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Posts from Reasons for using Restart in online games.

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13 years ago
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Reasons for using Restart in online games.
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13 years ago
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To begin with, players can be divided into two types:
1) Those who play in any more or less playable setup. No external dwellings, Griffin Conservatories, or beehives; resources are spread decently, no resources, a Griffin Conservatory is visible nearby, heroes seem fine... and so on and so forth.
2) Players who are looking for the perfect "chocolate" setup. Lots of resources, good heroes, an external dwelling exists, but no Griffin Conservatory... well, no, I think I'll restart and find a better layout... no more restarts left, but the respawn isn't great, and the report ends up: "Surrendered on 1-1-4, seeing no further prospects for the game" :)
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13 years ago
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I think the question itself is fundamentally flawed, no matter how you phrase it. You should restart if your opponent clearly has a better position than you, which significantly reduces your chances of winning. If your positions are roughly equal, it absolutely doesn't matter which one you choose. That's just my opinion.
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13 years ago
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Ment
You should restart if your opponent clearly has a better position than you.

But how can you know that his position is clearly better? For that, you need to be a cheater. The fact that he bought more heroes on the first day of the game doesn't necessarily mean that his position is much better. Because there might be some hidden advantages or other benefits on your map that are not visible on the first day of the game.
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13 years ago
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The reason for taking a restart is the below-average performance for a specific template. To understand what caused the below-average result, you need to understand what performance is generally possible with that specific template. That's all there is to it.
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13 years ago
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How can you possibly know that his stats are clearly better? You'd have to be a cheater to know that.
Unfortunately, I don't know how this works in Heroes 3; I haven't played it online. In Heroes 5, it's simple: if you have, for example, 3 or 4 hidden stats, then your opponent also has the same. If there aren't such relatively equalizing templates in Heroes 3, then it's a bit sadder, yes. You just have to hope for your opponent's honesty and willingness to talk.
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13 years ago
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Also, as far as I remember, a restart is needed when a clear bug in the generator is detected: for example, a flooded area or a lava area completely covered with cracks (there were such examples with screenshots).
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13 years ago
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Here is a very recent example:
vitalic
Pete credited me with rest 111 - when half the map was underwater (Vika showed a bug), Pete said this isn't described in the rules and it's my problem, which is why I later couldn't take rest 113 (since we played three days of rests in total).
13 years ago
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Dragon Utopias in a respawn don't really mean much, honestly.
On Jebus, you usually don't get to them, and on other templates—by the time you'd take a Dragon Utopia, they've already been scouted many times over. Unless it's an M-map.

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