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Heart of the Void
Absolute darkness. I float in the black Void, seated upon a steel throne carved by singular thoughts from uncertainty, shimmering with the immutable colors of serenity. From within the Void itself comes the divine voice of silence. The voice is beautiful, unimaginably beautiful. It is so beautiful that thoughts fall silent and freeze with horror in their hearts; cast from silver. They froze so as not to disturb its step.
My being is motionless, my mind shrouded in nobility; absolute serenity. I am calm...
Eternity, alone with Eternity, cold and ruthless. You—the fear of the ignorant, the burden of the wise, my companion. Reveal yourself to me, walk with me, sing with me, be silent with me, you—gloomy beauty, fragile hope, insurmountable mystery, terrifying unthinkable.
You are my Empress, I am your Emperor, She is our Empire. Lowly and majestic, boundless and insignificant, absent and existing. She is the fortress of our union.
The aria of silence is broken. Heavy wings. Black wings in the void. My eyelids lift, striking hot sparks that hang in space. Now, they are my stars, illuminating my nonexistence. Wings, close. An intruder. A feathered intruder is already here. A Raven. He perched on my hand, pressing it into the steel. A particle of uncertainty bent, its colors faded from pain and wept under the weight of the Observer. The heaviness shatters the quiet shackles of fear, leaving a glimmer of nobility. An eye. A human eye in the Raven's beak. He placed it in my rough palm and dissolved into the void. The eye is still warm...
The throne floats. It floats carefully, sweetly cutting through Her fragile locks. A radiance, light from nowhere. It approaches me; I hear its voice. It speaks to me, whispers to me, calls me; I shall follow it.
A stone island—a fragment of Eternity, sanctified by a prison of radiance hanging in the void. It wants to break free and speak, whisper with Eternity and the Void; it is talkative and willful.
The throne slowly and warily descends upon the island. Before its paws, cowardly particles of gray dust scatter and jump aside. They part before my step as well, allowing the strong stone to bear the burden of my feet. Heavy wings. The Raven, he preaches a path I have not walked before. Before? What does this "before" mean? It only evokes the laughter of Eternity, the sincere laughter of the daughter of the Empire. His beak is motionless, but I hear his golden nobility; He leads me to the axis of Her child.
A giant black Tree. Its powerful branches, intertwining with each other, playing and laughing, spread wide and reach upward into the Void. From its bark, cracked with patterns of Eternity, a malicious, barking and snarling, black, viscous liquid sluggishly flows, and thousands of human eyes hang from the branches; hundreds of thousands; millions; billions, an uncountable multitude. The branches toy with the eyes of uninvited guests. Their beautiful smiles lure me into their game, beckoning with carefreeness. Carefreeness?
A breath, heavy and deep—the tree breathes; and it watches, watches Me. With a creak and a crack, one of the branches reaches for me and asks, demands, insists that I return the eye clenched in my palm; it is still warm...
Void

Void Wanderer. The Void—he dissolved into it, merged into a single whole. He no longer exists, he never existed.
Features:
- impossible to execute
- impossible to kill
- kills the attacker, ignores natural defense
- double vote
- receives the second ND of the Archivist after their death
ND:
- kills a chosen player, ignores defenses, healing, block, redirection, hiding, leaves no clues (once every three nights)
Status: absent

Void Guardian. Arbiter of order. No one must disturb the peace reigning in the Void.
ND:
- kills a chosen player
- kills a chosen player and all who come to them (once per game, cannot be blocked)
Status: absent

Void Raven. Messenger of the Void and its patrol, monitors changes occurring within it.
Features:
- impossible to redirect
ND:
- watches Pity, learns who they will heal; watches Envy, learns from whom they will steal ND; watches Love, learns who they will protect; watches Hate, learns who they will block/kill; watches Jealousy, learns the player's status along with them; watches Passion, learns who they will protect; watches Fear, learns from whom they will hide; watches Panic, learns who they will kill/redirect; watches Wrath, learns who they will kill (cannot watch the same role two nights in a row)
- kills a chosen player
Status: absent

Void Tree. Overseer, seeing through the darkness, waiting for the eyes of uninvited guests on its branches.
Features:
- all ND directed at the Void Tree are not displayed in the newspaper; the player who applied the ND dies (clues to the Void Tree are given)
ND:
- absent
Status: absent

Void Archivist. Keeper of knowledge accumulated by Eternity.
ND:
- blocks a chosen player
- changes the status of two players for one night
- kills a chosen player
Status: absent
Victory conditions: no Feelings or Affects remain.
Feelings

Guilt. This is our desire to change the past, present, or future for someone's benefit.
ND:
- watches a chosen player; in the event of an attempt on that player, dies instead of them
Status: negative

Pity. The most useless thing in the world. It is the flip side of gloating.
ND:
- heals a chosen player
Status: positive

Envy. Powerless malice consoles itself with slander.
ND:
- steals the ND of a chosen player (Does not learn its type. The next night, the player whose ND was stolen cannot use it. ND cannot be used on a player whose ND has been stolen). Cannot steal ND from Wanderer, Fear, Panic, Raven, or the second ND of the Archivist
Status: negative

Love. Dopaminergic goal-oriented motivation for forming pair bonds.
Features:
- knows Hate, can communicate with them. Upon their death, receives an additional clue to the killer
ND:
- protects a chosen player
Status: positive

