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13 years ago
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Might & Magic is back!
http://www.heroesworld.ru/?news_id=452
Starting on March 11th, the official page for Might & Magic on Facebook began publishing posts about the Might & Magic games, starting with the very first, Might & Magic: Secret of the Inner Sanctum, which was released back in 1986.
*

Then came a post about Might & Magic II: Gates to Another World, followed by posts about three games at a time.


As a result, we got the following list:
  • 1986 - MIGHT AND MAGIC: SECRET OF THE INNER SACTUM
  • 1988 - MIGHT AND MAGIC II: GATES TO ANOTHER WORLD
  • 1991 - MIGHT AND MAGIC III: ISLES OF TERRA
  • 1992 - MIGHT AND MAGIC IV: CLOUDS OF XEEN
  • 1993 - MIGHT AND MAGIC V: DARKSIDE OF XEEN
  • 1998 - MIGHT AND MAGIC VI: THE MANDATE OF HEAVEN
  • 1999 - MIGHT AND MAGIC VII: FOR BLOOD AND HONOR
  • 2000 - MIGHT AND MAGIC VIII: DAY OF THE DESTROYER
An official website page appeared at http://might-and-magic.ubi.com/universe/en-GB/games/all-games/might-and-magic-rpg/index.aspx, which featured a few sentences about each game and a set of screenshots. One might think, "What's all this for?" and, of course, the next post could be expected to feature the next game, completing the Might and Magic IX series. And then, a miracle happened, and instead of the final game in the series, we saw a new horizon, a new future for the series, and it was the coveted number X.



The evolution is not yet complete; a new game awaits us, named Might & Magic X Legacy. The name suggests that the game will be in the best traditions of the genre, and this is further emphasized in the subsequent trailer.



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13 years ago
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Part 1: Creating a Party and the Default Party

Creating a Party


After launching Might & Magic X, you will have two options: start immediately with the default party (more on this below), or you can manually select and customize four different heroes.
If you decide to customize each hero, the first thing you need to choose is the race, which then determines the different classes available for the heroes of that race. Each race also has its own characteristics: Humans, for example, have additional starting skills, Dwarves have more hit points, Elves have more resistance, and Orcs have increased critical damage.
You can also choose the portrait and voice of your character (e.g., cynical or heroic). The available choices here depend on the race's classes and the character's gender.

Characters

In general, if you decide to create new characters instead of using the provided default ones, you have the following options:
  • Choose the character's gender
  • Choose the character's class
  • Choose the character's name
  • Choose the character's portrait
  • Choose the voice
  • Modify the characteristics, hit points, and mana
  • Choose two additional character skills in addition to the default skill
The character class gives you various skill options. Also, each class has a special advanced class. In general, you can unlock the advanced class by completing a chain of epic quests, which will give you access to the Grandmaster level and further improve the character.
When you start playing, each character you create has certain default skills at the first level, including two additional skills that you have chosen. When a character gains a new level, you can choose whether you want to improve existing skills (and which ones), or whether you want your character to learn and improve other skills. By visiting trainers, your characters can even learn expert, master, and grandmaster skills. You will learn more about trainers and skills in the following posts, which are currently in development.
Each character has the following characteristics, which can be improved during the game:
CharacteristicAffects
Strength
  • Melee damage
  • Hit points
Magic
  • Magic damage
  • Mana points
Perception
  • Ranged damage
  • Attack
Destiny
  • Critical hit chance
  • Evasion
Agility
  • Hit points
Spirit
  • Mana points

Default Party

Screenshot of the default party
The default party consists of a Dwarven Defender, an Orcish Barbarian, an Elven Ranger, and a Human Sorcerer.
As noted, the combination of these races ensures that the party members have different skills, such as more hit points for the Dwarf, and so on. Moreover, the default party has additional starting skills. Each skill has its own characteristics at the description level. Soon, we will provide you with more information on this topic in separate posts about skills and spells.

