protection.
  9. Forest Fire – ultimate action.
  10. Blackthorn – ultimate action.
  11. Black Widow – ultimate action.
  12. Toadstool – ultimate action.
  13. Toadstool – poisoning (not displayed on the first night).
  14. Cobweb – poisoning (not displayed on the first night).
  15. Black Widow – poisonings (not displayed on the first night).
  16. Blackthorn – kill; Rose – kill; Crypt – kill; Night – kill.
  17. Forest Fire – kill.
  18. Berry – healing; Berry – ultimate action.
  19. Ice – freeze/unfreeze.

Player List
  1. Neyra Drake
  2. Heroist
  3. GoedenDag
  4. Arandor (immune)
  5. Neo777
  6. Alexeagle
  7. Zlobny Yashchur
  8. Ment
  9. Morning (immune)
  10. RiMpel2
  11. Siverfale (immune)
  12. Sesame
  13. Nebo
  14. 0xFF (immune)
  15. Gur
  16. VesperLindt (immune)
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12 years ago
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A few words about the Mage Guild (GM) :)
  1. The GM is always right.
  2. If the GM is wrong, see point 1.
  3. The GM is Drakkosha. Any distortion of the nickname like "Drakoska" and similar will result in the entire team for which the offender played being modkilled on the spot with particular cruelty.
  4. It's best to ask any questions immediately, preferably in the thread. The same applies to suggestions and comments regarding balance – deadline: before the first night.
  5. Night actions are sent to the GM personally. ICQ (reply to bot - TARDIS) and Skype can be found in the profile. You can also write a private message on the forum.

Rules of Conduct
  1. The night lasts 24 hours. If all night actions are submitted in less than this time, the night may end earlier. Of course, it is forbidden to write in the game topic during the night. Absolutely. Completely. In no way.
  2. The day lasts 24 hours. In exceptional circumstances, the day may end earlier or later.
  3. Changing your profile during the game is prohibited, especially if you haven't been killed yet. If you really want to, you need to discuss this with the GM and leave a screenshot of the old profile design in the game topic. This also applies to corpses.
  4. Discussing the current game outside the topic is only allowed when you have a role that allows you to do so.
  5. Killed players cannot write in the game topic, even in deleted posts. The GM may turn a blind eye to this if the deleted post contains nothing but chatter. They are also not allowed to reveal any information obtained through their role.
  6. It is strictly forbidden to directly reveal your role, the roles of other players, or information obtained through your role. It is permissible to shout without argument: "he's mafia, I'm town!" Revealing and hints equivalent to revealing will be punished for the entire team.
  7. Editing your messages is highly discouraged (seriously, who paid attention to this point last time?).
  8. Execution is formatted in bold as “execute username”. Cancellation of execution is formatted in bold as “do not execute username”. You can slightly change the form of execution within reason. Canceling the previous vote is optional.
  9. Clues are given based on the killer's profile: nickname, avatar, signature, registration date, and generally any information about yourself posted in the profile. A hint about the victim's role is also given.
  10. Night actions must be sent every night while you are alive. If you don't want to use night actions tonight, just let the GM know so there aren't any unnecessary problems.
  11. The Mafia makes decisions together. If one of the mafia members is absent, his night action can be sent instead of him.
  12. Modkill or player replacement occurs in case of a gross violation of the rules or complete absence of signs of activity during the game day (day and night). Modkill/replacement may also occur at the request of the player.
  13. Immunity for the first night is granted to:
    • The GM from the previous game.
    • People who have never played on ХВ before.
    • Those killed or caught by the Alchemist in the first night of the previous game.
    • People who missed three or more games on ХВ.
It's just a game. And if you haven't been killed by the mafia/maniac/town vigilante/day vote/evil GM, they will definitely do it later. All that remains is to relax and enjoy. Game Rules
  1. At night, the Mafia can perform one killing and two non-killing night actions, including ultimate abilities. Night actions can be used on members of your own team.
  2. Notes are prohibited, except for post-mortem notes from the Elder.
  3. Activation of natural protection is not displayed.
  4. Poisoning can be cured in both nights.
  5. A clue about poisoning is given on the night of death from poisoning.
  6. Displayed night actions directed at an isolated target with Web are displayed as a fact, without indicating roles and the number of night actions sent.
  7. The real total votes are only displayed next to the player if it affects the result and/or the player is executed. Next to other players, a figure corresponding to the number of voting players is displayed.
  8. Night actions cannot be targeted at yourself. All night actions performed every N nights must recharge for N-1 nights after use.
  9. To execute a player, you need to get more than half the votes from the current number of players.
  10. Victory conditions:
    • Forest Residents: there are no residents of the cemetery, Widow, and Fire left.
    • Cemetery Residents: there are no Forest Residents, Ice Residents, Widow, and Fire left.
    • Widow: three players remain, including her; at least one of the remaining players is not a Cemetery Resident, and Fire is dead.
    • Fire: three players remain, including him; at least one of the remaining players is not a Cemetery Resident, and Widow is dead.
    • Ice Residents: together with the Forest Residents or when the number of Ice Residents is equal to or greater than the number of remaining players, the remaining players belong to at least two different factions, and the victory conditions for Fire and/or Widow are not met.
Newspapers
  1. Day 1
  2. Day 2
  3. Day 3
  4. Day 4
  5. Day 5
  6. Final
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12 years ago
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Actually, eight, please.
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12 years ago
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Two, if possible.
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12 years ago
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9 .
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12 years ago
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Number six.
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12 years ago
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13

Added 7 minutes later
The images disappear periodically.
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12 years ago
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7.:smile04: And it also grants immunity – in the previous game, I was killed twice on the first night.:D
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12 years ago
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4 .
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12 years ago
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That's strange. I load them in the same place as I did in previous versions.
If anyone hasn't noticed, the balance has been changed compared to the Workshop. The dragon maniac now has a block, the stone guardian no longer blocks assassins, and the defenses of the oak and the healer dragon have been swapped.

And one more thing. "Protection against killing AND poisoning" - the role will withstand the first attack and the first poisoning (i.e., they attacked - didn't kill, poisoned - didn't kill, attacked again - killed). And "protection against killing OR poisoning" - it will withstand only one thing (attacked - didn't kill, poisoned - killed). Impenetrable - accordingly, ignores piercing attacks from some roles, and is removed as with a normal attempt.
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12 years ago
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GM: asks the selected player three questions, to which he must answer. Two answers are true, and one is false. It is forbidden to directly ask about the role and all the features associated with it, but you can ask questions related to the images and descriptions of the roles. The player being questioned must come up with a pseudonym under which his answers will be published in the newspaper.
Excellent GM setup...
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12 years ago
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16, please.
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12 years ago
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Can’t you just ask directly?
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12 years ago
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It just can't be, it says.
In general, journalists used to meet quite often on a forum where I used to play Mafia a long time ago, but all the games there disappeared. We didn't have it, I think, but I hope it will work out well.
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12 years ago
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11 .......

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