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Nagan -4 (blue, Knight, Ergon) – Horn (red, Barbarian, Phineus), 7 Lakes, 147.
Sasha and I met again for some HoMM2. We played the previous game on 7 Lakes for a long time and agreed to a draw, so we decided to play it again. We rolled Knight vs Barbarian.
Week 1. A sorceress arrived; I was happy about the possibility of quickly gathering resources. However, I got two empty chests in a row and three empty trees there, which slowed down development. By day 117, seven heroes had scattered across the map, and I captured two villages.
Week 2. Both nearest computers – a green sorceress and an orange wizard – weren't giving any openings, so I decided to take the central castle. Barbarian Ergon and another barbarian arrived; I sent them into the swamp in the lower-left corner of the map.
I spent the whole week roaming there, ignoring the development of my starting castle, saving money for future troop buyouts.
The second hero fights dwarves, hobbits, and other riffraff for resources.
Week 3. Via teleports, I reach the central island—a warlock's castle! Ergon breaks through the guards; I upgrade dragons to black ones, so now I have three. On day 137, I attack the Dragon Utopia at the bottom of the map and take it, but on its last breath, a green one finishes off one of my blacks—I'm devastated. But it's +2 dragons every week.
Meanwhile, Sasha's barbarian starts emerging from his teleports with a small army led by 7 djinns capable of halving any stack; a useful lamp was located in the desert zone in the upper-right corner.
I get shut down and go to take the shield +2 attack and defense. I break through the guards, but wisdom is required to obtain the shield. I have a barbarian, a strength build; he honestly broke through the guards but cannot take an artifact for combat skills—neither the main hero nor the assisting barb-girl has any wisdom. Dragging a mage into the swamp takes too long and Horn's heroes are in the way.
As things went on, it turned out that Horn ignored the development of his island castle and had completely built up the warlock village from scratch by this time!
It's amazing how he managed to do that, plus there is a yellow warlock castle at 5 o'clock on the island, and Horn takes it.
Week 4. There's no more room for delay; I go to storm Horn's castle to prevent him from gathering double growth from 2 Dungeons.
Day 147 is the final battle.
Blue – Ergon (9,4,1,3) – 8 Black Dragons, 12 upgraded minotaurs, 15 griffins, 10+1 gargoyles. 30 mana. I couldn't bring the hydras; they were too slow.
Red – Phineus (13,8,2,4) – 3 Black Dragons, 15 hydras (Sasha brought 5 of them from the island castle), 11 gargoyles, 42 orcs, 185 goblins.
The catapult never broke through the castle walls, so the minotaurs stood there for nothing. Horn's black dragons turned out to be very resilient.
I was left with 2 Black Dragons and 12 minotaurs; Sasha had 1 Black Dragon, 10 hydras, 30 goblins, 6 orcs. I bought my way out. It's a pity—I lost 6 Black Dragons to 2; the loss of other troops cannot compensate for this.
We played all night and were already zoning out. I started counting. I had three armies: people led by 13 horses, the main army where on day 141 there would have been 7 Black Dragons, 15 hydras, 17 minotaurs, fifty dwarves, and many centaurs.
There was also a small army with the second hero.
Horn had double army collection from Dungeons, Black Dragon growth of +6 vs my +5, a more developed hero, and djinns who, in skilled hands, could halve a stack of dragons.
I congratulated Sasha on his victory. Recalling the intricacies of the game and map was tough for both of us. I feel that I missed my chance in week 3; I should have played more energetically and taken the yellow warlock's city on the island myself—then the number of Black Dragons and double growth would have outweighed any artifacts.
Although Horn had djinns and could hit the dragons with them several times, so the struggle would have been long.
Most likely I messed up, but I don't regret it; the game was high-energy.
Thanks for the game.
Sasha and I met again for some HoMM2. We played the previous game on 7 Lakes for a long time and agreed to a draw, so we decided to play it again. We rolled Knight vs Barbarian.
Week 1. A sorceress arrived; I was happy about the possibility of quickly gathering resources. However, I got two empty chests in a row and three empty trees there, which slowed down development. By day 117, seven heroes had scattered across the map, and I captured two villages.
Week 2. Both nearest computers – a green sorceress and an orange wizard – weren't giving any openings, so I decided to take the central castle. Barbarian Ergon and another barbarian arrived; I sent them into the swamp in the lower-left corner of the map.
I spent the whole week roaming there, ignoring the development of my starting castle, saving money for future troop buyouts.
The second hero fights dwarves, hobbits, and other riffraff for resources.
Week 3. Via teleports, I reach the central island—a warlock's castle! Ergon breaks through the guards; I upgrade dragons to black ones, so now I have three. On day 137, I attack the Dragon Utopia at the bottom of the map and take it, but on its last breath, a green one finishes off one of my blacks—I'm devastated. But it's +2 dragons every week.
Meanwhile, Sasha's barbarian starts emerging from his teleports with a small army led by 7 djinns capable of halving any stack; a useful lamp was located in the desert zone in the upper-right corner.
I get shut down and go to take the shield +2 attack and defense. I break through the guards, but wisdom is required to obtain the shield. I have a barbarian, a strength build; he honestly broke through the guards but cannot take an artifact for combat skills—neither the main hero nor the assisting barb-girl has any wisdom. Dragging a mage into the swamp takes too long and Horn's heroes are in the way.
As things went on, it turned out that Horn ignored the development of his island castle and had completely built up the warlock village from scratch by this time!
It's amazing how he managed to do that, plus there is a yellow warlock castle at 5 o'clock on the island, and Horn takes it.
Week 4. There's no more room for delay; I go to storm Horn's castle to prevent him from gathering double growth from 2 Dungeons.
Day 147 is the final battle.
Blue – Ergon (9,4,1,3) – 8 Black Dragons, 12 upgraded minotaurs, 15 griffins, 10+1 gargoyles. 30 mana. I couldn't bring the hydras; they were too slow.
Red – Phineus (13,8,2,4) – 3 Black Dragons, 15 hydras (Sasha brought 5 of them from the island castle), 11 gargoyles, 42 orcs, 185 goblins.
The catapult never broke through the castle walls, so the minotaurs stood there for nothing. Horn's black dragons turned out to be very resilient.
I was left with 2 Black Dragons and 12 minotaurs; Sasha had 1 Black Dragon, 10 hydras, 30 goblins, 6 orcs. I bought my way out. It's a pity—I lost 6 Black Dragons to 2; the loss of other troops cannot compensate for this.
We played all night and were already zoning out. I started counting. I had three armies: people led by 13 horses, the main army where on day 141 there would have been 7 Black Dragons, 15 hydras, 17 minotaurs, fifty dwarves, and many centaurs.
There was also a small army with the second hero.
Horn had double army collection from Dungeons, Black Dragon growth of +6 vs my +5, a more developed hero, and djinns who, in skilled hands, could halve a stack of dragons.
I congratulated Sasha on his victory. Recalling the intricacies of the game and map was tough for both of us. I feel that I missed my chance in week 3; I should have played more energetically and taken the yellow warlock's city on the island myself—then the number of Black Dragons and double growth would have outweighed any artifacts.
Although Horn had djinns and could hit the dragons with them several times, so the struggle would have been long.
Most likely I messed up, but I don't regret it; the game was high-energy.
Thanks for the game.
