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Creat, officer. Stat distribution: 15:10:25:10 20:10:5:5
Skills:
1)Brilliant Commander 1: A true commander must see the enemy's weaknesses and utilize the strengths of their own soldiers. This skill increases the critical hit chance of all allies (excluding the officer) by 25%.
2)Old School: such extensive military experience has its pros and cons. Effects that reduce AP do not affect you; additionally, you are silver-tongued, allowing you to easily converse with humanoids, especially after a few drinks. However, every enemy hit drains 10 units of your thought speed (up to a total of 100).
Actions:
1)Steel Short Sword
AP: 4, range 1 (cannot be changed). Damage: 46-58 (physical); crit 65 (p)
2)Preparation: Soft Bark Mixture (blind mushroom, amber tincture, sugar)
Restores health and removes negative effects, except for the most persistent ones requiring special treatment.
3)Preparation: Merry Henry's Poultice (grey cuttlefish, sugar snail, water)
Damage is dealt not in the current round, but in the next.
4)Preparation: Healing Ointment (toad-heron slime, salt, water) recipe censored; Sylvans do not use plants except in some special cases
Slowly restores health outside of combat.
Inventory:
1)Steel Short Sword (one-handed)
The method of crafting a steel short sword is practically identical to that of a short steel sword, except for the order of operations.
Evasion chance: -10
Initiative: -25
2)Military Uniform
Not fancy, but as they say, armored lizards aren't afraid of dirt.
Max durability: 100
3)Coins: 10 silver, 20 copper
4)Signet Ring
No flea market would agree to buy this ring, calling it junk, so now it holds historical value for Herald. Although in reality, it looks quite decent, and gold is good at killing germs.
Effect: upon receiving light wounds (up to -25% max health), automatic recovery after battle.
Max durability: 280
5)Medal
Max durability: 150
6)Grey Horsetail Pouch
Now anyone can become a potion-making expert! Professor Snape is furious! However, this bag provides a limited number of recipes, which are described in extreme detail inside.
Max durability: 100
Current Stats:
Health 200
Damage bonus: none
Damage resistance: none
Evasion: none
AP: 20
Mana: 20
Initiative: 100 unarmed, 75 with sword.
Experience: 0 (level 1)
| Primary | |||||||
| might | accuracy | intelligence | vitality | will | speed | strength | concentration |
| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Since your biography has an open ending, I will let you choose the starting location of the story yourself. Otherwise, I'll send you to the Well by default. Your choice.