Characters from the Default Party

Portrait of Lygea

Lygea


"A Sorcerer is a master of air magic, but has the flexibility to switch to another school of magic. Her life can be very short if she is attacked. Her hobby is magic tricks."
The Sorcerer's occupation is magic of any type. She has no concept of weapons, but she knows how to cast a powerful fireball or a devastating thunderstorm. In fact, she can become quite proficient in handling Fire and Air. But mainly, she is familiar with all schools of magic. The Sorcerer uses artifacts to channel magical forces and enhance her magical dimensions.
She should not get too involved in melee combat, otherwise she will die quickly.
Portrait of Erlin

Erlin


"The bow is the ranger's favorite weapon. Although she can fight well in melee, which she does not want to participate in, as she can die quickly. She prefers to support the team with Earth Magic."
The Ranger attacks excellently from a distance, using her bow and Earth Magic support. Thanks to her good perception, she finds the vulnerabilities of her enemies.
She can wear any type of weapon, but she does not have enough strength to be truly deadly in melee. However, she can learn all the tricks of warfare and be a quite useful fighter, as she has enough mana. Like all Elves, she prefers light armor and is quite fragile, although she dodges attacks very skillfully.
Portrait of Leif

Leif


"The most protected fighter is the Defender. He wears armor and a large shield, he is very resilient and able to withstand a lot of damage. He is an excellent protector of weak characters."
Dwarves are strong, and the Defender is the best example of this. He can take a lot of damage thanks to his heavy armor and huge shield before he falls. The axe is his favorite weapon, and he is a skilled melee fighter, however, his true strength lies in protecting the others.
He can barely shoot a bow, and he would never touch a bow and arrow. He can learn the basics of Fire magic.
Portrait of Rongo

Rongo


"The Barbarian fights without armor so as not to be constrained when he unleashes brutal blows on his opponent. He doesn't care if it's two one-handed weapons or one two-handed weapon."
The Barbarian deals the most damage with melee weapons and is inclined to use a two-handed weapon or two one-handed weapons at the same time. Therefore, he prefers a mace or an axe. But his life reserve is quite small, he is not very good at dodging attacks, and what's worse, he doesn't know how to use a shield. However, he is able to redirect damage.
Light armor is his choice, and he once heard how to use a bow.
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13 years ago
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Free Mage

Creating a Free Mage character

"The Free Mage is a master of air magic but has the flexibility to switch to another school of magic. Her life can be very short if she comes under attack. Her hobby is magical tricks."

The Free Mage's occupation is any type of magic. She knows nothing about weapons, but she does know how to cast powerful fireballs or devastating storms. In fact, she can become quite proficient in Fire and Air magic. But mostly, she is familiar with all schools of magic. The Free Mage uses artifacts to channel magical forces and improve her magical abilities.

She should not get too involved in melee combat, otherwise she will die quickly.

Racial Specialization

As you may have noticed in the previous picture, the racial specialization of Humans has changed since our first blog post about character classes and races. Besides their Magic Resistance skill, Humans have more starting skills.

Inventory

Skill Levels

When the Free Mage reaches an appropriate level, she needs to find a suitable trainer to reach Expert, Master, and Grandmaster levels.

Skill Levels

If she has enough money to pay the trainer, she can become an Expert, Master, or Grandmaster (depending on her level) in the following skills:
NameMaximum Level
DaggerExpert
Bow-/-
CrossbowExpert
Mace-/-
Axe-/-
Sword-/-
Spear-/-
Two-Handed Weapon-/-
Shield-/-
Dual Wielding-/-
Warfare-/-
Medium Armor-/-
Heavy Armor-/-
DodgingExpert
EnduranceExpert
Arcane KnowledgeMaster
Magic FocusGrandmaster *
MysticismMaster
Fire MagicMaster
Water MagicMaster
Air MagicGrandmaster
Earth MagicMaster
Light MagicMaster
Dark MagicGrandmaster
Fundamental MagicGrandmaster *
* - starting skills

Archmage. Advanced Class of the Free Mage

As mentioned in the article describing characters and races, advanced classes give you access to Grandmaster skill levels and improve the character with additional attribute points and extra resistance.
In addition, each character receives a special ability depending on their class:
The Archmage gains the "Time Stop" spell:
"Free Mages freeze time outside the sphere created around the team for several rounds or as long as the team is within the sphere. Enemies outside it cannot be attacked, nor can they attack or move."
Those who want to use Dark Magic in battles will not want to miss the opportunity to have a Free Mage in their squad, as the Free Mage is the only one who can learn Dark Magic (and in turn also the only one who can learn all schools of magic).
Male versions of the Free Mage:

