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What do you think about paying troops?
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13 years ago
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Hello, Heroes World users, I created this thread to discuss the balance in Heroes 5. Let's start with the fact that any hero in the game can recruit an army of any size and strength, which turns the player into a child who plays but doesn't manage the game. Moreover, over time, without new missions and campaigns, the game simply becomes boring. In general, I suggest creating a mod that introduces troop salaries, events, and reputation. For starters, we need to think about a system for troop salaries.
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13 years ago
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Yes, yes, yes, I saw this idea on a map that you suggested. Undoubtedly, it’s very interesting, but it’s important to understand that in games where it’s implemented (Civilization, Total War), the player has almost endless opportunities to expand and, consequently, increase their capital. In Heroes, however, the size of the map severely limits your income. You can make a very large map, but then there will be, at the very least, a problem with the AI, and recent experiments show that it’s not just the AI that’s the problem (because the AI problems seem to be solved with a special mod, but new ones aren’t). So, I see it this way: first, the game needs to be adapted to the largest map sizes so that it works without glitches, and then you can create an empire on it that implements everything you want, for better balance and enjoyment of the game, including this feature.
 

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13 years ago
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The idea is good, but then you need to implement something like providing food for the troops, using farms, magic towers, etc. A kind of limit on the army size. How does that sound?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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13 years ago
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The idea is good, but then it would be necessary to implement something like providing food for the troops, using farms, magic towers, etc. A kind of limit on the army size. How does that sound as an idea?
The idea is good. We could introduce a new type of resource - grain. And for mechanical creatures, the cost (of upkeep) would be increased.
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13 years ago
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Here are the resource options for feeding the main factions in Heroes 5:

Humans: grain (farm).
High Elves: fruits (grove).
Orcs: meat (pig farm).
Dark Elves: lizard eggs (lizard farm).
Mages: energy (magic spring).
Necromancers: dark energy (ziggurat).
Demons: carrion (corpse disposal site).
Dwarves: beer (brewery).

All that remains is to calculate how many units of the resource will be needed to feed, for example, one growth.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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13 years ago
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Here are some resource options for feeding the main factions in Heroes 5:

Humans: grain (farm).
High Elves: fruit (grove).
Orcs: meat (pig farm).
Dark Elves: lizard eggs (lizard farm).
Mages: energy (magic spring).
Necromancers: dark energy (zikkurat).
Demons: carrion (corpse pit).
Dwarves: beer (brewery).

All that remains is to calculate how many units of resource will be needed to feed, say, one growth.
The idea is excellent, I admit, with your imagination, you should be a Heroes developer.
However, it would be better to make it so that Dwarves produce electricity.
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13 years ago
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Then, for the Dark Elves and Demons, it is necessary to change the appearance of the food resource.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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13 years ago
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I think this is clearly excessive. Let them be paid a salary, and then they can buy whatever they need themselves – some want grain, some want ale, and some want fresh brains.
 

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13 years ago
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I think this is a clear overreach. Let them be paid a salary, and then they can buy whatever they need themselves – grain for some, ale for others, and fresh brains for others.
In principle, why not?
In reply to Гёммё
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13 years ago
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As you can imagine, how would an army purchase food? Picture this: an army is moving through a mountain pass, and suddenly everyone receives their pay, and the entire army rushes to the nearest "stall." It would be better to have a food resource, uniform for all factions, and produced at a food depot.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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13 years ago
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How about we compromise and create a resource called SVP – strategically valuable products. It will appear on the resource panel as a box. SVP can either be cultivated or purchased, but it cannot be found on the road.
Сила не того, у кого знание, а у того, кто умеет использовать это знание.
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13 years ago
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By the way, diplomacy could be implemented for multiplayer, similar to the game East India Company.
Сила не того, у кого знание, а у того, кто умеет использовать это знание.
In reply to Гёммё
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13 years ago
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Gemmo
By the way, diplomacy could be implemented for multiplayer, similar to the game East India Company.

Do you mean giving resources to opponents in exchange for an alliance, resource exchange, cities, or artifacts?
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.
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13 years ago
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Do you mean giving resources to opponents in exchange for an alliance, exchanging resources, cities, or artifacts?
Yes, something like that is what I'm suggesting. Another idea is the ability to found new cities, but only in a specific territory.
Сила не того, у кого знание, а у того, кто умеет использовать это знание.
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13 years ago
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You can make heroes like in the fourth game – meaning they can be killed just like a Warrior. But then there’s no need to make them such a tank.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.

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