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On Jebus Cross, the timer is 60 + 8 + 1
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13 years ago
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What settings do you use? Let's share our impressions, opinions, and any questions that arise regarding the chess timer. Let's discuss what settings to use, depending on the template, game (tournament, season, blitz, etc.), and so on. As a reminder, the chess timer has 3 parameters (Start + Turn + Battle): Start - the initial time given at the beginning of the game. Turn - the time allotted for each turn. If you spend more time on a turn, the excess time is deducted from the Start time. Conversely, saved time is added to the Start time. Battle - the time for EACH battle. If you exceed this time in any battle, time is deducted from the first parameter, Start. The reverse does not apply (i.e., if you complete a battle much faster than the allotted time, the excess time is simply lost).

Added 14 minutes later
For example, I wanted to consider the settings for the blitz timer (which is used in the M-200 tournament). I played a few games, and it seemed to me that it might be worth considering adjusting the parameters (or parameter?). In principle, I don't feel any discomfort, but I have the impression that it is too dominant over the content of the game. Perhaps it would be worth making the third parameter (Battle) a little larger; what do you think? 2 minutes, I think, is too much - it would immediately give too much leeway to those who like to save 1-2 pixies (and they would again spend 5 minutes moving zombies around the map for that). Maybe 1.5 minutes? Or increase the Start time? Probably, when adjusting the parameters (in search of a standard), we should start from an assessment of the total real time per game - for example, we determine that the real time for a blitz game in most cases should not exceed 4 hours (5, 6?). We can then adjust the settings accordingly
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13 years ago
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The blitz timer should affect the gameplay; otherwise, it won't be a blitz, but just a regular timer.
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13 years ago
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Played a balanced M200 game with a chess-like setup... Reached the treasury entrance in 14+ minutes. In 2 days, with two logistics heroes, we gathered 80+ geese and still had time for a relaxed, unhurried attack on the opponent... It seemed like too much time... IMHO.
In reply to Wicc
13 years ago
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Wicc
A blitz timer should affect the gameplay, otherwise it won't be a blitz, but just a regular timer.
I completely agree; the question is about the right amount of influence – that's why this thread was created, to understand the optimal value by testing and sharing the results iteratively...

P.S. On Jebus, I usually play with 60+8+0; this is roughly equivalent to an 8-minute SOD timer. Ideally, there should be a third parameter as well, but what should it be?)
13 years ago
I play with 18 8 10 on the timeconsuming templates and I think it works well. Time for battles could be shorter, but I like to have good time in battles allthough i rarely need it.
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13 years ago
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Did Maretti learn Russian, or is he using Google Translate?
In reply to RiMpel2
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13 years ago
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During the last OFB game, we tried using a chess timer, but for some reason, it disappeared at turn 113, and we played with unlimited time. Around turn 131, it reappeared fully... However, it disappeared again after the next turn. Question: Is this happening only to me?
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13 years ago
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The time is not displayed for values greater than 60 minutes. But it exists.
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13 years ago
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Chingis
Played once with a chess timer.

I liked that the opponent started making moves a little faster.

I deliberately made very quick moves, but I was disappointed because the initial 60 minutes didn't increase. The timer constantly showed 60 minutes and 30 or 50 seconds.

The saved time isn't added in reality. Or is it added, but it's just not visible? Because you can see that the 60 minutes and 30 seconds timer stays on for a long time.
Everything is explained in the post above.
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13 years ago
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Could it give 1000-0-0? Why give one and a half hours at the beginning of the game if the player should earn extra time for the next turn through their gameplay, rather than receiving it for free?
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13 years ago
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There is no timer in Facebook.
13 years ago
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the parameters of the chess timer are 60.08.00, this is not a chess timer, it doesn't put any pressure at all.
It shouldn't put any pressure. For example, for Jebus, 60+8+0 is practically a complete analogy to the 9 minutes of a standard SOD timer, while saving approximately 1.5 hours of real time. It is quite possible to play with 45+8+1 without compromising the quality of the game; the problem is that many players are still hesitant to play with a chess timer, so you have to persuade them to play at least with 60+8...
perhaps Maretti has the optimal parameters.
That's not true; allocating 10 minutes for EACH match is a bit much. He himself admits that the time per match could be reduced; he just feels more comfortable this way)
what will happen in FB?
I assume this refers to a match between players. In this case, the timer doesn't tick. And I think this is justified for now).
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13 years ago
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No matter how many times I've played Jebus Cross with a chess timer, 60+8 is way too much and impractical. Especially 60+8+1; the optimal timer turned out to be 45+8, although the most interesting games were at 40+8.
All IMHO.
13 years ago
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How does the starting time actually behave? As I understand it, it is immediately consumed at the start. And on the next day, what is added? Saved time or time for a turn?
Read the first post of the topic CAREFULLY.

P.S. Added a poll; you can select multiple options.
13 years ago
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Chingis
I read it carefully a long time ago.

In my game, the starting time IMMEDIATELY started to decrease on the first second. The time for the turn didn't even start to be used.

But the starting time should only decrease if the turn time limit is exceeded.

Am I wrong?

That's why I asked.
You are correct; you have an initial 60, and then from day 2, 10 will be added to the remaining time, and 1 will be added to the battle time. If you spend less than 10 minutes on day 1, the timer will be more than 60. For example, if you spent 8 minutes on day 1, the timer will show 62. If you spent 7 minutes on day 1, the timer will show (62-7)+10 = 65 minutes, and so on.

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