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Posts from “Summer 2013” experimental season. Online ranked games (reports, discussions).

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13 years ago
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Summer Season - a season of experiments is open!


We are playing according to the new edition of the Rules New: Version 3 "Rules for Online Games" - Summer 2013, and we will discuss the innovations: cancellation of restrictions on heroes Sir Mullich, Tant, and level 4 magic specialists (except for several templates), as well as easing the ban on Fort on the Hill.

The difference that applies to the seasonal tournament:
Restarts.
For the seasonal tournament, there is a system of subjective restarts "totaling 2 days":
4.3. Subjective Restarts:
each player has the right to take a restart/restarts no later than the end of their turn on the corresponding day, i.e., start a new game with map regeneration. It is possible to take either 2 restarts on the first day of the game (111+111), or one restart on the second day (112).
Of course, by mutual agreement, you can play according to standard tournament rules "totaling 3 days":

Daily saves.
Also, please note that
Players must make daily saves, keep them until the end of the tournament (i.e., until the results are summarized and the winner is awarded) and provide them upon request from the tournament leader/judge/member of the AC.
If the saves are missing for any reason, the leader/judge/AC will rely on the saves provided by the opponent. Claims against the opponent and judges in such cases will not be accepted.
That is, you need to save the seasonal games until the awards ceremony at the end of the season in the Hall of Fame. How to do it, see here. The best option is to attach the saves to the report so that any of our players or judges can easily view and learn...

Reports should be written according to the following scheme:
Date of game.* Player 1 Nickname** (color, castle, starting hero, main hero) [game result - def, lose, draw]*** Player 2 Nickname** (color, castle, starting hero, main hero), template (if fixes, then map name), game time.
For example:
06/01/2010 Scorpiona (red, dungeon, Shakti, Shakti) def Pit for LM (blue, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

If a player chooses a random starting castle, the report header should look like this:
06/01/2010 Scorpiona (red, random, dungeon, Shakti, Shakti) def Pit for LM (blue, random, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

In case of choosing a random hero, the report should have the following form:
06/01/2010 Scorpiona (red, dungeon, random, Shakti, Shakti) def Pit for LM (blue, inferno, random, Pyrrhus, Marius) 2SM4d(3) 136.

If the starting and main heroes are the same, it is enough to write once:
06/01/2010 Scorpiona (red, dungeon, Shakti) def Pit for LM (blue, inferno, Pyrrhus, Marius) 2SM4d(3) 136.

*The date of the game is written in the format: DD.MM.YYYY.

**Player nicknames must be written exactly as the player is registered on the forum.

*** Game result - Win/def, Loss/lose, Draw/draw.

In case of problems and disputes during the game, immediately contact the leaders and judges, because there are many of them, so with a high probability someone will be online:
Pit for LM - icq 471401475;
Dubrovin Pavel - icq 482071082;
Javdet - icq 432146477;
Gomunguls - icq 499978341;
numOne - icq 305035002;
Mizrael - icq 27384379.

If no one is available, calmly save the game and postpone it. Then write a private message to the judges - in the upper right corner of any page of the forum there are words Private Messages, click on them, select the menu on the left - New Message, enter the names of the recipients:
Dubrovin Pavel ; Javdet ; Gomunguls ; numOne ; Mizrael ; Pit for LM
and state your problem.
Please resolve all disputes in this civilized way, not by arguing on the forum.

Info from AC.
Since the winter season of 2012-13, according to the decision of the AC, reports on games of all players listed in the Black List will not be taken into account in the rating.
If a player on the Black List wants to rehabilitate himself, he can continue to play in the Season without a rating (this condition must be agreed with the opponent in advance) and write reports after the end of the games, attaching daily saves. These reports will help the AC make a decision if the issue of rehabilitation arises in the future.

Offtopic.
Here - only seasonal games - reports and discussion of those game situations that occurred in them. Please refrain from philosophical reflections about the game and from discussing and condemning players regarding:
- writing reports with deadlines for the first week (111, 112, 113...),
- not giving auto and gum rests,
- playing with weaker opponents, etc.
All this is eternal and endless, but in this topic it will be off-topic and trolling and will be deleted without explanation.

