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Posts from Mafia 70. Jabalah

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13 years ago
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The storm had not ceased for several days, as if the sea devil himself wanted to drag the lonely ship down to the bottom of the ocean abyss. Fierce waves swept the sea marauders off the decks and pulled them under, like the tentacles of some deep-sea monster. The ship itself was worn as if after years of sailing; the hull was pierced in several places, and the sail was torn to shreds. Nevertheless, the sea could not claim this ship, and after a few days, it left the wild waters and docked at the very first port.
Five people who left the ship were stopped by guards and told to follow them.
A few minutes later, they stood inside a magnificent hall, in the center of which was a huge couch where a man of own immense proportions lay sprawled. Beside him sat a foreign woman playing a harp. As the five approached, one of their escorts spoke:
- You stand before Jabalah, the king of Pyr, this city. The Lord respects conquerors of the seas and, having learned of the state of your ship, has magnanimously ordered that you be given the opportunity to introduce yourselves to him personally. - The guard raised his head proudly. - Choose your words carefully, for upon them depends your fate.
The young sailor smiled, the only girl among the five giggled, two large men cursed, and the last one remained standing in silence.
The younger one dropped to one knee and signaled his companions to do the same; they reluctantly followed his example. All except for the man with the wooden leg.
- Your Majesty, - their captain began, - our vessel is a merchant ship. We sailed from the northern shores hoping to establish business relations with the free cities, however, to our misfortune, we were caught in a terrible storm. We lost most of the crew, but the cargo survived, and therefore we are still in a position to offer something to your great city.
- Enough. - The fat man interrupted the speaker with one word. - As the lord of this city, I cannot deny you hospitality after all that you have endured. Make yourselves at home.
- I thank you most humbly, Your Majesty. - The captain bowed again and the five left the king's chambers, returning to their ship.
- Is he a complete fool? - asked Thomas Gunner, also a fat man, but much smaller than the local king. - Did he actually believe us?
- As the master of this city, he is obliged to act in such a way as to maintain his reputation in the eyes of his business partners, both current and future. - explained the first mate, whose face had not yet shown a single emotion. - He will surely set spies upon us.
- Ooh, what a bad boy, peeking is not good. - The woman giggled again.
- Hey, captain. - The legless man spoke up, watching the elven girl. - Just sell this slut already; here in the free cities, there will surely be buyers for a specimen from Lunariion.
The pirate girl twisted her face in mock distress and gently took the old man by his beard, - how can you be such a malicious bore, James? - The man brushed her hand away with his own, and she only laughed.
- Though why should I care! It's unlikely anyone would want to use her shattered caves, which more than a dozen pickaxes have worked over. Ptoo!
- This Jabalah... I've heard of him before. He is very rich. - When the captain said this, James's eyes gleamed, and the faces of the others twisted into sinister smirks.
City of Pyr
Lord Jabalah

Strength and gold are the essences of independence in the free cities. Possessing at least one of them is the main condition for preserving one's life and avoiding the fate of a slave. Jabalah was never distinguished by strength or bravery, however, he was lucky enough to be born as the first son in the family of a wealthy man, and therefore he never knew hardship. And over time, thanks to a sharp mind, a deep understanding of trade, and patience, he was able to increase his fortune many times over and become one of the most powerful people in the free cities. The city of Pyr, where he was once born, is now Jabalah's personal possession. Gold made him king, but will it be able to protect his life?
Traits: double vote.
ND. Order: can direct the actions of the scorpion, harpist, and assassin.
Local.

Al-Akrab

A famous mercenary known as the "scorpion of the free cities." His services are expensive, but not one of his employers has ever been disappointed (excluding those who, in their stupidity, tried to cheat him, for which they had to pay double—not with coin, but with their lives). Recently he has been cooperating with Jabalah, serving as his personal bodyguard and maintaining order in the city.
Traits.
Experience: 50% chance to avoid death.
Scorpion's Sting: the victim or attacker is poisoned by a lethal toxin and dies within two days if an antidote is not applied.
ND: Protects target, kills attacker.
Local.

Harpist

Jabalah's concubine, brought by slave traders several years ago directly from the overseas empire. Her face is always full of sadness, but tears never show in her eyes; she cried them all out long ago.
ND. Lullaby: blocks a chosen player.
Local.

