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Wanderer, water mage. Attribute distribution: 15:10:25:10 20:5:5:10
Skills:
1) Water Blessing 1: reduces the amount of mana required to cast water element spells (by 25%).
2) Water Magic 1: allows learning first-circle water element spells.
Actions:
1)Splash. Small damage at close range for a small amount of mana and action points. Reduces enemy's action points.
Mana: 1, AP: 2, range: 6 (can be changed). Damage: 13-15, -1 AP (critical 18 -2 AP)
2)Disinfection. Removes poison, burning, disease effects (no later than one round after application). Can be used outside of combat if not much time has passed.
Mana: 4 (-1), AP: 5, range 2 (cannot be changed).
3)Short Steel Sword
AP: 8, range 1 (cannot be changed). Damage: 24-29 (physical); crit 32 (ph)
Inventory:
1)Sturdy Cloak.
With this cloak, it seems like you can walk a long, long way without getting tired at all. In reality, it's just an illusion, but optimism is still a useful thing.
AP +1
Maximum wear: 80
2)Short Steel Sword (one-handed)
This sword doesn't have any outstanding advantages, although it can be used to open Kreeg cans if you suddenly want to make hobbit stew (the recipe was invented by some Kreeg named George).
Dodge chance -9
Initiative +9
Maximum wear: 280
3) Coins: 30 gold, 35 silver
4)Healing Potion x2
By drinking this potion, you can alleviate your suffering from unrequited love!
Current health +15, but not above maximum.
5)Concentration Potion
Ideal for schoolchildren who constantly twirl writing instruments in their hands instead of doing homework.
Concentration +15 (one battle)
6)Adrenaline Potion
This potion will keep you ready to cast spells for a while so that you can enter the battle without zero mana. Be careful with it; excessive consumption may harm your health!
Mana at the start of the battle +5
7)Hawk Eye Potion
Try to imagine an object and your gaze will immediately fall on it if it even exists. Such a potion is ideal for tax inspectors.
8)Laxative
A universal potion against all types of food poisoning.
Current characteristics:
Health 99
Damage bonus: +10% water
Experience gain bonus: +25%
Dodge: 0% (in any case)
AP: 21
Mana: 20
Initiative: 109 with sword
Experience: 200 (level 2)
| Primary | |||||||
| Might | Accuracy | Intelligence | Vitality | Willpower | Speed | Strength | Concentration |
| 0 | 0 | 25 | 0 | 0 | 0 | 0 | 10 |