Male version of the Free Mage
Male version of the Free Mage
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13 years ago
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Trainers and Character Development (original in English at the link). Some of you are asking how character creation and development works in MMX. What happens automatically, and where do you need to allocate points manually? And what role do trainers play in MMX? Here's a brief overview! (Please note that all screenshots were taken in the current version and have a "work in progress" watermark. They have also been cropped and resized to fit on the page.)
Party Creation
PARTY CREATION When creating a party in MMХ, you can create it manually, use a standard party, or choose a random one (we already explained this in one of our previous posts). But whatever you choose, think carefully. Once you start the game, you will no longer be able to dismiss or change party members.
Character choices
CHARACTER SELECTION When creating your own character, you can choose a class (which also determines race), gender, and change the default character name to your own. Moreover, you can change the character's portrait, select a voice, modify attributes, and choose additional starting skills. Each race has its own characteristics; for example, humans have greater resistance to light magic, while dwarves have more HP.
Attributes
CHARACTER ATTRIBUTES Each character has the following attributes: Might, Magic, Perception, Destiny, Vitality, and Spirit. You can only increase attributes; that is, you cannot reduce them below their initial value. Each character has 5 attribute points that you can use when creating the character. Of course, attributes can be increased during gameplay. Skills (This is not an in-game screenshot.) SKILLS Skills allow a character to learn spells or increase parameters. There are also skills that grant special abilities (e.g., hitting twice or increasing critical hit damage) or allow wearing certain items. For example, there are skills that allow wearing medium or heavy armor. Without them, characters can only wear clothing. Each class has specific starting skills. You can choose two additional starting skills for each character. All starting skills, both those selected by default, have level 1. When you spend one skill point, the skill increases by one unit. If the skill has reached its maximum possible level for the current tier, you must visit a trainer to unlock the next tier before you can invest more skill points into it. There are four tiers of skills: Novice, Expert, Master, Grandmaster. Each tier provides special bonuses upon unlocking. These bonuses have a cumulative effect; existing bonuses will not disappear when transitioning to a new tier. The novice tier is available by default. But to obtain expert, master, or grandmaster, the character must visit a trainer. Additionally, Grandmaster can only be obtained by characters who have advanced in their class. CLASS ADVANCEMENT FEATURES Each class can be promoted to an advanced version. For example, as mentioned here, the enhanced class for Free Mage is Archmage. The advanced class gains access to the Grandmaster tier in its skills and generally enhances the character with additional attribute points and resistances.
levelup
LEVELING UP In MMХ, leveling up occurs automatically when a character earns enough experience to advance to the next level. When a character levels up, they receive a certain number of skill points that you can use at your discretion. The rule for allocating skill points must be followed. Plus, each time a character levels up, they gain five attribute points that can be freely allocated to them. Also, the maximum amount of HP and mana increases automatically, depending on the class.
trainers
THE ROLE OF TRAINERS IN MMX In MMX, you do not need to visit a trainer to level up. However, they are necessary to obtain higher tiers of skills. Trainers are located throughout the map, which means you need to find them first. When visiting a trainer, make sure you bring money! AND HOW DO MY CHARACTERS LEARN SPELLS? If you want to teach a character spells, you must buy them from merchants in magic libraries, which can be found in the most populated areas of the Agyn peninsula. Again, make sure you have enough money to purchase them!
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13 years ago
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Original article in English.

Hello everyone!

We have talked a lot about Skills and Blessings in our blog. What did we take from the skill system of previous M&M parts? Which skills and blessings are relevant for the game mechanics?

