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Posts from Unity of the Elements Auto-translated

4.8 (4 ratings)

Map details

Category
Map
Map type
Scenario
Map size
M
Author
Heroist
In reply to RedHeavenHero
#106
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RedHeavenHero

If all of a hero's Titans die in battle, one is restored to them.
It's strange, but I've already experienced this: I created Titans at the Oracle, then attacked a Barbarian castle nearby - 3 of the Titans were killed - after the battle, they were not restored. Or do they only restore if all of them are killed?
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#107
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I haven't had time to implement this feature yet. But, in theory, it restores one Titan from zero, meaning if all of them are defeated.

Whatever
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#108
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Updated the map to version 1.0.4:

-Fixed several bugs and errors.
-Added a function for the correct restoration of Titans after a battle. (thnks to RedHeavenHero)


Enjoy the game!

Whatever
#109
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I completed the map on veteran difficulty. I encountered one bug with the oracle near the phoenix. When I went to turn in the quest, after the dialogue, infinite hourglasses (waiting) appeared, the game didn't completely freeze (loading still worked), but I couldn't get the titans (I completed it without them). I think the stats of the artifacts are too high. After defeating Death (I focused on her first), I continued without any losses. During the battle with Death, I only lost some of the ghosts and vampires. The battles with her generals were easy, almost effortless. I didn't solve the puzzle – I just didn't feel like bothering with the skills (I passed it randomly in less than 5 minutes; it's scary to think how much time and how many reloads would be needed to completely reconfigure the hero). The map is beautiful and has a good story, but in my opinion, it's too easy because of the super artifacts. Thank you for your maps – they are all interesting and unique.
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#110
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Here – as I said, there’s a strange bug with that oracle: sometimes it works, sometimes it doesn’t. Regarding the difficulty – it’s easy for you, but look, people struggled. Thanks for the feedback ;)

Whatever
#111
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Ugh... I don't know, maybe they just scared people by saying he's a recruit. With such Strength and Knowledge stats, and specializing in mini-artifacts at the Academy, his regeneration alone can win all battles.
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#112
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I don't understand how to get past the rainbow; can you help me?
In reply to GodRick
#113
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GodRick
I don't understand the rainbow; can you help me figure out how to get through it?
There are 4 colors of the rainbow on the map. The order of the colors in the rainbow is from blue to red. Follow the order, and you'll be fine:D
In reply to Player100
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#114
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Player100
Wow... I don't know, maybe they just scared me with recruits. With such Strength and Knowledge stats, and specializing in Academy's mini-artifacts, one regeneration can carry you through all the battles.

But during the battle with you, weren't mini-bosses definitely in the castle during the fight?
And recruits are actively attacked. What kind of regeneration can there be when you are surrounded by troops of the same Devil with an attack of 70?
Only, if you play for a long time, then yes, it will be easy. But if you try to pass it quickly...

Whatever
#115
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But during the battle with you, weren't the mini-bosses definitely hiding in the castle during the fight?
And they actively attack on Recruit difficulty.
.
Yes, they were. It makes sense, so the tactics would have to be changed. I haven't played on Recruit difficulty. It's hardcore, though.
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#116
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That’s exactly what I was thinking. On Veteran difficulty, with a Mage artifact and the Fireball spell, you can successfully eliminate two-thirds of the enemy army. On Recruit difficulty, however, you need to act quickly. I suggest keeping three Necropolises and clearing the map using hordes of Ghosts, and for the boss fight, bring someone with immunity to Fire magic.

Whatever
#117
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Well, recruiting won't have much of an impact on the boss fight – there's enough regeneration and mini-artifacts there (6 creatures are restored, magic resistance, if I remember correctly, is 85%).
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#118
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Well, the boss fight – yes. I was talking about the creatures.

Whatever
#119
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completed on a "hero" character, 1347 points, "seductress".
I still don't understand the difference when completing the quest involving activating 2 crystals in the demon territory – it seems that the number of fire elementals summoned doesn't affect the completion of the prophet's task (in both cases, I killed the demon without any losses).
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#120
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by the way, I don't remember if I set the reduction in the number of summoned units... I'll have to fix it, thanks. Thank you for the feedback!

Added 15 minutes ago
Updated the map.

V.1.0.5:

-Improved the scripting system overall.
-Now, after successfully completing the Prophet's quest in the Demonic Lands, the number of summoned creatures in the battle with the Devil will also be reduced by a third.


Enjoy the game!

Added 13 minutes ago
I was also thinking: there are many empty garrisons along the borders of the lands on the map. Maybe they should be populated with something to make it more atmospheric? Otherwise, you cross the border of a country without a single battle, which doesn't make sense...

Whatever