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Following the events of two years ago on the remote, small, underdeveloped planet Raini-1, the government of the united planets decided to get rid of terrorism once and for all, and this time the setting became one of the centers of human civilization - the city of Gloryhole on the technologically advanced and prosperous planet Ari. The military's target was a criminal syndicate which, as it turned out, in addition to its other activities, maintained contact with a powerful corporation that had been the organizer of the riots on Raini-1. However, when the military took action, a local group of revolutionaries seized the opportunity and emerged from the shadows. Gloryhole plunged into chaos, and military detachments lost their primary communication lines and found themselves cut off from one another.

Colonel Clive Fisher

Commander of this operation.
NA
ult. Death from Above: using an L.T.D., marks a target for an orbital strike with a high-concentration laser (completely destroys the target and all its visitors).
Special Features
I. Commander: triple vote.
II. Preparation: 50% chance to avoid death during an assassination attempt.
III. Communication Support: via the coordinator, once a day can learn about the status of any chosen role or request the results of scouts' actions.
Weapon: Assault rifle; Laser Targeting Device; Handgun.
Human; armed.
Coordinator

An android endowed with an extremely high level of artificial intelligence, whose main task is to organize the coordinated activities of the military.
Special Features
I. Android: an engineer can return her to a working state after the first "death".
Not human; unarmed.
Engineer

Technical specialist.
NA
I. Short Circuit: blocks the target.
Special Features
I. Cannot be blocked. If they visit a mined player - deactivates the charges. Cannot be affected by mass killing.
Human, unarmed.
Scouts

In situations like this, information is the most powerful weapon, capable of saving many lives.
NA
I. Reconnaissance: checks the status (any chosen part of it) of the target
Ult. Weapon detection: learns the name of the target's weapon (if any; if multiple types exist - one is chosen randomly). 1 time per game for each scout and no more than once every 3 nights.
Special Features
I. Partners: know each other, can communicate.
II. An inactive partner covers their teammate, thereby providing them with 50% protection from attacks.
Weapon: Sniper rifle
Humans, armed.
Rescuer

The main condition for conducting such operations is minimal threat to the lives of ordinary citizens, and it is people like these who possess both the skills and the desire to ensure the safety of these innocents.
NA
I. Helping Hand: saves the target from death.
Special Features
I. Always Nearby: upon a successful rescue, the rescuer is also not subject to harmful NAs.
Human, unarmed.
Tactical Infiltrator

When a problem is difficult to solve by brute force alone, stealthy methods must be employed.
NA
I. Kill.
Special Features
I. Last Mission: takes the life of their killer.
Weapon: Dual Swords
Human, armed.
Devastator

A government commando whose task is the rapid destruction of the enemy, i.e., "clearing the area of enemy combat units".
NA
I. Kill
Special Features
I. Preparation: 50% chance to avoid death during an assassination attempt.
II. Explosive Rounds: ignores natural protection.
Weapon: Assault rifle, Hand grenade.
Human, armed.
Guardian Angel

On the battlefield, everyone needs their own protector; this unit's task is to guard the lives of other soldiers from enemy attacks.
NA
Protects the target and kills the attacker.
Weapon: Submachine gun, Sword.
Human, armed.
Syndicate
Emanuel, the Boss

The undisputed leader of the criminal underworld on this planet.
NA
I. Kill
II. Blackmail: steals a vote.
Special Features
I. Escape: Once per game can thwart an execution.
II. Influence: double vote.
Weapon: Handgun
Human, armed.
O'Brian, the Viper

Emanuel's eyes and hands, as well as his loyal companion, who gained notoriety when he finished off the previous leader of the Syndicate.
NA
I. Kill
II. Retribution. Takes a hit instead of the target and attacks the assailant.
Special Features
I. Dexterity: 50% chance to survive an attack, does not die from protections.
Weapon: Shotgun
Human, armed.
Shadow Walker

One of Emanuel's many mercenaries. After using special drugs, his body and brain underwent significant changes. Additionally, the Syndicate obtained a prototype of a special virus that the Corporation created based on its research into the activities of a being called the Null during their attempt to seize power on planet Raini-1. This mercenary was granted the "honor" of receiving this prototype.
NA
I. Kill.
II. Suppression: blocks the target and deprives them of their vote.
Ult. Null-virus: gains 100% protection from kills (can be pierced), immunity to execution and blocks. Dies after two nights.
Special Features
I. Mutation: ignores natural protection.
Weapon: Handgun, Sword.
Not human (altered), armed.
Pegasus

Another Syndicate mercenary who was lucky enough to survive the first military attack.
NA
I. Kill
II. Reconnaissance: checks target status.
Special Features
I. Resourcefulness: cannot be blocked.
Weapon: Assault Rifle
Human, armed.
Brotherhood
Mechanic Prowler

