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Posts from “Boosting” in online games: pros and cons.

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13 years ago
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“Boosting” in online games: pros and cons.
13 years ago
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You would be better off creating a thread in the online games section. There would be more opinions. And maybe some kind of argument...
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13 years ago
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I remember Pavel Dubrovin's words very well. "Rushing the leader is a very big luxury in a good position" This was said a long time ago. Added 1 minute ago
Well, the first two points are complete nonsense. The movement of the main hero is as valuable as gold. It doesn't matter for secondary heroes. But the third point is the most important and the most REAL. Added 4 minutes ago
Well, it should be added that if you're playing the Jebus build, going to the center and rushing immediately is nothing more than the most awesome noob move. You can only rush on Jebus if you control the center; otherwise, expect a surprise attack from the darkness.
13 years ago
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You needed to scroll down the page a bit.
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13 years ago
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Chingis
In 50% of cases, the reason for losing is getting caught while rushing.
Where does that number come from? In my opinion, it's around 10%, no more.
By the way, don't forget that there's also a partial rush: D. This is when the army consists not only of fast creatures but also of relatively fast ones. For example, you can leave not only angels with the hero but also elves and wyverns, and you can give all sorts of dendroids to the second hero, i.e., even if the main hero is attacked, he can still put up a fight.

P.S. If needed, the topic can be moved.

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