Nasnas

Jabalah's personal healer, whose appearance and manners frighten even his own master, which is why the latter prefers not to fall ill. Despite his position, quite high for a simple slave, treating the sick seems boring to him, and therefore he secretly practices far darker arts.
ND1. Healing.
ND2. Antidote.
Ult. Defilement: the chosen player becomes his puppet.
Local.
(Note: can win together with the city, or achieve a personal victory if he remains alone or together with his puppet)

Damodar

A wandering sage preaching spiritual development and tranquility. He came to Pyr hoping to convince Jabalah to establish a temple in his city.
Ult. Tranquility: actions with "evil" intentions (kill, block, theft, defilement) do not work tonight.
Ult. Euthymia: the target receives a single protection from death.
Ult. Imperturbability: frees a puppet from Nasnas's control.
Local.

Assassin

Mercenaries like the scorpion serve as Jabalah's shield and support, but there are also those who cut in the darkness, invisibly eliminating their master's enemies.
Traits: leaves no evidence.
ND: Kill.
Local.

Girl

Like other children of poor parents, this girl faced the fate of a slave, but she managed to avoid it by eating scraps and hiding in places where only rats would dwell and no other human would ever appear.
ND. Witness: watches a chosen player and if they are killed, learns the killer's name.
Local.

Kan

One of many slaves fighting in the arena for the entertainment of Jabalah and other spectators. An exotic beast brought from across the sea, he quickly became the champion of this city's arena.
Traits. Survivability: 75% protection from attacks.
Local.

Janey Largepocket

Jabalah's wealth is like a magnet for thieves of all sorts, and this girl is no exception. Even the sea was not an obstacle for her. Only she should hurry if she doesn't want to end up alongside the other concubines of the local master.
ND. Theft: Copies a random ND of the chosen player; action is unknown.
Foreigner.

Mikael

The son of a close friend and business partner of Jabalah. At his father's insistence, he arrived in Pyr to get acquainted with the culture of the free cities.
ND. Observation Diary: checks the status of the chosen player.
Foreigner.
Pirates of Darkwater

Captain Charles Montgomery Darkwater

A young but talented pirate who quickly earned a place among the most influential captains of these seas. He is not distinguished by cruelty or greed, but he fights ruthlessly and embarks on various adventures solely out of a thirst for adventure. Since he prefers active entertainment to material values, his men always receive a good share of the loot.
His ship, "Depth Piercer," is unique in its kind—the finest ship these seas have ever seen. One can only guess where he found the funds and connections for its construction.

Traits:
Charisma: double vote.
Sabre Master: 50% chance to avoid death.
ND1: Kill.
ND2. Persuasion: steals the voice of the chosen player.
Foreigner.

William Shark

A one-eyed first mate. In many ways the complete opposite of Charles, he is distinguished by prudence and cold-bloodedness.
ND1: Kill
ND2. Fake Order: if the scorpion, harpist, or assassin received an order from Jabalah, it is replaced by the one William wrote.
ND3. Kidnapping: blocks target; if the chosen player is Mikael, all information from his diary is studied and a ransom can be demanded. If Jabalah is alive, he can choose whether to agree or not. If he agrees, Mikael returns to normal functioning, but the mafia gains the ability to stop an execution once. If he refuses—Mikael dies.
Foreigner.

Thomas Gunner

A drunkard, glutton, and boor. He never minces words with enemies, killing everyone who enters his field of vision.
Trait: cannot be stopped or blocked.
ND1: Kill.
ND2: Provocation: forces the target to use their ND on themselves.
Foreigner.

Amaya

The best shooter on the ship and the only woman. Only the gods know what brought a native of Lunariion to a pirate ship.
Traits: ignores natural protection.
ND1: Kill.
ND2. Reconnaissance: learns the status of the chosen player.
DD: Can stop their own execution.
Foreigner.

James Blood

An old pirate who has seen much in his time. He is distinguished by excessive greed—he would rather lose an arm or a leg than part with his possessions.
Traits. Treasury: can give each item to any team member on any day of the game. All are single-use.
I. Fake Documents: status changes to "local".
II. Antidote.
III. Cursed Sabre: attack victim cannot be healed.
IV. Sea Amulet: wearer receives a 50% chance to avoid death.
ND1: Kill.
ND2: Protects the chosen player.
Foreigner.

