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Goblin, modified. Attribute distribution: 15:15:15:15 10:10:10:5
Skills:
1) Mutation 1 (to Might)
2) Magical Instability 1: allows casting a random spell available to players during combat on a random target (10% chance each round). When touching a magical item, temporarily changes its characteristics randomly.
Actions:
1)Morgenshtern
OD: 8. Range 2 (cannot be changed). Damage 20-26 (physical), resistance penetration 10. Crit 28 (ph), resistance penetration 14.
Inventory:
1)Worn Clothing.
This clothing will hardly save you from the cold or... Well, it won't save you from anything except perhaps embarrassment in front of passersby.
Maximum wear: 50
2)Morgenshtern (one-handed)
There is nothing better for a goblin than simply hitting with such a thing harder.
Dodge Chance -9
Initiative -3
Maximum wear: 250
3) Coins: 18 copper
4)Almost a kilogram of crabs (depends on eating speed)
Current Characteristics:
Health 1
Damage Bonus: none
Damage Resistance: none
OD: 20
Mana: -
Dodge: none
Initiative: 97 with Morgenshtern.
| Primary | |||||||
| Might | Accuracy | Intelligence | Vitality | Willpower | Speed | Strength | Concentration |
| 15 | 0 | 0 | 0 | 10 | 0 | 0 | 0 |