Hate. Silently I take the rifle, every enemy! I haven't lost my mind, hate is my flag!
Features:
- knows Love, can communicate with them. Upon their death, receives an additional clue to the killer
ND:
- blocks a chosen player
- kills a chosen player (once every two nights)
Status: negative

Disappointment. This is the poison left by hope.
Features:
- does not die on the first attempt
- cannot be healed or resurrected
- zero vote
- receives a double vote after Passion's death
- receives Jealousy's check results after their death
ND:
- absent
Status: absent

Jealousy. A point of view according to which you are not the only one distinguished by bad taste.
ND:
- checks the status of a chosen player
Status: negative

Passion. An essential human force energetically striving toward its object.
Features:
- double vote
ND:
- protects a chosen player, deprives the killer of ND for the next night
Status: positive

Fear. If you want to fear nothing, remember that everything can be feared.
ND:
- hides from two players; their ND does not work on Fear
Status: absent

Shame. People would not find it so easy to be ashamed if they, valuing their personality highly, considered the possibility of anyone's contempt excluded.
Features:
- does not die on the first attempt
ND:
- resurrects a killed player (once every three nights; cannot resurrect the same person twice)
Status: negative
Victory conditions: no Void and Affects remain.
Affects

Panic. The most contagious of all human feelings.
Features:
- does not die on the first attempt
- upon contact with Fear, absorbs them, learns the player's nickname, gains control over their ND and vote
ND:
- chooses three players; the ND of one of them is redirected to a chosen player
- all players' ND are redirected to random targets (once per game. Nothing is redirected to Panic except Wrath's ND)
- kills a chosen player
Status: absent

Wrath. Nothing disturbs purity of mind, beauty, and wisdom as much as causeless wrath, spread around with a loud roar.
Features:
- does not die on the first attempt
- upon contact with Hate, absorbs them, learns the player's nickname, gains control over their ND and vote
ND:
- kills a chosen player
Status: negative
Victory conditions: no Void and Feelings remain.
Affects do not know each other until they interact. In case of interaction, ND does not trigger; they learn each other's nicknames.
Rules
1. Nights last about 24 hours. At night, no one has the right to write anything in the game thread at all, even via "deleted posts".
2. Day lasts exactly 24 hours. In extremely rare cases, an earlier or later end of the day is possible.
3. To vote for someone's execution, you must write in your message: "**execute %username%**". Bold font is mandatory. If you do not vote in bold, the vote will not be counted.
4. Execution requires only a majority of votes. If a player reaches the required number of votes, they will be hanged only after the day ends and only if the votes do not change.
5. If the majority vote "**execute no one**", then the day ends without executing players.
6. All "double votes" are displayed only in the voting results and only if they belong to the majority.
7. For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If any member of the mafia is offline, the other participants may make a decision without them.
8. The killer can plant one additional clue at the crime scene. It must point to them and be original (i.e., do not leave clues like "for the super-observant"). As for the complexity of these clues, there is considerable freedom, but the GM still reserves the right to reject a specific clue, with or without explanation.
9. Clues about killers in reports are given based on the user's profile (nickname, avatar, signature, etc.). If the murder was unsuccessful, the killer will find out, but not why it was unsuccessful. No clues are given for failed murders, except those declared by the killer themselves. Also, there is a hint to the role of the deceased in the reports.
10. Changing nickname, avatar, signature, or personal information during the game is strictly forbidden.
11. Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is allowed only if you have a role that permits it.
12. As soon as news of your death/execution has been written, you are gone. But you still participate in the game:
Changing your profile is forbidden; also consider this fact: dead players usually have a habit of asking living players for their roles; accordingly, if the dead have the opportunity to continue the game, they lose that possibility.
13. Modkill (in rare cases—replacement) is performed:
- in case of a gross violation of rules or a repeated minor violation;
- if during the game day a player has not posted without notifying the GM that they will respond in the thread on the next game day;
- may be performed at the player's request due to any circumstances preventing active participation in the game.
14. It is forbidden to reveal your own/someone else's role, or its elements, as well as information obtained through them, in public places or among players not in your group. The same applies to information about other players. Phrases like "well, I also know something about him that I can't say" are a violation, regardless of whether you actually know something or are lying.
Statements such as: "I checked," "according to my information, which I cannot disclose," "I know for sure," "100% certain"—and so on—are forbidden. Unargued shouts like "he's MAFIA!", "I'm Town!" etc., are allowed.
To avoid violating this rule, try to frame your thoughts as assumptions or as IMHO based, for example, on clues or behavior.
It is permitted to refer to: the rules, the GM, your own posts, or other players' posts, as well as any external sources where you found information regarding clues.
15. First night immunity (impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- those killed on the first night in the previous game;
- the leader of the previous game;
- newcomers (players playing "Mafia" on our forum for the first time);
- players who missed three or more previous games.
16. Those not participating in Mafia are forbidden from commenting on events until the end of the game.
17. An eliminated player whose role is hidden remains silent about the game until the end. They have no right to write on the forum or to anyone in DMs about their role. Similarly, remaining participants have no right to write to them about what roles they possess. All discussions of roles are possible only between eliminated participants.
18. The main thing is not participation—the main thing is victory.
