In short: in MMX, skills are combat-oriented; they affect a single character and you can invest points into them for improvement. Blessings, in turn, are non-combat features that apply to the entire party. Now let's look at them in more detail:


SKILLS

In MMX, skills are combat-oriented. Here is their list:
  • Dagger
  • Axe
  • Mace
  • Sword
  • Spear
  • Bow
  • Crossbow
  • Two-handed Weapon
  • Dual Wielding
  • Shield
  • Martial Arts
  • Magic Focus
  • Endurance
  • Mysticism
  • Arcane Disciplines
  • Evasion
  • Medium Armor
  • Heavy Armor
  • Magic (Air/Earth/Water/Fire/Light/Dark/Fundamental)
As mentioned in this post about trainers and character creation, every skill in MMX has four tiers: Новичок, Expert, Master, and Grandmaster. Each tier provides certain bonuses, and these bonuses stack with each other.


A very skilled Swarf


For example, Новичок in Martial Arts (there seems to be a typo here in the article, as mentioned in the comments; Mysticism or something else was likely intended. - note by OMEGA) start with an increased maximum Mana point pool, which grows with each new skill level. Additionally, they start with the Martial Arts skill. Two additional Martial Arts bonuses are added with each new tier of mastery obtained by the character.


A very skilled Human


A few more examples:
  • The Endurance skill increases the character's maximum Health by several points per level, with percentage bonuses for each tier of mastery.
  • Новичок in Arcane Disciplines have increased resistance to all magic schools, which grows with each skill level. Experts reduce incoming damage from critical magic hits by several percent, and it will be further reduced upon reaching the Master tier. A Grandmaster of Arcane Disciplines restores a certain amount of mana points when they successfully deflect an enemy spell.
  • Sword Новичок start with increased damage and attack. With each new skill level, these increase even further. Upon reaching the Expert tier, characters also increase their chance for a critical hit. At the Master tier, an additional main-hand strike against a target is added when it has been successfully hit by a first critical strike (if the attack was performed with a sword). Grandmaster once again increases damage from swords, but at a higher percentage per skill level than Новичок.


BLESSINGS

Blessings are permanent positive non-combat effects that affect the entire party. They are obtained as rewards for certain actions, and their impact on Gameplay is global, meaning they do not depend on the actions of a single character. There is one blessing from each of the six Dragon Gods of Ashan.


Blessings - click for larger image

Six dragons represented in six blessings.

Secret Detection and Swimming, for example, are represented as blessings in the game. Each blessing also provides several general advantages for all party members: additional resistance to the School of Magic associated with a specific blessing, as well as access to certain locations on the map.
So, why do blessings affect everyone? Because we wanted to create a distinction between Skills (where you can invest points to improve effect/efficiency) and what are now called "Blessings," which either act or they don't. Or, in the words of Julien (to be honest, I don't know if it means Julien or Julia. - note by OMEGA): "If it is a skill, you can invest points into it; if it is a blessing, you get it once and for all."

But not all non-combat skills that you may remember from previous M&M parts have been converted into Blessings. Your characters can also obtain them through spells (such as Identify), and there are also mercenaries in the game who provide the party with certain abilities (for example, Negotiator). Some features provided by skills in previous parts of the series have now been converted into standard game functions. Thus, we decided to abandon the "Sense of Direction" and "Cartography" skills, since auto-maps and direction indicators on the minimap have made them obsolete.
Some abilities have several forms. Trap Detection, for instance, exists as a spell, as a blessing, and is also provided by a mercenary.

SUMMARY

In MMX, the difference is between Skills (combat-oriented, affect one character, points can be invested to increase efficiency) and Blessings (abilities that affect the entire party and are binary: either they exist or they don't). Additionally, you can obtain some abilities via spells or mercenaries.

Added after 1 hour 23 minutes

_________________________________________________________________________________________________________________________________________
RANGER CLASS

Original article in English.

After we published some details about the Free Mage last week, we saw that some of you began to wonder about other classes, one of which is the archer. Dafunkjoker even suggested that an archer could become a GM in Earth Magic!
Let's see how right he is! Presenting some details about our Ranger, one of the ranged classes in MMX!

Please leave your comment if you have any questions or feedback regarding the Ranger!

Thank you for your attention and enjoy!
_________________________________________________________________________________________________________________________________________
RANGER


Ranger


"The bow is the Ranger's favorite weapon. Although she can fight reasonably well in close combat, she does not wish to practice it, as she could die quite quickly. She loves supporting the party with Earth Magic."

The Ranger is an excellent character for dealing damage from a distance using a bow and providing Earth magic support. She has excellent perception, which she uses to find vulnerable points in her enemies.

