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Posts from I had a very interesting idea regarding a mod for Heroes 5.

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I want to create a mod that changes the racial ability of the Dungeon faction, but I would like you to help me. The idea is to make the Dungeon's racial ability INVISIBILITY; perhaps we could base it on the "Open Gate" ability and modify it for invisibility. I think it should work. I already have some experience with modding; I've learned everything myself and haven't read anything on forums, so I might not know something, but I can change the balance, text, and textures; I've only just started working with textures, though. If needed, I have a VK group; you can find me there; I'm the main boss)) - http://vk.com/pubhomm I'm waiting for your answers ))))))))))
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In essence, you could base it on invisibility. But I'm not sure if the problem lies in how to handle it when the hero's skill increases. Firstly, how do you control it? Secondly, assuming you can control it, how do you balance it?
 

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Invisibility – is that, excuse me, the invisibility skill for witches and stalkers? If so, then it will have to be implemented as an additional feature for each unit of the Dungeon faction, as part of a hero who has upgraded this skill.

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exactly, that's the idea, and as the skill level increases, also increase the level of the creatures that the skill will affect (like with Inferno), and increase the duration, most likely 2-3-4-5 turns.

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and the question is, what secondary abilities to take, and most likely, the skill tree will need to be completely reworked for them.
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Secondary abilities don't necessarily need to be changed, as they aren't directly related to the main ability.
 

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it might not even need to be changed. I just need people who are familiar with this category of mods.
of course, I could contact them myself, but they probably won't agree to help.
that's why I'm looking for volunteers.
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I gave all the dark creatures invisibility... and as for the duration... it's better to create a hero with that specialization... it's much better than "ruining" a racial ability.
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Are you still working on the mod?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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The idea is interesting. As the author said, the basis should be the opening of gates, and all creatures should have an ability similar to that of demons, so that it only affects them. Regarding skills: Make the creature invisible when using the ability (like demons). At the same time: 1st level of ability: 1-5 tiers for 1 turn; 2nd level of ability: 1-7 tiers for 2 turns; 3rd level: 1-7 tiers for 3 turns; 4th level: 1-7 tiers for 4 turns; and the super ability will add another 2-3 turns, or some other ability. In any case, I imagine it like this.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
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The idea is interesting, I don’t deny it, but 4 turns of invisibility is too much, in my opinion!
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)

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