Good luck to everyone!
13 years ago
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01.06.2013 Alexey-omsk (red, Inferno, Olema, Damacon) draw Grizvald (blue, Citadel, Shiva, Tyraxor) Skirmish (200%) 123.

First game on the blitz template :rolleyes: Opponent spent all his respawns, I have the full pool. In the tavern, Tyraxor appeared with three stacks – it's a shame to respawn, especially since wolves are already built. Among the useful things on the respawn, only the external dwelling of wolves. In the end, I broke through to the secondary hero, a bunch of shooter guards, broke into the next zone, there's a stable and another shooter block :mad: Plus, Tyraxor never learned tactics even once :( then on 117 I decided to take the gold mine with gr. Vampires (10-19), of course there turned out to be 19 of them in seven stacks... In the end, 19 out of 44 wolf riders remained :smile05: , immediate hard morale hit.. On the second, I upgraded birds, while the opponent grabbed my Necro secondary and holed up in it; I realize fighting on home ground against the enemy is not an option, I move the birds up and attack. In the final battle, my 41 Raptors, 7 Harpies, 43 Goblins and a few singles against 4 Efreets, 13 Pit Fiends ordinary, 20+ Gogs, and 5 Demons. We fought, my troops got morale at the right time, and in the end 41 wolf riders and 3 singles remained on the field against 13 Pit Fiends. We ran around looking for morale, eventually agreed on a draw :smile20:
Thanks for the game :smile13:
In reply to Grizvald
13 years ago
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Grizvald
01.06.2010 Alexey-omsk (red, Inferno, Olema, Damacon) draw Grizvald (blue, Citadel, Shiva, Tiraxore) Skirmish (200%) 123.

First game on blitz template :rolleyes: Opp used all his resets, I have a full pool. In the tavern, Tirax showed up with three stacks — a shame to reset, especially since wolves are already built. On the respawn, the only useful thing is an external dwelling of wolves. In the end, I broke through to a secondary, lots of shooter guards, broke into the next zone, there's a stable and another shooter block :mad: Plus Tirax never leveled tactics even once :( then on 117 I decided to take a gold mine with gr. vampires (10-19), of course there were 19 of them in seven stacks... In the end, only 19 out of 44 wolfies remained :smile05: , instant hard morale penalty.. On the second I upgraded birds, while the opp took my necro secondary and sat in it. I realize fighting the opponent on home turf isn't an option, so I bring up the birds and attack. In the FB, my 41 Raiders, 7 Rocs, 43 Goblins, and singles against 4 Efreeti, 13 regular Pits, 20+ Gogs, and 5 Demons. We fought; my troops got lucky morale at the right time, and in the end, 41 wolfies and 3 singles remained on the field against 13 Pits. We ran around looking for morale, and finally agreed on a draw :smile20:
Thanks for the game :smile13:
Yeah, morale damn well decides things. Didn't buy the spellbook, so I couldn't win. Otherwise everything was fine, except for the lack of gold. Thanks for the game!
13 years ago
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01.06.2013 Grizvald ( red , Dungeon , Shakti , Shakti ) lose shameonyou ( blue , Citadel , Crag Hack , Crag Hack ) JC 112
Opponent ran out of restarts, I still had 2 left on turn 111. The spawn was good: an external dwelling of monsters near the Castle with free guards, Crag Hack picks up Logistics, excellent heroes with fat stacks. On turn 112, a surrender message arrives — Liches for the external dwelling of Dragons turned out to be stronger. Thanks for the game.
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13 years ago
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shameonyou
01.06.2013 Grizvald ( red , dungeon , Shakti , Shakti ) lose shameonyou ( blue , Citadel , Crag Hack , Crag Hack ) JC 112
Opponent ran out of restarts , I still had 2 left at 111. Got a good spawn : external dwelling of monsters near Castle with free guards , Crag Hack gets Loga , excellent heroes with fat stacks. At 112 a surrender message comes in - liches behind the external dwelling of dragons turned out to be stronger.Thanks for the game.