The Ranger can use all types of weapons, but her strength is not enough to be deadly dangerous in close combat. Nevertheless, the Ranger can learn a sufficient level of Martial Arts to become a decent fighter as long as she has enough Mana. Like all elves, she prefers light armor, and although she herself is quite fragile, she evades attacks very well.


Ranger creation

RACIAL FEATURES

As already mentioned in the articles about character classes and races, trainers and character creation, as well as the article about the Free Mage, each class is guaranteed its own racial features. In the case of the Ranger, these are Elven Features:

Earth Resistance and Evasion Value


Ranger inventory



SKILL TIERS


When the Ranger gains a level, she must find the right trainer to reach the Expert, Master, or Grandmaster tiers.


Ranger book


If she has enough money to pay for training, she can become an Expert, Master, or Grandmaster (depending on level) in the following skills:

Elf Ranger
DaggerGrandmaster
BowGrandmaster
Crossbow-/-
Mace-/-
Axe-/-
SwordMaster
Spear-/-
Two-handed Weapon-/-
Shield-/-
Dual WieldingMaster
Martial ArtsExpert
Medium ArmorMaster
Heavy Armor-/-
EvasionGrandmaster
EnduranceGrandmaster
Arcane DisciplinesExpert
Magic Focus-/-
MysticismExpert
Fire Magic-/-
Water Magic-/-
Air MagicMaster
Earth MagicMaster
Light Magic-/-
Dark Magic-/-
Fundamental Magic-/-
(Fields marked in bright orange indicate starting skills)

WARDEN. ADVANCED RANGER CLASS


As already written in the post Part 1: Character Classes and Races, an advanced class can be obtained through a Quest or NPC and provides access to the Grandmaster tier. The character gains advantages from the advanced class features, meaning the character is improved with additional attribute points and additional resistances.

Additionally, each character receives special abilities depending on their class:

The Warden receives the "Point-Blank Shot" ability:
he can shoot enemies even at minimum distances.
WHY YOU NEED A RANGER/WARDEN IN THE PARTY
Simply because there is no other class that handles bows as well. So, if you love playing the best archer possible, you should not miss the Ranger when choosing your party.

MALE VERSION

Have you already seen the male version of the ranger?
Male Ranger 1 Male Ranger 2
(Please note that all information in this article and everything visible in screenshots is still under development and may change before the game's release.)
In reply to ОMEGA
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12 years ago
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Information about the Barbarian and Defender classes in translation by Shukfir. Original English articles - Barbarian, Defender. Original translations - Варвар, Защитник.

Might & Magic X: Barbarian


The Barbarian fights without armor that would limit his brutal strikes against enemies. It makes no difference to him whether he holds two weapons in his hands or a two-handed weapon.

The Barbarian is the quintessence of the Orc warrior. His usual tactic is simply to charge straight at the enemy, relying on speed, ferocity, and toughness, smashing through the ranks of opposing units and grinding them into dust.

The Barbarian deals the highest melee damage and uses a two-handed weapon or weapons in both hands simultaneously. Therefore, he prefers a mace or an axe. However, his health is quite low, he is not very good at dodging, and even worse, he does not know how to use shields. In any case, he is capable of redirecting damage. He primarily chooses light armor and once heard about how to shoot a bow.

Barbarian Book



Orc


Tribes of nomadic Barbarians, Orcs are a fragmented but proud people who survived a long history of persecution. They were created in the Seven Cities during the Blood Moon War, when Scarlet Magi infused demonic blood into human slaves and criminals.

Stats (for pre-generated character)





Skills

- Mace

Skilled fighters swing this blunt weapon with surprising speed and grace for such a heavy weapon. Sometimes, if the strike hits a lucky spot, the opponent may be stunned.

- Two-Handed Weapon

Even the sight of a warrior wielding a massive weapon in both hands can make an enemy tremble with fear. A two-handed weapon easily compensates for the lack of a shield or additional weapon. It can be used to block an enemy attack or simply to smash through their defenses with raw power.

- Endurance

Diligent training of endurance and willpower can improve resistance to fatigue and pain. Experts in this skill are capable of enduring more damage than most.