The unofficial leader of the movement, who is not so much a leader as a soulless killing machine.
NA
I. Slaughter: kills the primary target and has a 50% chance to kill an additional one.
ult. Cleanup: kills two people.
ult. Bulletstorm: Kills the primary target and has a 50% chance for each person who visited them.
Special Features (only one can be active, chosen at the start of each night)
I. Assault mode: ignores protective NAs.
II. Fortitude mode: 75% protection from attacks; inability to perform NAs.
III. Bloodthirsty mode: ignores natural protection.
Weapon: Armory
Not human (altered), armed.
Scavenger

He was once a true pyromaniac and loved everything that burned and exploded. This hobby almost cost him his life - Nigel managed to save him, albeit in this disfigured body.
NA
I. Kill.
II. Death Field: plants explosives on the area where the target is located and kills the first person to visit them, as well as with a 25% chance the target and other guests. Once every two nights.
III. Smoke Screen: the target and all their guests perform their NAs on each other randomly. Once every three nights.
Weapon: Landmines, bombs, hand grenades.
Not human (altered), armed.
Nigel

A brilliant engineer without whom the Brotherhood would never have built up the power capable of challenging the military.
NA
I. Kill
II. Isolation: target is blocked and protected from all external NAs.
III. Eavesdropping: tracks communications of either the Colonel or Pegasus (choice).
ult. EMP Pulse bomb: city NAs and the first mafia's have only a 50% success rate.
Human, unarmed.
Travis

Former Gloryhole police officer.
NA
I. Kill
II. Attack: blocks the target.
III. Reconnaissance: checks target status
Special Features
I. Pain Resistance: cannot be blocked.
Weapon: Shotgun
Not human (altered), armed.
Strangers
N.L.

Nothing is known about this person.
NA
I. Kill.
II. Surveillance: learns who the target visited and who visited them.
Ult. Shadow Assault: on the night of use, gains immunity to death and protection piercing (both).
Special Features
I. Bug in HQ: receives results of scouts' checks.
II. Professionalism: leaves no clues and cannot be blocked.
Weapon: Crossbow, Dagger.
Human, armed.
Wyrm