Night Guest

Several months ago in the expanses of the boundless deserts, marauders discovered an old structure resting under meters of sand, and within it a single item that interested Jabalah. To his misfortune, on the very first day of its stay in the city, an unknown person slaughtered all the guards and took it for themselves.
Traits. Essence of a Thousand Nights:
Receives a new ability after each successful kill.
1. Unblockability.
2. Absence of evidence.
3. 50% chance to survive an attack.
4. Ignoring protections.
5. Immunity to execution.
ND: Kill.
Local.
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13 years ago
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1. Warrior777
2. Heroist
3. ortonnn
4. Sesame
5. WisTrit
6. VesperLindt
7. Alexeagle
8. cassy
9. Drakkoska
10. Nebo
11. Arandor
12. Ment
13. RiMpel2
14. Gur
15. Lord Smert
16. Neira Drake

Order of actions:
1. Damodar's actions.
2. Sharc's abduction, the Harpist's lullaby, Thomas's provocation.
3. Jabalah's order, Sharc's forged order.
4. ND (Night Duty) of the girl, ND of Jayne, ND of Mikael, Amaya's reconnaissance, Charles's voice theft.
5. ND of Al-Akbar, protection of James.
6. William Shark is killed.
7. Night Guest is killed.
8. James Blood is killed.
9. Assassin is killed.
10. Charles, Thomas, and Amaya are killed.
11. Nasnas's actions.

NDs that are not displayed:
Thomas's provocation, ND of the girl, status checks, orders.
NDs that are not displayed partially or not always:
Protection of James (if not required), Nasnas's corruption.

I also want to remind you of the mechanics of two special items.
Important regarding orders:
Jabalah CAN (i.e., is not obliged) send orders to all listed roles simultaneously.
Sharc can forge an order only if an original exists. That is, if Jabalah did not give an order, then there is nothing to forge.

James Blood can distribute items from his treasure chest to ANY member of the team at ANY point in the game, and their effect persists until the end of the game, similar to the role's own special ability.
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13 years ago
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Partially adopted my idea about Arabs.



11
add immunity
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13 years ago
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Ah yes, immunities apply to those who missed more than three games, were killed in the previous game, or led the previous game.
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13 years ago
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Only two female characters have names. And that’s perfectly fine; women don’t need names, their main purpose is to fulfill their function.
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13 years ago
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Attachments 1
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13 years ago
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Number 14. Sincerely, Gur
13 years ago
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Could you provide a number for the former pirate?

Sincerely,
Rug
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13 years ago
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Asking for someone's phone number without any respect is quite impolite.
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13 years ago
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Gur, aren't you ashamed? Especially since there will be plenty of people playing this game anyway.
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13 years ago
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Number 7. . . .
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13 years ago
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A Baker's Dozen
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13 years ago
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Number nine.
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13 years ago
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So, it's time for me to remember what HeroesWorld is and how mafia games are played here.
ND. Order: can command the actions of the scorpion, the harpist, and the assassin.
All at once or one at a time?
Scorpion’s Sting: the victim or the attacker is poisoned with a lethal venom and dies in two days if an antidote is not used.
Um... Is the "victim" the one who attacked his ND target, and the "attacker" the one who attacked the player himself?
ND2. Fake Order: if the scorpion, harpist, or assassin receives an order from Jabalah, it is replaced with the one written by William.
Do I need to guess here? How does this even work?
And yes, this and several other NDs absolutely require posting a list of what is displayed and how.
Treasury: can issue each item to any team member on any day of the game. All of them are single-use.
I. Fake Documents: status changes to "local".
IV. Sea Amulet: the bearer has a 50% chance to avoid death.
Does it only work on the night of issuance or until it is needed?
Gains a new ability after each successful kill.
1. Unblockability.
2. No evidence left.
3. 50% chance to survive an attack.
4. Ignoring defenses.
5. Immunity to execution.
In exactly that order as written, or can he choose for himself?
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13 years ago
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10

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