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Wanderer, necromancer. Attribute distribution: 15:10:25:10; 20:5:5:10.
Skills:
1) Necrology 1: activated ability. Raises a dead creature and forces it to fight on the side of the necromancer. Each turn consumes a large amount of mana. Can be used multiple times (as long as there is enough mana). The characteristics of the undead depend on the original "material".
2) Water Magic 2: allows learning spells of the water element of the first and second circles.
Actions:
1)Splash. Small damage at close range for a small amount of mana and Action Points. Reduces enemy's Action Points.
Mana: 1, AP: 2, range: 6 (can be changed). Damage: 26-30, -1 AP (critical 36 -2 AP)
2)Disinfection. Removes poison, burning, and disease effects (no later than one round after application). Can be applied outside of combat if not much time has passed.
Mana: 4 (-1), AP: 5, range 2 (cannot be changed).
3)Raise Dead
AP: 6, mana 9, mana cost per turn 8. Characteristics of the undead: spiritual characteristics are zero; physical, initiative, and health are reduced by half compared to the living owner of the body (more if the corpse is "not fresh"). Does not use spells, uses techniques only if the necromancer has the corresponding skill.
4)Dagger
AP: 4, range 1 (cannot be changed). Damage: 26-28 (physical); crit 40 (physical)
5)Staff
AP: 5, range 2 (cannot be changed). Damage: 20-26 (physical); crit 36 (p)
Inventory:
1)Worn Gray Robe.
The one who gave you this robe assured you that it once belonged to Randalf the Grey himself. However, the fact that one of your acquaintances owns Randalf the Grey's socks casts some doubt on this legend.
Concentration +5
Intelligence +5
Maximum wear: 110
2)Dagger (one-handed)
Perfect for cutting open women's purses. Even those made from basilisk leather!
Chance to dodge -3
Initiative +12
Maximum wear: 190
3)Staff (two-handed)
An ordinary staff. Or maybe it's just a stick.
Chance to dodge -15
Initiative -16
Maximum wear: 250
4) Coins: 5 silver
5)Shovel
Warriors of Kro use similar shovels, only slightly less rusty. No, they don't dig trenches; they bury themselves alive in the ground so as not to be captured by the enemy.
6)Silver Breguet
A businessman cannot do without a watch, because he needs to be everywhere on time! It is a pity that this watch will not show you the time, because otherwise the game master would have to come up with this time every time.
7)Black Boots
The words "Abi-Bas" are embroidered on them in silver, presumably the name of the owner of the shoe factory.
Speed of thought +10
8)Key
You still need to find out the purpose of this key. Try poking it into all the doors of the Dungeon, while listening to the opinions of their owners about you!
9)Rusty Saber
Not a very high-quality weapon, taken from some lackey.
Current characteristics:
Health 79
Bonus to damage: +15% water
Bonus to experience: +55%
Critical hit chance: 6%, bonus for critical hit +2% damage
Dodge: 0% (staff), 2% (with dagger)
AP: 22
Mana: 25
Initiative: 122 with dagger, 94 with staff
Experience: 690 (level 3)