Racial Abilities

- Resistance - Orcs have an additional 20% chance to avoid negative effects (paralysis, sleep, poison, dementia, weakness, or curse).

- Ferocity - Orcs deal 20% more critical damage.

- Damage dealt to demons is increased by 20%.


Barbarian combat skills



Barbarian Skills


Skill Levels

When a Barbarian reaches a certain level in any skill, he must find the right trainer to reach Expert, Master, or Grand Master levels.

If he has enough money to pay for tuition, he can become an Expert, Master, or Grand Master in the following skills (initial skills are marked in dark orange):





Advanced Class - Warmonger


An advanced class can be unlocked via a quest or NPC. It grants access to Grand Master levels. Additionally, the character gains extra stat points, resistance, and a special ability.

The Warmonger gains the "Blood Rage" ability:

Blood Rage allows dealing more damage as health decreases.

Why you might need a Barbarian in your party

There is no other class that is as good in battle with two-handed weapons (especially maces). Therefore, if you like playing a strong and tough hero capable of dealing great melee damage, you are unlikely to refuse taking a Barbarian into your group.

Female version of the Barbarian:


Female Orc Barbarian


P.S. Everything contained in this article and screenshots may change in the final version of the game.

_________________________________________________________________

Might & Magic X: Defender

The Defender is the most defensive warrior of all. He wears plate armor and a wide shield. He is steady, can withstand great damage, and excellently protects the weak.

Hailing from the Brutal Steel clan, Defenders are capable of withstanding enemy attacks with endurance like stone. Armed with huge shields resembling fortress walls, they become a formidable obstacle in the path of any opponent.

Dwarves are sturdy, and the Defender is the best example of this. He can absorb great damage thanks to heavy armor and a massive shield. The Defender's favorite weapon is the axe. He is a capable melee fighter whose true strength lies in protecting others. He is barely able to shoot a crossbow and will never touch a bow and arrows. He can study the basics of Fire Magic.


Book Defender


Dwarf

Fierce warriors, hardworking smiths, and masters of Rune Magic, Dwarves are children of Arkat, the Fire Dragon God. Dwarves are short and stocky; they are rarely taller than 4 feet. Adult male dwarves always wear luxurious beards.

Stats (for pre-generated character)



Skills

- Axe

Axes are a classic choice for fighters wishing to deal serious damage. In skilled hands, critical strikes with axes cause deep wounds. If these injuries are not healed quickly, the wounded will bleed to death.

- Shield

Skilled warriors using a shield not only gain a chance to block attacks in melee and ranged combat but are also capable of delivering powerful blows to opponents. Grand Masters of the shield are said to be able to protect comrades from a whole rain of arrows.

- Heavy Armor

If the most important goal is holding someone's position, then heavy armor is an excellent choice of protective attire. The downside is reduced flexibility, which can be improved by perfecting this skill.

Racial Abilities

- Children of Arkat - Dwarves possess a natural resistance to Fire Magic damage (10 units).

- Sturdiness - Dwarves receive more health per point of Vitality than other races (9 per point of Vitality instead of the default value, i.e., +2 additional health points).

Emotions (see screenshot above): Normal - normal, Asleep - sleeping, Hurt - wounded, Unconscious - unconscious.



Dwarf combat

Dwarf skills

Skill Levels

When a Defender reaches a certain level in any skill, he must find the right trainer to reach Expert, Master, or Grand Master levels.

If he has enough money to pay for tuition, he can become an Expert, Master, or Grand Master in the following skills (initial skills are marked in dark orange):



Advanced Class - Shield Guardian

An advanced class can be unlocked via a quest or NPC. It grants access to Grand Master levels. Additionally, the character gains extra stat points, resistance, and a special ability.

The Shield Guardian gains the passive ability "Shield Wall":

The Shield Guardian receives an additional blocking attempt after every failed block.

Why you might need a Defender in your party

The Defender is the best "tank" in the game. Therefore, if you want to have a hero who can protect your adventurers, you are unlikely to refuse taking a Defender into your group.

Female version of the Defender:

Dwarf Female 1 Dwarf Female 2

P.S. Everything contained in this article and screenshots may change in the final version of the game.

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