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Posts from What would you like to change in Heroes of Might and Magic III?

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13 years ago
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Hello everyone.
I am very interested in your opinion, specifically regarding Heroes 3. Why did I choose this series for analysis? It's simple – everywhere, with every release of subsequent installments, you see a lot of messages like "Heroes 3 forever!", "Heroes 3 is the best," and so on. But even the best have flaws, and playing other parts allows you to see them more clearly.
So, the question is: "What do you dislike, or what would you like to change, add, or remove in Heroes 3, or perhaps borrow from other parts?"

I would be very grateful for constructive answers with as much detail as possible. I am interested in the gameplay aspect of the question, without discussing the graphics or the plot of the single-player game.
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...
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13 years ago
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Firstly, it was necessary to create two upgrade options, similar to those in Tribes of the East. However, not in the same way as in the fourth game, which negatively impacted other aspects of the game. Secondly, the spell system needed to be reworked, changing it from being based on elements to being based on schools of magic. Additionally, a couple of new factions could have been added, such as dark elves and dwarves.

And by the way, personally, I liked the fourth game more than the third. :smile12:
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers
Deep Dark Fantasies:
Зуриха  -- Оттар -- Кассий -- Вольдемар -- Харген -- Тифа -- Сандар-Эйдан -- 
Квенты -- Локации -- НПС -- Статус --
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13 years ago
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I think that the third installment is the most well-thought-out, balanced, and thoroughly analyzed. After adding the HD mod, which improves the game, it's unlikely that anything else needs to be added. The best is the enemy of the good. If you add various modifications like in WoG, it will already be a different game. Whether it's better or worse is a matter of personal preference, but it will be different. And if we talk about the shortcomings in the form of individual bugs that occur in the game, these problems are common in any software.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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13 years ago
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A topic like this already exists: /topic/8307/ I suggest moving the discussion there. I have already written somewhere about what personally bothers me: the random skill distribution system when a hero levels up is a scam! It may be suitable for Online Battles, but during Walkthroughs of author-created single-player maps, not getting the desired skill for the main hero can seriously ruin things and even make victory unattainable (in the later stages, it becomes problematic to "switch" to another hero: they are all much weaker than the main one).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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13 years ago
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Yes, this is probably a real problem (skills, as well as spells) – but Prospector started helping out. So, I think the problem is solved.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
In reply to Marmot
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13 years ago
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Marmot
Such a topic already exists: /topic/8307/ I suggest moving the discussion there.
I apologize – I didn't notice. Moving the discussion there now. The topic can be closed as it’s no longer needed.
Ещё долго Гильраэн вспоминал глаза Энтов и звуки пилы, разносившиеся по пещере, но он понимал, что без костров он не приготовил бы горячий бульон из свежего драконьего мясца...
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12 years ago
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I would change the movement speeds of creatures and prohibit the use of Mass Slow and Mass Haste spells.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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12 years ago
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that's all good, but who am I going to play this with? against the computer?

Added 2 minutes later
besides, it's just a project for now... you can't download it from the website yet.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
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12 years ago
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This isn't a project; everything can be downloaded and opened. As for the mod's audience, it depends on how many people know about it. In this case, the changes aren't very significant, but they are useful, and people are unlikely to strongly oppose such a mod.
 

К А
Стикеры GBF в Telegram
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12 years ago
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yes, you are right. I just didn't read the description carefully! thank you.

Added after 11 hours and 32 minutes
I would also like it so that skeletons don't rise from gargoyles, golems, and elementals, eyes, and dendroids...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
In reply to Erutan Rivol
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12 years ago
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Erutan Rivol
I also wish that skeletons wouldn't be raised from gargoyles, golems, and elementals...
By the way, I once came to a certain conclusion on this matter and would like to discuss this aspect: in my opinion, obtaining skeletons from UNDEAD creatures is an oversight by the developers, a logical error at the level of the concept; if some creatures are not alive, then they cannot be resurrected after "death," and skeletons should not be created from them either! Gargoyles, golems, and elementals are entities that are not born like living creatures but are created artificially with the help of magic. This is especially evident in the example of elementals: you can summon them in battle, creating them out of nothing (or rather, apparently, from fire/water/earth/air), and later in the course of the battle, you cannot resurrect them, just like the elementals already in your army, and after the battle, all surviving elementals simply disappear (apparently, turning back into fire/water...).
As it is, this flaw has created the possibility (rightfully prohibited by tournament rules) of raising skeletons from enemy-summoned elementals! This clearly shouldn't be happening!
P.S. A question of increased difficulty: what do you think, where/from what do psychic elementals arise? ;) From some kind of "fifth element"? :)
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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12 years ago
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Excellent question!
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837
In reply to Marmot
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12 years ago
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Marmot

P.S. A question of increased difficulty: what do you think, where/from what do mental elementals originate? ;) From some kind of "fifth element"? :)
From the fantasies of a psychopath. It's obvious.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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12 years ago
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I would also like it if Magogs, like Liches, didn't attack their own units.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
ICQ 671097837

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