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Polo, buccaneer. Attribute distribution: 25:10:15:10; 20:5:10:5
Skills:
1)Piracy 1: receives a bonus to power, accuracy, and intelligence at sea (+30)
2)Technology 1: allows the use of any first-level technologies.
Actions:
1)Carbine.
AP: 5, range: 12 (can be changed). Damage: 32-56 (physical), ignores 10 resistance; crit: 60 (physical), ignores 18 resistance
2)Cutlass
AP: 5, range 2 (cannot be changed). Damage: 46-62 (physical); crit: 70 (physical), ignores 6 resistance
2)Knife
AP: 3, range 1 (cannot be changed). Damage: 20-26 (physical); crit: 32 (physical)
Inventory:
1)Carbine (two-handed)
In honor of this weapon, one creator named a type of fishing gear. It should be said that this very gear is much more reliable than this rifle, although the rifle has some advantages. Not in fishing, of course.
Dodge chance -15
Initiative -13
Maximum wear: 130
2)Cutlass (two-handed)
A heavy blade, perfectly suited for cutting ropes. However, considering that such measures are resorted to only during the worst storms, it is better to hope that you will not need it.
Dodge chance -11
Initiative -22
Maximum wear: 340
3)Knife (one-handed)
This knife still smells from the previous gutting of cod.
Dodge chance -1
Initiative +7
Maximum wear: 230
4)Pipe
Elementary, Watson!
+5 to vitality, -10 health after smoking (does not recover until the effect passes)
5)Pouch of tobacco
19 puffs
6)Carbine cartridges
x39
7)Coins: 0
Current characteristics:
Health 200
Damage bonus: +30% at sea (does not apply to technologies)
Resistance: none
Dodge: 0% (in any case)
AP: 20
Mana: 20
Initiative: 117 with a knife, 97 with a carbine, 88 with a cutlass.
Experience: 600 (level 3)
| Primary | |||||||
| power | accuracy | intelligence | vitality | will | speed | strength | concentration |
| 25 | 0 | 0 | 0 | 0 | 0 | 10 | 0 |