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Posts from Sliirr from the Quickhand clan (Ple-Sen).

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13 years ago
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Goblin, modified. Attribute distribution: 15:15:15:15 10:10:10:5
Skills:
1) Mutation 1 (to Might)
2) Magical Instability 1: allows casting a random spell available to players during combat on a random target (10% chance each round). When touching a magical item, temporarily changes its characteristics randomly.
Actions:
1)Morgenshtern
OD: 8. Range 2 (cannot be changed). Damage 20-26 (physical), resistance penetration 10. Crit 28 (ph), resistance penetration 14.

Inventory:
1)Worn Clothing.
This clothing will hardly save you from the cold or... Well, it won't save you from anything except perhaps embarrassment in front of passersby.
Maximum wear: 50
2)Morgenshtern (one-handed)
There is nothing better for a goblin than simply hitting with such a thing harder.
Dodge Chance -9
Initiative -3
Maximum wear: 250
3) Coins: 18 copper
4)Almost a kilogram of crabs (depends on eating speed)

Current Characteristics:
Health 1
Damage Bonus: none
Damage Resistance: none
OD: 20
Mana: -
Dodge: none
Initiative: 97 with Morgenshtern.
Primary
MightAccuracyIntelligenceVitalityWillpowerSpeedStrengthConcentration
1500010000
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13 years ago
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Sliirr landed relatively softly, in a sewer drain, judging by the smell. His ears (or rather, what was left of his ears after the mage’s experiments) were ringing terribly, and his vision was blurry. It felt as if the goblin had been tossed around in the air for a long time, like a birch leaf. Gradually, his vision began to return, and he saw a rather large city around him...
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13 years ago
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First, the goblin attempted to stand up. It wasn't as easy as he'd hoped. But nevertheless, he managed to get to his feet. Immediately, he stuck out his tongue to sniff the area. And a moment later, he regretted it, as he almost fell again from the stench. - It seems Slirr has ended up in a city of humans, - the goblin muttered, looking at the passersby, - This is not good! Slirr doesn't like humans. Slirr doesn't like the smell of their cities. And most of all, Slirr doesn't like their shamans! And their smell! Nervously twitching, the goblin ran into some alley to hide from prying eyes. - Slirr will wait for night and get out of the city! Slirr will break free again! Slirr... - Slirr's description of the plan to himself was interrupted by a rumbling in his stomach, - ...Slirr changes the plan and is going to find something to eat. He needs to get something out of the pockets of the humans! Having reasoned in this way, Slirr set off on a "hunt".
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13 years ago
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There weren't many passersby at this time of day, but Sllirr still noticed a dwarf with obviously full pockets, who was knocking on the door of a house on the opposite side of the street with his large fists.
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13 years ago
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Sliirr tries to sneak up on the dwarf and stun him with a mace. Whether the dwarf will ever recover after this "stun" doesn't concern the goblin.
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13 years ago
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The dwarf continued to diligently hammer away, so he didn't notice Sllirr approaching from behind. The goblin gave his target a good whack on the head. Of course, the fact that it was a dwarf and he was wearing a fur hat helped him not to pass out immediately, but the dwarf clearly lost his sense of direction. He slumped to the ground, landing on the back of his body, and Sllirr managed to climb into his clothes unhindered, where there was a whole bunch of stuff, except for money.
Meanwhile, the door to the house opened...
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13 years ago
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Quickly grabbing everything he could carry, Sllirr bolted away from home.
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13 years ago
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The unfortunate dwarf had only gears (in a rather large quantity), springs, an almost depleted spool of wire, two glass lens blanks, and some other optical device, apparently broken. However, there were also about ten copper coins.
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13 years ago
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- Why do they carry all sorts of junk in their pockets? Sllirr is hungry! - Sllirr muttered nervously, sorting through the trophies, - But Sllirr's eye noticed that besides the dullards, there are also disgusting, hairy little creatures here! And if even they are tolerated, then Sllirr has nothing to fear from the guards!
After a moment of thought, he decided to look for a market. And then find a grocery store or a buyer for spare parts.
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13 years ago
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After walking three and a half streets, he came across the coveted market. The merchants were just setting up, and some were already in full swing, selling bread, spices, and fish. There was a peddler selling all sorts of things like teapots and ink with quills, and another peddler specializing in carpets.
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13 years ago
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Noticing the merchant selling all sorts of trinkets, Sliggr swaggered over to him.
"As Sliggr sees it, you're selling all sorts of junk here," the goblin said, trying to maintain a polite conversation, "would you be willing to buy some of Sliggr's junk at a lower price?"
After that, the goblin dumped a microscope, gears, and other items stolen from the dwarf onto the counter.
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13 years ago
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--Junk? How can you say that?! I only sell top-quality magical items!
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13 years ago
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Hearing the word "magic," Sllirr flinched and began to look around nervously. - S-Sllirr didn't mean to say anything bad about your magical... merchandise. S-Sllirr was just offering a good deal.
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13 years ago
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Daskalos raised an eyebrow. "Alright, let's see what you've got here." With an air of "What are they trying to give me?", he began to sort through the springs, gears, and other items. "Only an olive knows what this is," Daskalos sighed. "No, but these little glass pieces might be useful, some kind of zone plates, perhaps? Yes, they could be used for something. This small gear, I could probably use it in my wall clock to replace the old, rusty one. But I won't accept the rest."
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13 years ago
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Seeing that the merchant meant him no harm, Sllirr calmed down a little. Nevertheless, he remained cautious. "How much will Sllirr get for this?" he thought for a moment, then added, "And where can Sllirr find Olivia?"

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