Little is known about this woman as well. According to some information, she is the sister of the man behind the organization of the revolutionary movement on Raini-1. The reason for her presence in Gloryhole, however, remains a mystery.
NA
I. Kill.
Ult. Explosive Rounds: kills target and first visitor.
Ult. Acid Rounds: kills target and has a 25% chance for each person who visited them.
Ult. Electric Rounds: kills target, guests cannot move the following night.
Special Features
I. Endurance: survives the first assassination attempt and learns the name of the attacker.
Weapon: Grenade launcher, Wrist Blade, Handgun.
Not human, armed.
Colonel Clive Fisher
Commander of this operation.
NA
ult. Death from Above: using an L.T.D., marks a target for an orbital strike with a high-concentration laser (completely destroys the target and all its visitors).
Special Features
I. Commander: triple vote.
II. Preparation: 50% chance to avoid death during an assassination attempt.
III. Communication Support: via the coordinator, once a day can learn about the status of any chosen role or request the results of scouts' actions.
Weapon: Assault rifle; Laser Targeting Device; Handgun.
Human; armed.
Coordinator
An android endowed with an extremely high level of artificial intelligence, whose main task is to organize the coordinated activities of the military.
Special Features
I. Android: an engineer can return her to a working state after the first "death".
Not human; unarmed.
Engineer
Technical specialist.
NA
I. Short Circuit: blocks the target.
Special Features
I. Cannot be blocked. If they visit a mined player - deactivates the charges. Cannot be affected by mass killing.
Human, unarmed.
Scouts
In situations like this, information is the most powerful weapon, capable of saving many lives.
NA
I. Reconnaissance: checks the status (any chosen part of it) of the target
Ult. Weapon detection: learns the name of the target's weapon (if any; if multiple types exist - one is chosen randomly). 1 time per game for each scout and no more than once every 3 nights.
Special Features
I. Partners: know each other, can communicate.
II. An inactive partner covers their teammate, thereby providing them with 50% protection from attacks.
Weapon: Sniper rifle
Humans, armed.
Rescuer
The main condition for conducting such operations is minimal threat to the lives of ordinary citizens, and it is people like these who possess both the skills and the desire to ensure the safety of these innocents.
NA
I. Helping Hand: saves the target from death.
Special Features
I. Always Nearby: upon a successful rescue, the rescuer is also not subject to harmful NAs.
Human, unarmed.
Tactical Infiltrator
When a problem is difficult to solve by brute force alone, stealthy methods must be employed.
NA
I. Kill.
Special Features
I. Last Mission: takes the life of their killer.
Weapon: Dual Swords
Human, armed.
Devastator
A government commando whose task is the rapid destruction of the enemy, i.e., "clearing the area of enemy combat units".
NA
I. Kill
Special Features
I. Preparation: 50% chance to avoid death during an assassination attempt.
II. Explosive Rounds: ignores natural protection.
Weapon: Assault rifle, Hand grenade.
Human, armed.
Guardian Angel
On the battlefield, everyone needs their own protector; this unit's task is to guard the lives of other soldiers from enemy attacks.
NA
Protects the target and kills the attacker.
Weapon: Submachine gun, Sword.
Human, armed.
Syndicate
Emanuel, the Boss
The undisputed leader of the criminal underworld on this planet.
NA
I. Kill
II. Blackmail: steals a vote.
Special Features
I. Escape: Once per game can thwart an execution.
II. Influence: double vote.
Weapon: Handgun
Human, armed.
O'Brian, the Viper
Emanuel's eyes and hands, as well as his loyal companion, who gained notoriety when he finished off the previous leader of the Syndicate.
NA
I. Kill
II. Retribution. Takes a hit instead of the target and attacks the assailant.
Special Features
I. Dexterity: 50% chance to survive an attack, does not die from protections.
Weapon: Shotgun
Human, armed.
Shadow Walker
One of Emanuel's many mercenaries. After using special drugs, his body and brain underwent significant changes. Additionally, the Syndicate obtained a prototype of a special virus that the Corporation created based on its research into the activities of a being called the Null during their attempt to seize power on planet Raini-1. This mercenary was granted the "honor" of receiving this prototype.
NA
I. Kill.
II. Suppression: blocks the target and deprives them of their vote.
Ult. Null-virus: gains 100% protection from kills (can be pierced), immunity to execution and blocks. Dies after two nights.
Special Features
I. Mutation: ignores natural protection.
Weapon: Handgun, Sword.
Not human (altered), armed.
Pegasus
Another Syndicate mercenary who was lucky enough to survive the first military attack.
NA
I. Kill
II. Reconnaissance: checks target status.
Special Features
I. Resourcefulness: cannot be blocked.
Weapon: Assault Rifle
Human, armed.
Brotherhood
Mechanic Prowler
The unofficial leader of the movement, who is not so much a leader as a soulless killing machine.
NA
I. Slaughter: kills the primary target and has a 50% chance to kill an additional one.
ult. Cleanup: kills two people.
ult. Bulletstorm: Kills the primary target and has a 50% chance for each person who visited them.
Special Features (only one can be active, chosen at the start of each night)
I. Assault mode: ignores protective NAs.
II. Fortitude mode: 75% protection from attacks; inability to perform NAs.
III. Bloodthirsty mode: ignores natural protection.
Weapon: Armory
Not human (altered), armed.
Scavenger
He was once a true pyromaniac and loved everything that burned and exploded. This hobby almost cost him his life - Nigel managed to save him, albeit in this disfigured body.
NA
I. Kill.
II. Death Field: plants explosives on the area where the target is located and kills the first person to visit them, as well as with a 25% chance the target and other guests. Once every two nights.
III. Smoke Screen: the target and all their guests perform their NAs on each other randomly. Once every three nights.
Weapon: Landmines, bombs, hand grenades.
Not human (altered), armed.
Nigel
A brilliant engineer without whom the Brotherhood would never have built up the power capable of challenging the military.
NA
I. Kill
II. Isolation: target is blocked and protected from all external NAs.
III. Eavesdropping: tracks communications of either the Colonel or Pegasus (choice).
ult. EMP Pulse bomb: city NAs and the first mafia's have only a 50% success rate.
Human, unarmed.
Travis
Former Gloryhole police officer.
NA
I. Kill
II. Attack: blocks the target.
III. Reconnaissance: checks target status
Special Features
I. Pain Resistance: cannot be blocked.
Weapon: Shotgun
Not human (altered), armed.
Strangers
N.L.
Nothing is known about this person.
NA
I. Kill.
II. Surveillance: learns who the target visited and who visited them.
Ult. Shadow Assault: on the night of use, gains immunity to death and protection piercing (both).
Special Features
I. Bug in HQ: receives results of scouts' checks.
II. Professionalism: leaves no clues and cannot be blocked.
Weapon: Crossbow, Dagger.
Human, armed.
Wyrm
Little is known about this woman as well. According to some information, she is the sister of the man behind the organization of the revolutionary movement on Raini-1. The reason for her presence in Gloryhole, however, remains a mystery.
NA
I. Kill.
Ult. Explosive Rounds: kills target and first visitor.
Ult. Acid Rounds: kills target and has a 25% chance for each person who visited them.
Ult. Electric Rounds: kills target, guests cannot move the following night.
Special Features
I. Endurance: survives the first assassination attempt and learns the name of the attacker.
Weapon: Grenade launcher, Wrist Blade, Handgun.
Not human, armed.