It happened. Lessons learned :rolleyes: Thanks for the game.
13 years ago
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01.06.13 Alexey-omsk (red, Rampart, Uland, Kyrre) def Iamsamstan (blue, Citadel, Oris, Gurnison) balance M200 131

Played well, two single-unit Griffin Conservatories, which decided the outcome. Thanks for the game!
In reply to Alexey-omsk
13 years ago
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Alexey-omsk
01.06.13 Alexey-omsk(red, Rampart, Uland, Kyrre) def Iamsamstan(blue, Citadel, Oris, Gurnison) balance M200 131

Played decently, two level 1 Griffin Conservatories, which decided the game. Thanks for the game!
That was a game. My native secondary zone turned into a complete mess, barely captured it, but there was no way to transport reinforcements from it. Around turn 131 I barely broke through to the monolith with griffins, where I met Kiryuha with angels, with no real options. Thanks for the game!
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13 years ago
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06/01/2013 VanjaM (red, Conflux, random, Moner) lose to MuLLIyTa (blue, Dungeon, Shakti) 8mm6a 212.
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13 years ago
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MuLLIyTa
01.06.2013 VanjaM (red, Conflux, random, Moner) lose MuLLIyTa (blue, dungeon, Shakti) 8mm6a 212.
Played not bad for 3 weeks, took 3 Dragon Utopia, have parameters and impl as well as flight from scrolls. But on 137 moving towards the center with Castle, I didn't take Pandora behind the lich lot thinking that there was either 10k experience or 10k gold, saved moves with Moner, but it turned out to be the entire 4th level, I couldn't believe it :D I never took this Pandora until the end of the game, and didn't find Town Portal or Dimension Door :(
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13 years ago
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01.06.13. Pit for LM (blue, random Castle, random Sylvia, Valeska) def Gomunguls (red, random Fortress, random Tazar, Tazar), Jebus, 124.
We played on L, with one restart, both used it. The game gave out a couple of the coolest castles :).
111 - gave out average, I found two Dragon Fly Hives, an external dwelling of archers, a Pandora's Box with 20+ Wyverns. Valeska appeared in the tavern, archers are average - 24 with buying. Not enough gold yet.
112 - found an external dwelling of angels and two more Pandora's Boxes. The problem - the external dwelling is guarded by 50+ gr. elves. How to take it is not very clear..
113 - another Pandora's Box behind skeletons, can be taken.
114 - gives 80 spearmen, not bad.
115 - both secondary heroes are blocked, sad. Scouted 2 more Pandora's Boxes, but I won't have time to take them. Yes, GO - one of the most nasty - red dragons.
116 - building chains.
117 - first productive turn of the game. I take two Dragon Fly Hives - 6+4, transfer the army to Mullich, he, thanks to speed (the Wyverns moved ahead of the elves), breaches the guard of the external dwelling almost without losses, well, and takes the external dwelling itself in abundance, lost about two dozen spears.
Total: angels in the fort, Valeska - level 7 with advanced earth.
121 - Pandora gave 5k exp, boosted estate :). But behind the Wyverns they gave 30 monks, not bad. Need to urgently hit the naga banks for the angel upgrade.
122 - take two under the castle, but they are minimums. Not enough money.
123 - small dwarves, another naga bank 4, running to GO. I'm thinking whether to hit or wait a day to gather the necessary resources for the upgrade...
124 - Tazar appears at GO. In the army - 9 hydras and that's it. Obviously, I need to attack before it's too late. I take Pandora - 10k exp, get attack. I hit GO, it cost not very heavy losses - 5 Wyverns, a couple of zealots, fifty halberdiers. The Dragon Fly Hive that Tazar didn't reach gave another 8 Wyverns. I attack, I have - 30 zealots, 50 archers, 5 angels, 13 Wyverns, 50 halberdiers and a couple of swords, from magic - a 60-damage arrow :), which Tazar stubbornly resisted :). Stats - around 10-10. There - 20-20, also problems with magic - only a bolt for 200 and mass-slow, but a ton of mana. In short, somehow the hydras were kicked, lucky that morale and luck started to trigger towards the end of the fight. Well, the shackles put on Tazar didn't let him run away.
