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“Boosting” in online games: pros and cons.

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#6
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Chingis
In 50% of cases, the reason for losing is getting caught while rushing.
Where does that number come from? In my opinion, it's around 10%, no more.
By the way, don't forget that there's also a partial rush: D. This is when the army consists not only of fast creatures but also of relatively fast ones. For example, you can leave not only angels with the hero but also elves and wyverns, and you can give all sorts of dendroids to the second hero, i.e., even if the main hero is attacked, he can still put up a fight.

P.S. If needed, the topic can be moved.