Thank you for the game.
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13 years ago
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1. 06.2013 CryptoNight (red, Flaks, Monya) def. theShevanesian (blue, Inferno, Marya) 8mm6a full WT 137
Traded blue Inferno for 1300. On turn 111, there's only a 4-hero difference, but I have a hidden stash of Psychos. On turn 112, I have 6 heroes and a lot of money. On turn 113, I take the hidden stash of Psychos, losing 1 Air and 2 Water creatures. Monya visits the stables, and the army moves to the top of the map to gather crypts and easy loot. On turn 116, Monya takes the Companion, and speeds up in the castle with a Psycho to lure out the Companion. On turn 117, I kill the Companion without any problems. At the same time, I clear out the rest of the map. On turn 117, I upgrade Water, as I didn't have enough on GM2, and I have 12k to spend on buying creatures. On turn 121, Monya stands at the entrance to the Treasury. At the same time, the dwellings defend against resource attacks with Gr. Psychos. On turn 122, I take the Passive Companion, first getting a Naga Bank 3, then Medusas. The army has 24 Gr. Water and 10 Gr. Psychos. Until turn 127, I ran around the Treasury, upgrading everything I could. I have a lot of money. The Passive Companion took a Consul 1, and Monya visits the Library on turn 127. On turn 131, I take a Mini-Utopian with my main heroes, which was okay...+3 all, a +3 sword, and a +2 cloak. On turn 133, I take a Max Utopian, which gave me great loot: a level 5 hat, +5 all, +4+4 hat - awesome!). I have advanced Water. The Passive Companion has also leveled up a lot - Log, Fire. Training - all expert. I went to kill the Angels with 36 Gargoyles, 40 Gremlins, and 18 Golems. I was lucky that he didn't have many creatures in his castle - I killed him, but the computer made me nervous and almost killed the Angel. On turn 134, I started pressuring the blue player, but I guessed wrong with the direction and couldn't take the main town on turn 135. On turn 136, I took a Max Consul and finished upgrading Water. Seeing the total stat advantage, 2 damage dealers, and map control, the opponent concedes.:smile51:
Thanks for the game!:smile12:
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13 years ago
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Pit for LM
01.06.13. Pit for LM (blue, random Castle, random Sylvia, Valeska) def Gomunguls (red, random Fortress, random Tazar, Tazar), Jebus, 124.
Confirmed!
I enjoyed the game)) I built 2 swamps up to hydras with their external dwelling!, portalized 2 hydras into the dungeon, so there were 10 of them in total. With 8 hydras on 122 I broke a mini Utopia and run to the ГО...there I kill 50 gr unicorns without losses, then I do a small recon of the Treasure Cave, on the last turn I made a mistake, attacked 13 archangels for the prison and took heavy losses, but the hero turned out to be a wimp, from there I didn't have enough moves to the Dragon Fly Hive, and in the end I was left with 1 fly, 1 wyvern, and 9 hydras, where I got taken out on the next turn))
Thanks for the game!!!:)
13 years ago
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01.06.13 0771 (blue, Rampart, Kyrre) def wariator (red, Tower, Hella) 2sm4d(3) 126, thanks for the game.
13 years ago
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06/01/13 Maestro_pro (blue, Swamp, Tazar) def Alexey-omsk (red, Stronghold, Kreg Hex) 2sm4d(3) 114.
The opponent didn't have a good game, thanks for the match!
In reply to =Maestro=
13 years ago
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Maestro_pro
06/01/13 Maestro_pro (blue, Swamp, Tazar) def Alexey-omsk (red, Stronghold, Kregg Hex) 2sm4d(3) 114.
The opponent didn't have a good game, thanks for the match!
Confirmed, he surrendered without any restarts, played terribly, I defeated 17 Dendroids, but the path was blocked by another 17 mages.

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